AshLancer's page

4 posts. No reviews. No lists. No wishlists.


RSS


Coidzor wrote:

It gets however many weapon attacks based upon its BAB. Then it gets however many natural weapons it has. Then it gets one additional slam attack due to Quick Strikes.

So if it has insufficient BAB to get iterative attacks, it gets one weapon attack and if it only has the basic Slam attack from being a zombie, it's 1 weapon attack and then 2 slams.

This is what I thought, thanks a lot for confirming! It would've been helpful if Paizo included a Full Attack line on their statblocks like 3.5.


I want to give weapons to my fast zombies, such as scimitars, spears, etc. but I'm having a lot of trouble figuring this out. The entry says:

Special Attacks: A fast zombie gains the following special attack: Quick Strikes (Ex) Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.

The only example they gave is the standard human fast zombie. It makes two attacks using its slam, treated as a sole primary natural weapon (1.5x STR bonus) for each attack. The other examples I found were Zombie, Fast (Flapping Head),
Zombie, Fast (Wolf), Zombie, Apocalypse, but these only list one bite and one slam at 1x STR. Zombie, Void follows the Fast Zombie stat block and also adds a secondary tongue attack at -5 BAB and 1/2 STR bonus.

I've seen stat entries for other zombies like The Headless Lord from Pathfinder Adventure Path: Rise of the Runelords, and he doesn't even list any slam attacks!

So I'm really confused by this. How exactly would a Fast Zombie with a sword make a full attack? Would it go sword +4, slam -1 or sword +4, slam -1, slam -1?


Taja the Barbarian wrote:

First of all, this appears to be a PF1 question posted in the PF2 forums.

As to your question:

  • Does the spell have the 'Harmless' notation in the saving throw line? If it does, the creature is not outright immune.
  • Otherwise does the spell effect objects? If so, the creature is not outright immune.
  • Otherwise, does the spell have a fortitude save? If it does, the creature is immune to the spell.

Implosion: Not Harmless, doesn't affect objects, offers a fortitude save. IMMUNE.
Baleful Teleport (3rd Party): Not Harmless, doesn't affect objects, offers a fortitude save. IMMUNE.
Greater Shout: Not Harmless, affects an area (including objects), offers a fortitude save. NOT IMMUNE.
Gust of Wind: Not Harmless, affects an area (including objects), offers a fortitude save. NOT IMMUNE.

Sorry for posting in the wrong place.

Well that certainly helps understand things a little better. But what if the spell says fortitude partial, and contains multiple effects. Like for example an orb of cold does damage and blinds, it allows a fort save to negate the blind but not the damage.

Do I only interpret the immunity against that specific part of the spell?


I need some help ruling on this clause for a module I'm building:

*Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).*

Even after years of play, I still can't fully understand this. It's like the most torturous, ambiguous clause ever typed up by man and ported over from 3rd edition D&D. Does it only block effects that read Fortitude negate? Does it block damage effects that do not target objects and read Fortitude half? Please, I just can't wrap my brain around this.

https://www.d20pfsrd.com/magic/all-spells/i/implosion/

Implosion says it *only* targets corporeal creatures. So if I were to use it against a corporeal undead, would the effect simply be negated?

https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psioni c-powers/b/baleful-teleport/

Baleful teleport also *only* targets corporeal creatures. However the effect deals damage. It doesn't require a fort save to deal damage, the save just cuts the damage by half. So it's similar to Disintegrate. Would a construct simply ignore the whole effect or would they take damage?

https://www.d20pfsrd.com/magic/all-spells/s/shout/

Greater Shout is like regular Shout, only the deafness effect always occurs. The fort save cuts the duration of deafness by half, but doesn't stop it. Would an undead always be deafened by the shout? Or would it just ignore the deafness?

https://www.d20pfsrd.com/magic/all-spells/g/gust-of-wind/

Gust of Wind requires a fort save. It doesn't explicitly say that it works on objects, but there are objects mentioned in its description. Would this spell then work on a construct? How would I rule on a similar effect that causes trips, knockdowns, or that hurls targets over distances or renders creatures prone?

Thanks for any advice you can give! It's greatly appreciated.