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Is there a way to build a ghost with class levels in monk or ranger and utilize draining touch with multiple attacks?
It's listed as a Su ability, which as far as I can tell is simply a standard action unless listed otherwise and it doesn't say it can be used in place of an attack (which would allow multiple drains per round with multiple attacks).

Or, is there some other combination out there other than draining touch that could be combos with multiple attacks in a round?


I'll allow it.
It seems like every caster should use this all the time, it's usable by clerics/druids/wizards, basically every pure casting class.


I'll allow it if it's agreed that this is RAW, but I disagree that this is not completely ridiculous...
This is a fifth level spell (4th for druids), which a fireball empowered at 5th level would do 15d6.

Compare 15d6 to someone getting hit 4 times by this for 60d6 in a single round, and 28d6 the following round, and more of the same if you continue to attack.
Compared to a fire shield which is only 1d6+1/level, which is the same level or 1 level lower than this spell, this makes little sense.

I'll accept it, if this is how it's supposed to work, but this does seem very very broken...


For Caustic Blood, the srd entry reads:

duration: 1round/level.
Any time you take piercing or slashing damage, a spray of acid...

I've interpreted this to mean that the spell can be buffed, and will last 1 round/level until you get hit, then it fires once and is done after 1 hit.

A player has argued vehemently that this spell's RAW states it should be triggered for EVERY attack that occurs during the 1 round/level period.
ie, someone attacks him 3 times in a round, then he takes this 15d6 acid spray 3 times for 45d6 that round and 21d6 the following round, and if anything else attacks him the following round, it will happen again and again until the full duration runs out...

Of course, this seems patently ridiculous, and just very badly worded by paizo, but it's hard to argue that what he says is not RAW.

Any advice on how to deal with this, or a faq qa that addresses this wording?
I did a web search and a site search here and found nothing relating to this issue.

Thanks for your help.


Hi, I have a question about how the ranged penalty for shooting engaged opponents interacts with reach.

From paizo: "If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character."

So, mob M is large sized and standing with a 5' gap between his square and player p square, player p is using a glaive with reach.
ie. M[]p (one square between p and M).

If an archer wanted to shoot at M, can he avoid the penalty for firing into melee since M is using 10' reach to attack p?


What you guys are saying makes sense except for the mandatory part.

Why is caster level mandatory sometimes, but can be bypassed other times?

Thanks all for your replies.


1 person marked this as FAQ candidate.

I have a question about Cooperative Casting.

From SRD: "You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill any other prerequisites for crafting the item. You provide a +2 circumstance bonus on any Craft or Spellcraft checks related to making an item, and your assistance doubles the gp value of items that can be crafted each day."

Can this feat allow for either the caster level or item creation feat requirement to be bypassed?

example: Caster A has craft arms and armor 8th caster level, Caster B has craft wondrous 9th caster level, both have spellcraft.
Caster A wants to make a weapon that has a minimum cl of 9, can caster B use this feat (and his higher caster level) to enable caster A to make this weapon since they share the skill spellcraft?
Or, is that reading too much into the feat?