Mathus Mordrinacht

Arvid's page

43 posts. Alias of Stephan Neufang.


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Male Eidolon (HP 14/28; AC 21)

Stealth: 1d20 + 15 ⇒ (10) + 15 = 25

Attack with Dareos light crossbow: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d8 ⇒ 5

5foot step backwards after the shot.


Male Eidolon (HP 14/28; AC 21)

Arvid tries to tie up the statue.

Grapple to Tie Up: 1d20 + 8 + 5 + 2 ⇒ (9) + 8 + 5 + 2 = 24


Male Eidolon (HP 14/28; AC 21)

Arvid trys to pin the statue.

Grapple to Pin: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25


Male Eidolon (HP 14/28; AC 21)

Arvid now tries to grapple the statue.

Grapple: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

Rinko, flanking boni count to grappling too: "Add any bonuses you currently have on attack rolls due to spells, feats, and other effects."


Male Eidolon (HP 14/28; AC 21)

Arvid charges the statue.

Bite: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Eidolon (HP 14/28; AC 21)

Arvid moves to the next door looking for traps.

Perception Hallway: 1d20 + 14 ⇒ (9) + 14 = 23
Perception Door: 1d20 + 14 ⇒ (16) + 14 = 30
Disable Device if needed: 1d20 + 14 ⇒ (17) + 14 = 31


Male Eidolon (HP 14/28; AC 21)

Arvid checks the door in front of him.

Perception: 1d20 + 14 ⇒ (18) + 14 = 32


Male Eidolon (HP 14/28; AC 21)

Yes, Master

Perception: 1d20 + 14 ⇒ (13) + 14 = 27


Male Eidolon (HP 14/28; AC 21)

Thank you, Vronin.

The tiles on the map have disappeared.

Arvid follows cautiously the hallway searching for traps.

Perception (Hallway): 1d20 + 14 ⇒ (13) + 14 = 27
Disable Device (Hallway Traps): 1d20 + 14 ⇒ (17) + 14 = 31

Perception (Door): 1d20 + 14 ⇒ (2) + 14 = 16
Disable Device (Door Traps): 1d20 + 14 ⇒ (6) + 14 = 20
Disable Device (Door Lock): 1d20 + 14 ⇒ (20) + 14 = 34


Male Eidolon (HP 14/28; AC 21)

I hope this will corroborate the peace between us. If we find anything for you to eat, we willinng to provide it to you. Just a little bit to the north you'll find some kind of dead worm.

I think we should further try to find the exit of this dungeon. Let's go further south.

Arvid enters the fungus room and examines the south door.

Perception: 1d20 + 14 ⇒ (14) + 14 = 28
Disable Trap if needed: 1d20 + 17 ⇒ (19) + 17 = 36
Open Lock if needed: 1d20 + 17 ⇒ (3) + 17 = 20


Male Eidolon (HP 14/28; AC 21)

Then follow me, I'll leed you to your meal.


Male Eidolon (HP 14/28; AC 21)

At least he's talking to us. All other living beings herein attacked on sight.

We have slain some apes a few rooms behind us. We would gladly provide them to you.

Diplomacy: 1d20 + 0 ⇒ (14) + 0 = 14


Male Eidolon (HP 14/28; AC 21)

To Rinko:
There is a strange creature in this room. It trys communicate with me, but it onyl seems to be able to show me pictures.
It seems to be some kind of living fungus and I have the impression, that it is able to read my thoughts.
I can't say if it is hostile. I'll try to negotiate with him.

To the fungus:
I'm Arvid. I'm pleased to meet you. My friends here and myself are imprisoned in this place like you and we are hopeful that you would be peaceful too.


Male Eidolon (HP 14/28; AC 21)

What are you?


Male Eidolon (HP 14/28; AC 21)

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15


Male Eidolon (HP 14/28; AC 21)

Then Arvid trys to open the door.


Male Eidolon (HP 14/28; AC 21)

No problem, I will do that

Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Disable Device: 1d20 + 17 ⇒ (10) + 17 = 27


Male Eidolon (HP 14/28; AC 21)

I'm still lightly wounded.

Arvid is at 14/28 HP


Male Eidolon (HP 14/28; AC 21)

After parsts of his wounds are closed, Arvid joins Rinko and looks for traps at the door to the south.

Perception: 1d20 + 14 ⇒ (13) + 14 = 27


Male Eidolon (HP 14/28; AC 21)

Arvid moves behind Rinko and readies an grapple attack for the case that the apelinke monster jumps in his direction.

Readied Grapple Attack: 1d20 + 8 ⇒ (14) + 8 = 22


Male Eidolon (HP 14/28; AC 21)

Arvid tries to pin the apelike thing #1
Combat Maneuver Check: 1d20 + 8 + 5 ⇒ (15) + 8 + 5 = 28


Male Eidolon (HP 14/28; AC 21)

Arvid nears the apelike monster and trys to grapple him

Grapple: 1d20 + 8 ⇒ (16) + 8 = 24


Male Eidolon (HP 14/28; AC 21)

Arvid opens the door and waits for the others to join up.


Male Eidolon (HP 14/28; AC 21)

Ok

Arvid checks the door leading to the hallway.

Perception: 1d20 + 14 ⇒ (14) + 14 = 28
Disable Device if necessary: 1d20 + 17 ⇒ (1) + 17 = 18

After that, he checks the hallway.

Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Disable Device if necessary: 1d20 + 17 ⇒ (10) + 17 = 27

Finally he examines the door to the dark room.

Perception: 1d20 + 14 ⇒ (5) + 14 = 19
Disable Device if necessary: 1d20 + 17 ⇒ (12) + 17 = 29


Male Eidolon (HP 14/28; AC 21)

Hm, maybe I could find something.

Perception: 1d20 + 14 ⇒ (10) + 14 = 24


Male Eidolon (HP 14/28; AC 21)

Arvid searches the hallway behind the secret door for traps. When he's finished, he looks for traps at the door at the end of the hallway.

Perception Hallway: 1d20 + 14 ⇒ (13) + 14 = 27
Disable Device if needed for the hallway:: 1d20 + 17 ⇒ (9) + 17 = 26
Perception Door: 1d20 + 14 ⇒ (9) + 14 = 23
[ooc]Disable Device if needed for the door: 1d20 + 17 ⇒ (4) + 17 = 21[/ooc


Male Eidolon (HP 14/28; AC 21)

Arvid had looked through the portcullis in the room which needs Darkvission. He has Darkvission. What did he saw?


Male Eidolon (HP 14/28; AC 21)

Arvid makes a full attack

Bite: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male Eidolon (HP 14/28; AC 21)

Arvid makes a full attack

Bite: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Crit? 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 Damage: 1d6 + 4 ⇒ (5) + 4 = 9 +if Crit: 1d6 + 4 ⇒ (1) + 4 = 5


Male Eidolon (HP 14/28; AC 21)

Will Save: 1d20 + 3 ⇒ (3) + 3 = 6

Arvid stands befor the attacker unable to do anything.

Fort Save: 1d20 + 4 ⇒ (12) + 4 = 16


Male Eidolon (HP 14/28; AC 21)

Perception: 1d20 + 14 ⇒ (18) + 14 = 32

You can trust me. It won't be the first time. But in order to come to something else. I hear some strange rustling sound. Maybe another trap. I'll call you, when it is safe.

Perception: 1d20 + 14 ⇒ (20) + 14 = 34

Arvid looks with a mirror, Dareos gave him, cautiously around the corner. When he sees nothing, he moves cautiously to the next corner and looks around it in the same way. He especially looks for pressure plates or tripwires.


Male Eidolon (HP 14/28; AC 21)

Of course.


Male Eidolon (HP 14/28; AC 21)

Arvid was knocked prone too.
While standing up:

You've nothing to be ashamed of. I didn't see this trap either. But for the future: I would propose that I walk in front. My risk is significantly less than yours. My lifeforce is bound to Dareos. If I die, I will come back the next morning.


Male Eidolon (HP 14/28; AC 21)

After Arvid finishes at his door, he follows Rinko to the Hallway and searches along the hallway and at the door at his end for traps.

Perception Hallway: 1d20 + 14 ⇒ (4) + 14 = 18
Perception Door: 1d20 + 14 ⇒ (4) + 14 = 18


Male Eidolon (HP 14/28; AC 21)

Arvid trys to disarm the trap

Disarm Device: 1d20 + 17 ⇒ (11) + 17 = 28


Male Eidolon (HP 14/28; AC 21)

Yes master.

Arvid searches at the doors for traps und looks if they are locked.

Portcullis Perception: 1d20 + 14 ⇒ (6) + 14 = 20
Door South West Perception: 1d20 + 14 ⇒ (10) + 14 = 24
Door South East Perception: 1d20 + 14 ⇒ (11) + 14 = 25
Door North East Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Door North Perception: 1d20 + 14 ⇒ (1) + 14 = 15


Male Eidolon (HP 14/28; AC 21)

Arvid turns into a raging storm of teeth and claws

Attack 1 (Bite): 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack 2 (Claw): 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Attack 3 (Claw): 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Male Eidolon (HP 14/28; AC 21)

Arvids Disable Device: 3 Ranks + 3 Class Skill + 8 Racial Bonus (Skilled) + 2 Masterwork Thieves Tools +1 Dex Bonus

Arvid aproaches the worm and tries to bite him.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Eidolon (HP 14/28; AC 21)

Arvd tries to disarm the trap and open the lock afterwards.

Disarm Device (Trap): 1d20 + 17 ⇒ (11) + 17 = 28
Disarm Device (Lock): 1d20 + 17 ⇒ (2) + 17 = 19


Male Eidolon (HP 14/28; AC 21)

The door to my left was trapped. I think, that I have succeeded to disarm the trap. Now, I will examine this door.


Male Eidolon (HP 14/28; AC 21)

Arvid searches for traps at the door to his right and looks if the two doors are locked.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31


Male Eidolon (HP 14/28; AC 21)

I try to disable this trap

Perception: 1d20 + 14 ⇒ (1) + 14 = 15
Disable Device: 1d20 + 17 ⇒ (20) + 17 = 37


Male Eidolon (HP 14/28; AC 21)

Arvid sneaks cautious along the hallway to the souh

Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
Perception: 1d20 + 14 ⇒ (19) + 14 = 33