Hello guys, I may need some help.
In my small campaign we are playing as three people, witch, archer, and me as the front line. The thing is that I played a Tengu fighter with a bastard sword and a shield, ~23 AC, died to a Hold Person due to an amazingly lucky roll from a wizard (on fire and with me in melee) plus me failing every single save, quite horribly.
Anyways, I don't want to play another standard bruiser type character. I don't want to be a standard fighter or a ranger, cause I find it boring now, don't like the concept of paladins or barbarians, and we fight very often in close quarters, so no mounted combat for more than 70% campaign; therefore, I can't play a Cavalier or Samurai. Can't be a rogue or a ninja as far as I know, cause no flanking or durability.
Our witches build focuses more on de-buffs and curses for the enemies, no real damage, the archer has a decent damage, but we need more. So there is my question. Is there a build for someone who is a bit more interesting than a sword swinging machine with almost no characteristics behind him, or with nothing to do outside of a fight.
I need decent-ish damage, with decent durability, my Tengu had top damage (without crits) of 1d10+5 (b.sword), 1d4+2(spiked l.shield), 1d3+6(beak), the natural attack isn't that necessary.
We are currently lvl 5, I can acquire basic magical items, like +1 weapon or armor + a minor magical item. A forwarding 'Thank You' for anyone that decides to help :D
PS: Sorry for any grammatical errors and whatnot, English isn't my first language, hope it's not too horrible.