Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
X: I'm definitely seeing this character as a bit more flashy and full of puns. As far as what role? I'm realizing the pure damage dealer aspect is really proving not to be my style. I like a bit of utility, for situations where I can't always deal the damage. Outside of combat, my character just feels like he can't do much. For me, just doing ranged damage would be fine. I'd definitely like to be able to do decent damage with a real spike or two when need be. For me, I REALLY don't like the small races at all. Just something about them is just not for me.
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
Asher grimaces and brushes off the nasty bits of bug stuff from his clothes. "You know, I like a piece of the action as much as the next fellow, but really, I'd prefer not to bring how souvenirs in the form of...unidentifiable stains. Maybe a nice banner that says "I Survived the Climb" in next bold script? That'd be just fine."
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
Asher couldn't get to the enemy last round, but did have a ready for when it got close enough. So I'll roll the one attack, since it takes a standard action to reload. Shoot: 1d20 + 5 ⇒ (13) + 5 = 18
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
I'm gonna have to have some NPC me tonight and part of tomorrow. Limited power right now because of storms and I have a long doctor's appointment tomorrow. This is just not my lucky day.
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
How far away are we, as far as range increments? Approximately, of course. Asher is going to try and get in a decent range increment so that the shot isn't horribly wide. If it's beyond the first increment, and wouldn't require climbing, Asher is going to try and maneuver to a more advantageous position.
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
;) Hey, you never know. You can come up with good ideas, sometimes, with an Int penalty. Consider it a natural 20 on his Int check, and it worked once, so why not keep trying it and see if it keeps working?
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
Asher rolls his eyes good-naturedly, seeing the humanoid shape. "You mages and your strange talents. Much, much easier ways to do that, I imagine. But, if it means I'm not sticking my ass over the pig pit, then I'll be quite happy in letting you go all exploratory."
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
The slinger pulls his pistol out again, smirking. "I'd like to live forever, but I'm not gonna be able to afford to, if we don't succeed on this mission." He keeps his eyes open and ready for the next possible danger.
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
Asher will definitely point that information out, making sure that his pistol is loaded, just in case the worst were to happen. The gunslinger keeps his voice low. "I don't think we're the only visitors that've been here." Akinra: Are the animal remains old? Or fairly new? Eaten?
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
Asher uses some of his knowledge of structures to determine exactly how steady the structure is. Wanting to use Knowledge (engineering) to determine exactly how sturdy this rock wall is before we make any sort of climb Engineering: 1d20 + 4 ⇒ (6) + 4 = 10 Dang you're fast! Perception check it is! Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
Asher blows the smoke from the barrel, looking over the barrel at the now dead cat, wiping it off on the leather of his armor before spinning it into its holster. "Aww...poor kitty fell down and go boom." Asher scratches his hairless chin and grins, as the joke finally comes from his lips. "Err...scratch that and reverse it."
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
I'm hoping it'll be safe to shoot at this nasty little beasty and not hit our nice, friendly wizard. If not, I'll reposition to wherever I need to. If I need to load first, that'll be the action then. Shoot: 1d20 + 5 ⇒ (10) + 5 = 15
"Here, kitty kitty. Got a special treat for ya."
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
Asher smirks. "I'll take an extra second or two against something during the night, thanks. But yeah, firewood sounds very nice, in comparison to freezing to death." The gunslinger shivers momentarily. "I much prefer to know I'm being hopefully NOT dying."
Half Elf Class [|] Gunslinger 1 | HP:13 | AC: 16/ FF 13/ T 13 | Fort: +4 Ref: +5 Will: +2 | Perception: +7 | Init: +5 [|]
"Might as well get started. Especially with fire boy here on the clock." He smirks, good natured ribbing just natural at this point. "I swear, it's like the ground would light on fire if he didn't start moving."
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