| Aryxbez |
A) What ways will Non-casters (like Laser Ninjas) acquire Horizontal Advancement at the respective levels they are expected and required? (3rd lv to hit ghosts, 6th-10th to achieve flight/Regular Flight, 13th Traveling the Planes etc).
B) Will Technological upgrades provide more than simple number increases, and more actually powerful abilities without granular daily limitations?
Alternatively, will the Cybernetics and the like provide both Numbers and abilities?
C) How will the wealth tables be connected to no doubt the just as expensive spaceships? Will there be a separate wealth track, so that PC's can acquire, and upgrade their own ship without having to worry they're missing out on needed magical item upgrades?
Additionally, so that with a separate wealth track, stealing/selling Spaceships not being the ticket to acquiring items at levels not meant to by the game.
D)Does Starfinder intend to renovate the Magic Item system so that its decoupling the needed +X Numbers to scale +1/3lv, so that you could focus on Starfinder items providing abilities?
E) How do you plan to minimize, or prevent there being multiple nerfs to options meant for Non-casters, but keep letting slip more powerful and versatile effects used for Spellcasters?
F) How will non-caster characters be more consistent by the Encounter system, helping create parity with spellcasters?
G) Will High Level (16th-20th) Fighters be capable of Cutting a Moon/Mountain in Half?
H) Will Space Gods be entities capable of being fought by High Level Parties? (11-15th, and 16th-20th respectively)