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Ashanderai's page

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber. Organized Play Member. 1,383 posts (1,448 including aliases). No reviews. No lists. 1 wishlist. 62 Organized Play characters. 9 aliases.


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Mine came through! I have actually been reading it for a little over an hour already.


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Oh, boy. I think I'm gonna have to move some money around now. I was counting on this charge coming out today. If I'm not going to get charged until tomorrow, that is going to cause me problems... This is going to get more difficult for me and the customer service team now because they are going to have to tell me the card isn't working and I'm gonna have to tell them to use a new card that was not previously authorized. All of this complication because of a perfect storm for a website update with growing pains, a government shutdown, and a couple other things going on.


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Prince Maleus wrote:
Tomorrow is our Paizo Friday stream.... maybe a good time to announce something most Magical and Impossible.

I am hoping that the theme of the book will be about magically created, cultivated, mutated, and summoned creatures like Aberrations, Constructs, Oozes, and maybe some of the less populous monster types like Astral, Fungi, Plants, Shadows, Shades, Soulbound, certain created Undead, etc. The book could be called something like Impossible Entities or Impossible Creations or similar. Then, it could easily cover creatures and class material from both sides of the conflict between Geb and Nex, as well as the clockworks of Alkenstar and the summoned beings of Jalmeray (like genies - yes, I know about Rage of Elements, but I stll want more), and the fogotten and forbidden creations, experiments, and imprisoned summons' of the ancient empires that delved too deep.


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Hmmm... "Spoiler" was stated 3 times in response to 4 separate requests. So, which one is not a spoiler? :)


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Will this ever get reprinted? This is product is needed for PFS organized play scenarios, even newer ones, but no one in our area has a set of these that we can use. Many of us would happily buy these, if they were available, but they aren't; not even on the secondary market. They are pretty much impossible to find.


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Thanks, Maya!


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BJ Hensley wrote:

Hey there, Paizo friends! ...

Saturday 8/2
● 10:00 AM Starfinder Launch Sequence Panel The Starfinder team takes us on a tour of the launch products—plus some special announcements!
...

I notice this is a different day than what was posted in the blog post. In the blog post it states that the Launch Sequence Panel is on Friday:

Get Ready for Gen Con! Blog Post wrote:
Launch Sequence: Starfinder Second Edition – Friday at 10 a.m. Eastern

The GenCon website link in that quoted blog post also states the same time that BJ Hensley posted, so I think that BJ Hensley is correct, but most folks will only read the blog post and move on with the incorrect information, assuming that I am right. Someone from Paizo should probably look into this to avoid a potential problem. I only noticed it since I reread the blog post and these forum posts to confirm what I wanted to schedule time off to do for this week.

The Saturday time is correct (Gen con changed the time on us after we posted the previous blog post), and this will be reflected in our blog that goes out this Thursday!


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amalgam_81 wrote:

Wondering - will there be a Keynote speech this year?

Last year there was one with Erik Mona but don't see anything in the schedule.

Seconded! I'm happy to learn of panels that are happening, but no information about a keynote panel is disappointing.


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I second this question. I was planning on taking the 1st and 2nd days of GenCon off like I have in the past. But, I just remembered that last year did not work out like previous years and we did not get the same seminars like we did in previous years.

So, what will this year be like? Will there even be a stream for announcements or any seminars or events besides the organized play stuff?

Most of us cannot make it to GenCon and live vicariously through the announcements and seminars. If there isn't anything going on, then I would like to know ahead of time so that I can plan accordingly while I can still change my work schedule.


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Well, if it wasn't for me needing to correct my payment info, I could've gotten my sub order shipped today. But, alas, 'twas not meant to be. I corrected it, but no word for hours. I was probably sent to the end of the line now...


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Shanwolf wrote:
Elfteiroh wrote:
They are basically Isekai protagonists... :P I guess some Jotunborns will be "transported" against their will and will be a little less... motivated than our iconic here, and will want to live an easy-going live with their cheat abi... oh wait. They don't get cheat abilities. Oops. xD
Mythic powers are right there if you want the full Isekai experience. heh.

Nope; not over-powered enough for the true isekai experience. ;)


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Ectar wrote:

Not overly a fan of motivation baked into an entire ancestry, tbh. Would prefer a more self-motivated hook.

But I do like the portrayal of the gentle giant and I always liked the Guardian narratively.

I see it as more of a "seasonal" instinct, environmental adaptation, or societal evolution like bird migrations, bear hibernation, salmon swimming upriver to spawn, flying fish, mud skipper fish that walk on land, gliding leaf frogs that glide through tree canopies, the walking octopusses of Australia, giant tree-climbing coconut crabs, dancing stoats, feinting goats, the Chrysopelea genus of "flying" snakes from SE Asia that leap from tree to tree, or any number of other species with atypical behaviors and adaptations in nature; maybe evdn like a certain endurance pursuit primate that chooses to use tools to create their own environment to live in and farm rather rather than remain as the nomadic hunters they had evolved to be. Individuals can still choose not to engage in these behaviors.


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Is it just my dyslexia or did I only count 9 ancestries and 2 heritages when we were told there are 10 in the beginning of the article? I didn't see Shirren, so I'm gonna guess it's just an oversight...?


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This ain't where the legends come from
You're not what a hero looks like
Pretty little flower, won't you sit back down and go play nice?

Keep talking, keep laughing
One day you'll wish you hadn't
All the people want fire, fire
Maybe it's time they meet their dragon

If you're gonna hold me down
And you're not gonna let me in
Into your castle walls
None of you can keep them

'Cause if I gotta
Bu-bu-burn it all down
Then we'll burn it all down
My oh my, look at who ends up bigger this time

And if I gotta
B-b-break it all down
Then let's break it all down
Bye, bye, bye
Playing with fire
And we'll burn it all down

This is where the bruises come from
This is when the game gets ugly
These blood, sweat, tears keep running
Licking my plate 'cause I'm so hungry

Keep talking, keep laughing
One day you'll see what happens
All the people want fire, fire
It's about time they meet their dragon

If you're gonna hold me down
You're not gonna let me in
Into your castle walls
None of you can keep them

'Cause if I gotta
Bu-bu-burn it all down
Then we'll burn it all down
My oh my, look at who ends up bigger this time
And if I gotta
B-b-break it all down
Then let's break it all down
Bye, bye, bye
Playing with fire
And we'll burn it all down

It starts right now
Baby, you're surrounded
Put your money where your mouth is
Bury your doubts under the ground
Then they're gonna watch you step over the ashes
Right now, I'm taking my turn with the matches

'Cause if I gotta
Bu-bu-burn it all down (Oh, yeah)
Then we'll burn it all down (We'll burn it all down)
My oh my (My oh my), look at who ends up bigger this time (Bigger)
And if I gotta
B-b-break it all down (Break it all)
Then let's break it all down (Break it all down)
Bye, bye, bye
Playing with fire
And we'll burn it all down


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The Guardian class has seen quite a few tweaks, 12 hit points per level, and physical resistance at first level not tied to armor specialization (but requires medium/ heavy armor). They mentioned tweaking taunt and a bunch of feats. Guardian has gotten greater mobility, and is better at intercepting attacks, you aren’t stuck near your allies to protect them.


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After looking at the page count and physical price points for the last Lost Omens book to come out in the same 'line', the "Tian Xia World Guide", and then doing some overly-simplistic math that didn't consider various other factors that go into publishing a physical book (because I don't know and don't really work in that industry), as well as comparing the price point and page count of forthcoming "Battlecry!", I am guessing that the page count for this book will be just over 200 pages or thereabouts.

I am certain factors such as how much art went into this book, the wordcount, which printer did the printing, tariffs, quality and cost of materials, and other things I am sure I don't know about.


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Something else that I think could really make starship combat more interesting is if the vessel takes a critical hit, then maybe there is a feedback of energy or shrapnel that penetrates the ship caausing not just vessel damage, but also:

- damage to individual crew members, whether the damage is related to the type of workstation task they are responsible for as a sort of feedback or is just random. It will help to keep everyone invested in what is going on and up the stakes in even what might be considered an easy encounter, while giving the medical officer/life support more to do.

- damage to important system that can have lasting effects beyond just repairing the ship, but needing to get replacement parts they might not have and/or permanently affecting the performance of the vessel without getting to a spaceport for extensive repairs that can lead to more diversified encounters the crew might not have anticipated, allowing the GM more opportunities for various encounters, side-adventures, clue seeding, making new allies or enemies, etc...

I think starship combat is under-utilized as a storytelling device so far and if you can incorporate how even the smallest damage can alter events, it will really open the game up to new and expanded opportunities for the players and the GM.


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This thread is all just too long for me to take the time to read right now, but I wanted to share my suggestions for starship combat before I move on to other things...

I don't have a whole system figured out, but whatever form it takes, I think Starship Combat should incorporate both individual and group tasks to keep everyone engaged and invested in everyone's actions. Flexibility, Teamwork, and Inclusiveness are the watchwords here. Classes might be better at certain tasks, but all the positions should not require any given class. So, keep many of the more optional tasks divided by the individual positions that need to be filled. But, make it so that all of the most important tasks for survival can be tackled as a teamwork activity and is a consolidated effort. For me, what this brings to mind is using something like a modified version of the Victory Points subsystem in Pathfinder's GM Guide modified by the number of players for the Piloting rolls and Attack rolls, but individual workstation tasks can affect other things during starship combat and even add to the DC that the enemies must overcome with the success of certain tasks as well as creating interesting obstacles and maneuvers and buffs that can overcome the obstacles put in the way of the crew and their starship. Also create some spells and tech (of all kinds) that can be used during these rounds of starship combat that can create, modify, or destroy obstacles.

So, for example, you could have crew positions PCs can fill and they should be tailored to roles/workstations like Cockpit/Pilot/Co-Pilot, Engineering, Command & Control (Captain/Executive Officer [No. 1]), Sensors, Shields, Communications/Psyops, Intelligence & Computers (Hacking/Gathering Information, Research, Recall Knowledge, Combat Simulations, Probabilities, etc.), Weapons (Gunner), Life Support (Medical Officer), and Security/Marines (Repelling Boarders or boarding the other vessel or maybe commanding minions/drones who are doing that), and maybe something like a Cargo or Consulate workstation for bigger ships (providing for the care, wellness, and protection of whatever McGuffin the PCs are transporting - like keeping the Nitro-Plasma Magic Sphere stable so it doesn't blow up the ship or keeping the alien ambassador happy and oblivious to prevent a galactic war). What used to be Science or Magic Officers and Crew chiefs or whatever else I am forgetting can cover down on whatever of their duties seems most appropriate to whichever workstation makes the most sense. Perhaps the various workstations can be combined, limited, multiplied, or divided differently depending on the model of starship. Make it so that PCs are not restricted to having only one person who can be at a given workstation. Make it so that, as long as the most essential workstations are filled, that they can all have at least 2 PCs working in them.

I might just do this myself for my group's games no matter what Paizo creates. I already know that the Victory Point subsystem works quite well for coordinated group teamwork in Pathfinder. Definitely a lot better than the old starship combat system in Starfinder 1E.

Anyway, just my two cents.


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Paizo stated, wrote:
"We’re just under two months away from PaizoCon, and the excitement is rising here at the (virtual) office!"

Are we, though? Today is March 6th, isn't it? Still, I am very excited for this! I can't wait! But I will, since I must.


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I would rule it a move action, as well. But, if they want a free action option, I would rule they could remove it as a free action that only results in it dropping to the ground - as in, they accidentally nudged it off of their head completely.

My justification for this, beyond the already mentioned repositioning of equipment in Pathfinder is a move action already, is that I have accidentally nudged goggles off my head in real life with my wrist or cold-numbed hands and/or mitts multiple times and they always end up where I did not intend for them to end up (i.e. around my neck, falling to the ground/in the water, or repositioned in a very inconvenient way, like tilted across my face or the bridge of my nose in such a way as to impede my vision). Accurately repositioning goggles on my forehead IRL is a much more deliberate action requiring fine motor manipulation of my dexterous digits with the best results always yielded by my dominant hand and/or appendage of choice. :)


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I'm so jelly; my watch is never ending...


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Yeah, same here. I actively avoid using Facebook, Instagram, X, and Bluesky, even if I do have accounts there. As for the Paizo newsletter, most of the time it is so full of nothingburgers or is info that comes a few days later than the blog, I don't read them because I just forget that it occasionally has an occasional nugget of info (plus just going down a list like that means I will often miss the one thing I might care about since I just skim it quickly, if I check it at all). So, I end up just checking in on the blog manually on a near daily basis. The blog has always been more worthwhile in my experience.

Except for this past year or so, wherein it seems like it has had less and less stuff in it over time. But, I'm a creature of habit and increasing the number of websites and social media platforms I check every day or two is not something I want to do. There is just too much out there. I feel like my dyslexic eyes already bleed too much; I don't want to add more things that I have to pay attention to - It's already a heavily curated checklist and I don't have the time or inclination to add to it, nor do I want to have to curate it again.

To my annoyance, most companies whose products I care about advertise on all their platforms to the point that I get to see their messages multiple times as it is. It seems strange to me that Paizo is the only one of those companies I care about that I have noticed does not send their ads and messages to all their info outlets.


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Anyone else read the new Polygon article that came out today about Battlecry! and the Jotunborn with our first looks at the Battlecry cover and Kent Hamilton concept art and notes on the Jotunborn ancestry? Thoughts, opinions...? I like it. It looks really cool. It also confirms that we are getting a war between Andor and Cheliax!

You can find the article here


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Red Griffyn has the right of it. But, I will note that the Bullet Dancer dedication grants familiarity with the Bayonet and Reinforced Stock now.


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Kelseus wrote:
Do they keep Fighter proficiency advancement for firearms/crossbows?

Yes.


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I got my physical copy of G&G Remastered. After doing a quick skim of the material, here are some of the items I have noticed that make the Remastered version different from the original copy beyond just the grammatical differences, changes in format, and general updates made to all Remastered books:

INVENTOR
- Innovation Armor Stats: The AC bonus granted by the Power Suit and the Subterfuge Suit are both 1 higher for a +5 and +2, respectively.
- Overdrive: Failure no longer does nothing. It now allows your Strikes to deal 1 additional fire damage. Also, a Critical Failure now does half your level in fire damage, rounded up, instead of your full level. Also, instead of losing out on Overdrive for 1 minute, you can't use Overdrive again for 1d4 rounds.
- Unstable actions now require a DC 15 flat check instead of a 17 and if your Crafting is Legendary, the the DC is 13. Also, on a critical failure, you now take half your level in fire damage instead of your full level.
- Otherworldly Protection Armor: grants resistance to Void, Vitality, and Spirit damage and goes on to describe how being sanctified is affected by this, too.
- Hampering Equipment Trait: Instead of a square becoming difficult terrain, it now causes the target in that square to take a -10 circumstance penalty to speed.
- The Complex Weapon Simplicity can also select the Razing trait instead of one of the versatile damage traits.
- Hefty Composition also grants the Razing trait in addition to Shove and Versatile B.
- Pacification Tools now grants Hampering in addition to the disarm and nonlethal traits.
- Razor Prongs now grants the Tearing trait (introduced on page 236) in addition to the trip and versatile S traits. The Tearing weapon trait deals an additional 1 point of persistent bleed damage; 2 if the weapon has a greater striking rune.

GUNSLINGER
- No longer has the Singular Expertise class feature. Instead, they gain the Slinger’s Precision class feature, which deals +2 precision damage with Strikes made using non-repeating crossbows and 1d4 precision damage with non-repeating firearms. Also, when you gain Gunslinging Legend at 13th level, that precision damage increases to +3 and an additional 1d6. And, if you are using a combination weapon, whose ranged form is that of a firearm or crossbow, you use your proficiency with firearms and crossbows with the melee configuration of that weapon.
- The Drifter’s Reloading Strike no longer triggers reactions.
- The Sniper’s One Shot, One Kill is rephrased in a way that no longer suggests that it can only be used on your first turn. Instead it states, “Your first successful strike with that weapon during this encounter…”
- Ghost Shot is now accounting for the use of a silencer by allowing you to remain undetected when using one with this deed.
- The Vanguard’s Living Fortification makes it clear now that the parry circumstance bonus lasts until the end of your first turn, instead of the start like the original print stated.
- As expected, Munitions Crafter works very differently now and I think it is basically a completely new and better feat than the old version. You gain the Advanced Alchemy Benefits as described on page 174 of the PC2 and you can create a number of daily consumables equal to 4 + half your level (rounded up). These consumables must be bombs or alchemical ammunition. You gain a formula book that contains the formula for black powder and four 1st level types of common or uncommon alchemical ammunition or bombs of your choice. It goes on to describe more about how many doses you create in a day. But, you cannot use advanced alchemy to craft horns or kegs of black powder.

Anyway, that is all I have so far. There is more, but some of it is a bit much to go into when I know that the FAQ/errata is going to just get posted in a week, anyway. This was just a quick glance through the book and things I happened to have noticed. I haven't yet done a thorough read-thru. So, I may have missed other changes and updates.


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TheSageOfHours wrote:

Pretty sure the runesmith is an idea one of the devs mentioned awhile back in the forums, i would look to find who it was but i need to go to bed like right now.

But whoever it was, I remember!! I have been waiting for this idea to come to fruition since that forum post! So excited!!

Also i am so happy we are getting a full necromancer, my best friend loves necromancer and this seems to be exactly what he wants, so excited!!!

I don’t know about any devs mentioning that, but I know that I was theorizing about eventually getting a Necromancer class back in July, 2023 and even speculated on getting Necromancer and a Runecaster/Runethane/Rune”X” -class and/or options back when Secrets of Magic was coming out. So, I am very happy this is finally happening.

I find myself hoping that we can maybe get a Remastered Magus and Summoner in this “Impossible” book, too. I also wonder if the book will be called something like “Tome of Impossible Arts”, “Grimoire Impossible”, or “Secrets of the Impossible Kingdoms”…


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ornathopter wrote:
Thanks! I've been trying to think of a FoRP character, and setting up a mortal herald seemed like a good way to make the most of the higher starting level. Thanks for taking the time to read it, and the character concept in your post sounds pretty cool!

I’m sorry I did not follow up as promised, but I was laid low with illness that nearly took me out. I’m doing better. But, by now, I expect you have the book or I hope someone else has answered your question.


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FallenDabus wrote:
Any meantion of where the dieties' divine realms are on the planes? Especially for those that didn't get a description in 1e?

Each of the core 20 get a sidebar on their realms in their four-page layouts and while I have not read all of the other god’s entries, it appears that they get a brief mention about their realms or demiplanes in each of their one-page entries.


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ornathopter wrote:
Ashanderai wrote:
ornathopter wrote:
Is it the same pool of feats for both?
It all derives from the same dedication feat and there are 29 feats total (including the dedication), but 4 of those are mythic feats (one each at levels 14, 16, 18, and 20) and one of the 16th level archetype feats has the 14th level mythic feat as a prerequisite. The mythic feats have both the archetype tag and the mythic tag.
Wow, that is a ridiculous number for something you only get access to at level 10. I assume that it's so you have a few different branches for being a herald - like, some for being a spellcasty herald, some for being a tank or a stealthy type? Are there any that mesh well with being a kinetecist?

The dedication is a level 12 feat. Also, that count did not include the 6 “additional feats” that the archetype gets and all of those are high level cleric feats from Player Core pages 120 and 121! I hadn’t read it, just did a skim, as I was not interested in the Mortal Herald or other high level play options because I have rarely had the chance to play at those levels and even then it is only ever as a GM. If I’m not GMing, I can only play in society games and half the time even those sessions are as a GM, at least the last several times I played before the local society fell apart…

Anyway, because of your repeated questions on Mortal Herald, I decided to give it my full attention. So, I started to read it. While I don’t like reading from the psychopomp’s perspective (I find it tiresome reading from a sycophantic POV, though it is well-written, just not to my taste or liking) it did inspire me with a kernel of an idea for a mortal herald character concept. The PC was approached by an “evil” god and rejected their offer of becoming their mortal herald, essentially telling them to sod off, earning their enmity. Then due to that action and others that caught the attention of that first deity, another god approaches them with the same offer. Telling them that they are now going to be targeted by that first deity because they are spiteful, they should join the second god’s cause as their mortal herald. The PC will accept because the new god’s cause and attitude aligns more with their own views. They would probably be a herald of Arazni, Cayden Cailean, Calistria or some other liberated, rebellious maverick or chaotic god of freedom, confidence, introspection, truth, passion, ambition, zeal, duty, toil, trickery, or luck.

I also found the following text regarding access to the archetype that further clarifies one of your earlier questions: “Due to the specific needs of a deity and the dedicated nature of a mortal herald, a follower of a covenant or pantheon can’t become a mortal herald.”

I will finish reading this section and get back to you on those other questions soon.


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There are 3 Rivethun archetypes:

Rivethun Emissary
Rivethun Invoker
Rivethun Involutionist

All 3 have level 2 dedications.

The Emissay, uses a familiar and focuses on entreating, binding to and communing with spirits consensually to get flexible domains, depending on the type of spirit you have bonded with (requires 24 hours) and can be rotated out to get different ones. It also grants focus spells and other spell-granting feats with an emphasis on communing with spirits.

The Invoker manifests spirits in their body to gain physical prowess via entering a spirit trance to get status bonuses and temp HP, and access to some fighter feats and other spiritual feats that grant abilities like thematic attacks tied to the spirit you manifest like claw or a whipping vine, or gain damage resistance, new movement type (burrowing, flying, etc.), the quickened condition, or other ability.

The Involutionist gains a spell repertoire like the multi class feats do and also manifests a spirit companion (works as an animal companion) that can do spirit damage, which you have to sustain as a blessing to do that damage.


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ornathopter wrote:
Is it the same pool of feats for both?

It all derives from the same dedication feat and there are 29 feats total (including the dedication), but 4 of those are mythic feats (one each at levels 14, 16, 18, and 20) and one of the 16th level archetype feats has the 14th level mythic feat as a prerequisite. The mythic feats have both the archetype tag and the mythic tag.


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ornathopter wrote:
Ashanderai wrote:
ornathopter wrote:
Is it possible to be a mortal herald of a covenant? It could be fun to play that, maybe combined with the godling mythic destiny...

Nope, I’m afraid not. The Prerequisite states, “worshipper of a specific deity, master in Religion or your deity’s divine skill”.

Well, that's disappointing. Being the mortal agent of the concept of alchemy, or community solidarity, or sneaky manipulation, unconcerned with any one god but the idea as a whole, seems like a really fun concept. But it doesn't look like there anything that breaks if you ask your GM to make an exception, so maybe it'll work for home games.

You might also be interested to know that the Mortal Herald is both a 12th level archetype and a mythic destiny.


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ornathopter wrote:
Is it possible to be a mortal herald of a covenant? It could be fun to play that, maybe combined with the godling mythic destiny...

Nope, I’m afraid not. The Prerequisite states, “worshipper of a specific deity, master in Religion or your deity’s divine skill”.

The Raven Black wrote:
Which other deities are Gorumites turning to ?

Ex-Gorumites are turning to General Susumu, Genzaeri, Szuriel, Zjar-Tovan, and Arazni.


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I really like that they put together lists of deities recommended as the possible sources of power behind certain oracle mysteries and witch patrons, but with the caveat that these lists are far from comprehensive and the mention they could even be incorrect as the gods refuse to comment when asked about whether they are secretly backing any oracles or are hiding their identities as patrons. So, if you disagree with a recommendation for a particular (or any) deity secretly acting as a patron or backing a mystery, such as Bones, Flames, or Spinner of threads, they leave the door open for you to make it the deity you want, or none at all, without contradicting canon.

I am a little upset that they didn’t include the patrons from Howl of the Wild, though. But, there is probably some sort of publishing deadline reasoning behind that.


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The Raven Black wrote:

Which Covenants are mentioned/described ?

No need for the whole description, thank you.

- Blooms of the Spreading Weald is concerned with: carpentry, fertility, fungi, plants, wood

- Breath of the Endless Sky is concerned with: breath, clean air, clouds, flying, winds
- Esoteric Order of the Palatine Eye is concerned with: history, occultism, secret lore
- Faith in the Fallen is concerned with: aspiring divinities, citizens of Absalom, the downtrodden, the homeless
- Good Neighbors is concerned with: community service, compassion, liberty, solidarity
- Green Faith is concerned with: veneration of the natural world
- Immaculate Growth is concerned with: cleanliness, propagation, vegetation
- Light of the Everlasting Flame is concerned with: ash, fire, intensity, light, smoke
- The Pandemonia is concerned with: chaos, confusion, metamorphoses, pranksters
- The Readied Strike is concerned with: battlefield tactics, communication, strategic planning, training regimens
- Rivethun is concerned with: spirits, guidance, balance
- Shadow Cabinet is concerned with: opportunities, secret agendas and alliances, shadow governments, spies
- Shapes of the Fading Luster is concerned with: alchemy, base metals, precious metals, progress, rust
- The Spirit Wall is concerned with: boundaries, containment, guardianship
- Treasures of the Eternal Delve is concerned with: burrowing, gemstones, soil, stability, stones
- Waves of the Boundless Sea is concerned with: aquatic creatures, currents, swimming, tides, water

Any more and I think I might violate forum rules; so this is as far as I’m taking it regarding Covenants. Note that some of these are not presented in the same place as the others (Green Faith, Palatine Order, Immaculate Growth, Spirit Wall, Rivethun), but I arranged them alphabetically here for convenience.


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VerBeeker wrote:

https://tvtropes.org/pmwiki/pmwiki.php/Characters/PathfinderPantheons

This was the art I was thinking of under his tab

That is him. The art in Divine Mysteries isn’t the same piece, but that is clearly Apsu and is very similar in appearance.


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Evan Tarlton wrote:
Ashanderai wrote:
Evan Tarlton wrote:
Any interesting developments with the Empyreal Lords?
Im not terribly familiar with their lore, but the book has 8 pages devoted to 26 named empyreal lords that get 2 or 3 long paragraphs each. Do you have a more specific question?
Were any of them especially affected in the War of Immortals?

I only read half of that section so far and skimmed the rest, but the empyreal lord section just describes them and their religion and followers briefly. I didn’t notice anything in that part of the book about how the war of immortals was affecting them.


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I don’t have the original book, but the wiki states he is a silver dragon and his illustration matches that.


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VerBeeker wrote:
Apsu’s original mate was Tiamat if I remember correctly.

You are referencing material presented in a 2007 D&D OGL book that James Jacobs has since stated is not what they wanted to keep when they published 1st edition Pathfinder. So, Tiamat was not kept in the Pathfinder setting when it was first published as its own game and Tiamat was no longer canon once the first Pathfinder Core Rulebook came out. Other PF books referenced events and things related to the story of the dragon gods, but no longer mention her by the name Tiamat.

Also, Dahak is now Apsu’s son and is looking for a rematch whereas, in the older version of the story Apsu was the one hunting Dahak. Also, Apsu is green now instead of being a silver dragon.


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CorvusMask wrote:
From what I've heard, apparently Apsu got new partner and together they had 7 children including Dahak.

A new partner? It’s not mentioned or hinted at anywhere in this book that I can find. Sarshallatu is stated to be his mate and she and Apsu were the first dragons. They had 7 children, including Dahak. There is no mention of other children that I can find.

Patrickthekid wrote:
So judging by what I saw in a review of the book, Naderi and Gyronna are the only deities in Inner Sea Faiths without a page description. Is there anything extra for those two deities?

A word search for Naderi and Gyronna reveals that Naderi is not mentioned in the book and Gyronna is only mentioned once in the Appendix with a deity portfolio entry under the section “In Memoriam (other dead, missing, or unaccounted-for gods)”.


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ornathopter wrote:
Are there elemental covenants besides the air ones?

Yes. There are a total of 16 Covenants and 6 of those are for each of the 6 elements and matters closely related to their element. For example, Waves of the Boundless Sea Covenant (faydhaans, the Plane of Water, sea serpents, spirits of water, water elementals) are concerned with aquatic creatures, currents, swimming, tides, and water. Also, 2 other covenants have some overlap with the elements (at least in some of their domains) - Green Faith is for the veneration of the natural world and Rivethun is for spirits, guidance, and balance.

ornathopter wrote:
Also, this is extremely niche, but does the psychopomp usher Vavaalrav have a new symbol (as in, not a cross), or any changed or new information from what's on AON or the wiki?

From what I can see, he gets 3 paragraphs that don’t really tell us much more than we already know from 1E. He grants the Heal font, but no sanctification. Domains are Darkness, protection, repose, and vigil with alternate domains of earth and family.

His edicts are:
- Create and erect grave markers
- Lay bodies to rest
- Protect graveyards and sacred grounds from despoilment and supernatural threats

Anathema are:
- Treat grave sites irreverently
- Allow others to despoil the dead or rob a grave
- Create undead
- Desecrate a corpse

The Gold Sovereign wrote:


What could you tell us about the dragon gods? Anything got expanded, or do we only get the classical "Apsu vs Dahak" lore?

Are there any mentions of relationships or alliances between Apsu and the likes of Shizuru, Uvuko or any other draconic gods?

And finally, any beautiful illustrations for them?

I would love to see either Susumu or Nanbyo in their draconic form.

I couldn’t find mentions of any draconic alliances. Most of the deities that already got entries in other regional books like Tian Xia World Guide and Impossible Lands did not get new entries in this book, though Arazni, Grandmother Spider, Hei Feng, Shizuru, and Tsukiyo did. Apsu and Dahak both got 1 page entries with art, but not any new lore that I can tell. I didn’t notice any other dragon art that wasn’t already seen in Gods & Magic. I can’t find a section on dragon gods. Susumu doesn’t have an entry, but he is mentioned as one of the gods that Gorumites are turning to after Gorum’s death. Uvuko is only mentioned as a member of the Guardians of the Sacred Self pantheon which is concerned with community building, community service, protecting the persecuted and downtrodden, and raising awareness.

I’ll try to answer those questions I haven’t gotten to yet tomorrow. I need to read the relevant sections before answering and I’m running out of battery power and sleep time right now.


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No. The only thing for Lay on Hands is the level 2 feat, Oath of the Avenger, for Champions to use it to inflict spirit damage as if the target of your oath were undead.

Blessed One doesn’t even show up on a word search.


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Evan Tarlton wrote:
Any interesting developments with the Empyreal Lords?

Im not terribly familiar with their lore, but the book has 8 pages devoted to 26 named empyreal lords that get 2 or 3 long paragraphs each. Do you have a more specific question?


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Cloud1802 wrote:
Could you shed light on Covenants? Been curious on what they are and how they work since I heard about them. Thanks in advance.

They take pretty much a whole page to explain it all. But, basically Covenants and Pantheons have the same stat block format, which is very nearly the same as the deity entries in player core:

Pantheon/Covenant Members
Areas of Concern
Edicts
Anathema
Divine Attribute
Religious Symbol
DEVOTEE BENEFITS
Cleric Spells: 1st, 2nd, etc.
Divine Font: heal, harm, or choose which
Divine Sanctification
Divine Skill
Domains
Alternate Domains
Favored Weapon

But, the long, rambling, in-setting/character reason as to why they are different basically boils down to:

Pantheons are formal, business-like agreements for deities to work together towards a common cause, regardless of whether or not they all like each other or not; kind of like a task-force. For example, Asmodeus, Irori, and Iomedae are all members in the Talons of the Godclaw Pantheon, but Irori and Iomedae would ordinarily be working against Asmodeus and are even charted and remarked in the book to be enemies of Asmodeus. However, they work together in that Pantheon because all 3 champion law and order and oppose chaos; so they cooperate towards that common goal. It’s like working on the job with someone you don’t like.

Covenants are like pantheons, but not as formal and business-like and are not just for deities like pantheons are. They are a gathering of like-minded folks, no matter their origins. Elementals, spirits, fey, genies, powerful animals, “mysterious forces”, intelligent weapons, proteans, and other such entities of all sorts can be members of a covenant in addition to deities and many covenants don’t even have a deity in its membership (for example, Green Faith, Esoteric Order of the Palatine Eye, Breath of the Endless Sky, and more). Covenants are united in a purpose or common cause and are formed more like informal, social groups because of that common interest and because they all get along, too. If pantheons are like being on the job with folks you don’t and do like and everything in between, then covenants are like gathering together with the folks from your job that you do get along with and maybe your friends and neighbors to go out for drinks at the bar during happy hour and maybe watching sports or playing RPGs after work.


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I got my copy. I will check here periodically to check for questions and answer as I can over the next couple of hours in between monitoring the US election news. So, ask away and I’ll answer what I can without copy/pasting text or giving away too much. Please keep in mind I am on an iPad, so I can’t write long posts with the hunt and peck method I have to type with on this device.


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I hope there will be a way for subscribers like me who already got the Pre-master G&G to get this Remastered Sketch Cover G&G instead of a regular physical Remaster G&G in January/February. But, I suspect I will have to contact customer service to do that, if getting this Sketch Cover version as part of my subscription instead of having to rely on my unreliable F(~?~)LGS is even possible to begin with.


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Doubt it. Aside from how subs have not been hitting on the first day for the past few months, Monday the 14th is a federal holiday in the US and the New-Physical-Product-Releases-For-October-2024 thread states, “Begin Shipping Estimate: 10/15/2024”. So, the earliest would be Tuesday. But, my money is on no earlier than Wednesday, if the release pattern from the past few months holds true to form.


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Other revelations from the stream included:

Warrior of Legend (“a high risk, high reward” class archetype for Fighter) has a Doom (as in like a curse) - think of Achilles who is the inspiration for this class archetype. The Doom is a particular type of damage that you have a cursed weakness to that is broadly defined (Piercing is given as an example) getting powers in exchange. As you gain in level and experience you learn more about yourself and dial in on a more exact definition of your what exactly your Doom is - an arrow was given as what a piercing damage Doom might eventually become defined as. In exchange for this curse, you get “really significant powers”. Also, when you take damage from your cursed damage, you get the Doomed Condition. But, while you Doomed and you get closer to death, you fight harder and it opens up lots of other Heroic abilities; like Heroic Defiance, temp HP, bonuses to saves, new stances and things that enable you to “lash out”.
- They have a 14th level feat called Only My Doom May Claim Me, which grants Resistance to all damage, except their cursed weakness.

The Animist class has 4 Animist Practices and 2 were presented as samples:
- Seer: Sees the spirit world and is more open to what is in the spirit world. More likely to find some of the darker spirits that other animists might not find.
- Medium: Bond directly with an Apparition, focusing on one Apparition over others, not looking to find other spirits as much as other animists.

EXEMPLAR presented 2 sample builds:
- Sky King Eternal build
o Battle Hymn to the Lost ability (unclear is this is a feat or some other class feature): Rend the veil between worlds with your attack. Not only do you strike enemies, but the spiritual force of you as a divine hero cuts through the enemy’s soul and the veil between worlds with your attack. A bunch of other spirits will then flow out from the enemy and attack other enemies in the area and maybe even revivify your fallen allies.
- Creations Beast build is a beefy, weaponless brawler kind of build. It is Gilgamesh and Hercules -inspired.
o Hands of the Wildling Ikon – Uses fists, gauntlets, claws or other attacks like that.

NEPHILIM
Two sample Lineages were shown:
- Ganzi
- Battleblooded (Valkyries & Einherjar)


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Well, today’s stream revealed what class the Seneschal is for - the Witch!

It was revealed that they are witches whose patron has somehow died or disappeared in the war of Immortals. But, the witch still has access to their pact with that patron, exposing them to that patron’s raw, and now unfiltered, power that is attached to them through their pact. As the witch attempts to learn how to master this untamed magic (of whatever magic tradition their pact was chosen to be at character creation - Arcane, Occult, etc.), they begin to take the place of their former patron! By the time the Seneschal gets to 20th level, they ARE a Patron and even have their own pacts with other witches that they are channeling magical power to.

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