Anya Jeggare

Ashalla Firefight's page

125 posts. Alias of AMPlified312.


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Grand Lodge

Ashalla walks over to one of the of the sets of studded leather.
Well, I guess he has no more use for it.
She takes off her leather and puts on the studded leather.
“I believe I speak for most of us when I say ‘I need a rest.’ “
As she says this she sits down exhausted by the table.
“If we all took some, I’m sure we could get this equipment back, but I’m not sure if it’s worth it. Should we take a risk resting in here or travel back toward civilization at Zelkor's Ferry?”
My AC is now 16 with the studded leather

Grand Lodge

As Ashalla looks around the room she notices the barrels that support the table the bandits were sitting at. She moves the table to reveal 175 g and a wanted poster.
”Looks like the men weren’t lying about their gang.” She shows the poster and gold to the group.

Grand Lodge

Perceptuon: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Ashalla looks at her other party members then turns back to the humans. “Alright, get going before we change our minds.”

Grand Lodge

“Where y’all not aware that this location is one of the most dangerous in the whole area? Never mind that now, though. If we decided to be leanient and let you live, what would you do?”

Grand Lodge

”Thank the moon.” Ashalla mutters quietly enough that the humans can’t hear her.

She walks over, trying to hide the fact she is about to fall over.

”What were ya’ll doing down here? What’re you’re orders? Now quit your grovelin’ and and give us an answer.”

She sighs.

Grand Lodge

Ashalla, dazed from the arrows and blood loss, still manages to stay on her feet. Seeing Jurelle head off after the leader, Ashalla moves to the bottom of the room. She tries to yell at Jurelle to take the leader alive, but is unsure if the words were coherent. She locks on to the middle human and lets loose a hail of razor pointed stones and rocks.

Earth Blast + PBS: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

I know, but I was too worried to touch anything because I didn’t want it getting messed up haha. I know it doesn’t work like that though.

Grand Lodge

Earth Blast Crit Confirm: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Ashalla steps back into the room.
We need to bring down those archers, but... Desna’s bloody wings I can’t find an opening.
“ Gnomely hang in there. Wolfy hold on boy”
Ashalla yells as she tries to take down the southern most orc engaged with her other allies.

Move action Gather Power

Earth Blast + PBS + Pushing infusion: 1d20 + 4 ⇒ (20) + 4 = 24

damage: 1d6 + 6 ⇒ (4) + 6 = 10
Bull Rush: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Ashalla then takes a five foot step back into the doorway.

Grand Lodge

Ashalla tries to come to come to Wolfy’s aid. She yells as chunks of earth are ripped from the ground, rise toward her, and then fly at the leader.

Move action Gather Power

Earth Blast (B)+ PBS + Pushing infusion: 1d20 + 4 ⇒ (19) + 4 = 23

damage: 1d6 + 6 ⇒ (2) + 6 = 8
Bull Rush: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Ahh that felt good. Good to be back.

Grand Lodge

Earth Blast to confirm: 1d20 + 4 ⇒ (17) + 4 = 21
confirm damage: 1d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Ashalla takes a step into the room, gathers the power of earth into herself, and unleashes razor sharp stones at the orc right in front of her. Attempting also to knock him backward.

Move action Gather Power

Earth Blast + PBS + Pushing infusion: 1d20 + 4 ⇒ (20) + 4 = 24

damage: 1d6 + 6 ⇒ (2) + 6 = 8
Bull Rush: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Ashalla creeps back the door, counts down on her fingers from 3 to 1, and yanks it open.

Grand Lodge

Ashalla steps back again and motions for Gnomely. “Would you like to do the honors? Let’s surprise ‘em.”

Grand Lodge

Ashalla steps back from the door. ” Sounds like a group of guards trying to entertain themselves. I am going to go check to see if the door is unlocked, then we can give them something more to occupy themselves.”

Ashalla walks back to the door.

I’ll try to perceive if it is unlocked without touching it first. If she can’t perceive without making contact she will try to slowly turn the handle/push it a bit to see if it is locked.

Grand Lodge

Ashalla puts her ear to the door and sees if she can make out anything specific.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Satisfied Ashalla turns ”Let’s follow Gonomey’s suggestion and head back to the wolf door. Nothing else to see here but a trap avoided”

Grand Lodge

Despite the danger of this place, Ashalla has the urge to pull the lever. Ashall walks over and pulls it.

Grand Lodge

Ashalla looks around the room to see if anything of use has fallen down here.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Ashalla asks “So there should be no danger for us already in the pit.... right?

Grand Lodge

Distracted by her own thoughts Ashalla does not notice everyone looking at her waiting for an answer.

“Um, yes of course the secret door.”

Grand Lodge

Ashalla nods her head at Gnomely and gathers up the items.

“Well shall we?”

Ashalla motions toward the passage forward.

Also the end of the above combat is why it’s helpful to look at a map.

Grand Lodge

Well looks like we got our first loot of this delve.

Grand Lodge

Ashalla shakes her head as she squats down to examine the items.

Grand Lodge

”This might be why I said to stay away from the giant slime cube.”

Ashalla again gathers power and blasts the cube, again trying to push it backward.

Earth Blast+PB Shot+Pushing Infusion: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 6 ⇒ (3) + 6 = 9

bullrush if hit: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Ashalla again raises her arms and gathers chunks of earth and stone to her.
Gather Power

She again blasts the cube with sharp stones and attempts to push it back.

Gather Power
Earth Blast+PB Shot+Pushing Infusion: 1d20 + 4 ⇒ (13) + 4 = 17
slashing damage: 1d6 + 6 ⇒ (3) + 6 = 9

bullrush if hit: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Ashalla moves within 30 ft of the cube.

“It can only move 15ft at a time, stand back if y’all have ranged attacks use them.”

Ashalla raises her arms and blasts the cube with razor sharp rocks and tries to push it backward.

Earth Blast+PB Shot+Pushing Infusion: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 6 ⇒ (3) + 6 = 9

bullrush if hit: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Hearing Jirelle and the sounds of battle, Ashalla rushes toward the hallway.
Knowledge Dungeonerring : 1d20 + 5 ⇒ (17) + 5 = 22

Ashalla uses her current connection to the earth to bolster her knowledge of the cube.

Cool class ability that changes my class skills based on environment. Can I know it it is resistant to B/P/S damage and it’s move speed?

Grand Lodge

I’ll wait to roll the knowledge till I actually see it

Grand Lodge

Coming into the room Ashalla notes the skeletons.

She tries to determine if the skeletons were place in the wall or if it appears that the wall formed up over the individuals somehow and trapped them there.

Grand Lodge

Ashalla nods to Jirelle.

”Your sword should be closer to the front.”

Ashalla will follow behind her.

Grand Lodge

Ashalla suddenly stops and turns to Gnomely.
“Gnomely, before we enter I have a favor to ask of you. If something should happen to me I need you to take this letter and give it to the barkeep at the White Deer. I know it’s a lot to ask someone I just met, but it is of the utmost importance and with all the the excitement going on before we left it slipped my mind.”

Ashalla holds out the letter to Gnomely.

Grand Lodge

I figured haha

As Ashalla decends into the dungeon the rocks floating above her gauntlet stop spinning and reattach. The gauntlet now looks rocky and earthy. It smells faintly of freshly churned soil.

Ashalla pulls out a small journal and notes the trapped entryways.

“Sounds as good a choice as any. Ashalla ruffles Wolfys neck again. Shall we?”

Grand Lodge

What terrain are we in?

Grand Lodge

“Well put, let’s not keep this doom waiting. O and thank the moon for me.

Grand Lodge

Sounds very “fun.” Haha but alright.

Grand Lodge

Seeing the hill and the entrance before her stomach drops. She takes a moment and closes her eyes.
This is it, this is what I have spent the last decade training for. All the long nights, missed festivals, disdain of my family and few friends, and him....No better stay away from “him”...... All for this.

Opening her eyes she addresses the others.

“Well here we are. How should we proceed? Merisiel how about leading the way and ensuring that we don’t run into anything other than the crazy deadly monsters that are waiting for us?”

Turning to Gnomely and mentally cursing herself for her foolishness she says:

“Adrenaline has carried me through the last day, but I could use another heal if you have the energy....”

Grand Lodge

Ashalla cracks her necks. Finally starting the journey and the brief battle has lightened her mood.

“Ahh that’s better, so shall we keep pressing forward? We have barley left and already a holdup.”

Grand Lodge

Wiping the goo off of her self she turns to Gnomly.

“I wouldn’t turn down a heal.”

Grand Lodge

“I’m more interested in how we can prevent similar creatures from catching us like that in the future”

Reflex: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Ashalla sends another blast at the creature.

Air Blast+PB Shot: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Also my attacks count as Magic for overcoming DR

Grand Lodge

Ashalla raises her arms and unleashes a powerful blast of wind that batters and bludgeons the strange bug.

Air Blast+PB Shot: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 6 ⇒ (5) + 6 = 11

Grand Lodge

As the leave the city and walk through the sparse landscape Ashalla’s earthy gauntlet begins to change. Tiny pieces of the rock begin the float a few inches off and spin and twist as if pushed by a breeze. Where before it appeared to be lumber and cut stone connected by a faint purple glow, it now appears to be made of stones in the shape of mountains.

As Ashalla travels with the unlikely bunch she thinks of how much has changed in the last 2 days.

Two days ago I was drunk in a tavern brooding about facing this alone and now...

She looks at her companions.... Taken out of her musings by the erupting of the ground, she immediately reacts.

Grand Lodge


Wrist Sheath (spring) 5 gp
Hanging Tent 20 gp
Silk Rope 10 GP
Sunrod 5. 20 gp
Dagger 2. 4 gp

Grand Lodge

I forgot about that money thing. Ya that sounds good to me.

Grand Lodge

Part of me wants just a traditional fighter rogue combo

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