Full Name |
Aruki |
Race |
Kitsune |
Classes/Levels |
Unchained Summoner(3) |
Gender |
Male |
Size |
Medium |
Age |
18 |
Special Abilities |
Eidolon, Life Link, Bond Senses (2rnd/day), Summon Monster 1 (5/day), Kitsune Magic(+1 DC enchanment, dancing light 3/day) |
Alignment |
Chaotic Neutral |
Deity |
None |
Languages |
Common, Sylvan, Elven, Celestial, Aklo, Goblin |
Occupation |
None |
Strength |
5 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
16 |
Wisdom |
7 |
Charisma |
15 |
About Aruki
This character has done:
The Emerald Spire Superdungeon - Level 1: The Tower Ruins (RPG) (Chronicle #: 61643)
Prestige:
Xp: 4
Short desc
A short brown fox with a wide-brimmed hat and an quick smile. Quick hands make frenetic motions around a nervous frame as quick eyes pass over the room... quickly...
In reality, Aruki is a ball of sponteneity, impatience and excitement. The only thing calm about him is the azata planted semi-permanently at his side.
Characteristics:
Would rather do now, and decide later. "If it can't be done now, is it really worth doing?"
Trusts Shoja (his eidolon) implicitly.
Has issues with reality in general. Although he is a compulsive liar, has trouble deciding whether someone is lying or whether everything else is the lie.
Quotes:
"If I can't do it now, why are we talking about it?"
"Ram-i-fi-cations? Like, fortifications for rams? Ooo, we should should ram a fort...with sheep. Why? Cause it would be funny, that's why"
"What do you mean 'why now'? There, literally, is no other time; now is the only time that exists."
(See below for more complete back story)
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==========Basic Info==========
----------Aruki:----------
Male CN Kitsune
Level 3 - Unchained Summoner(2)
Init 6 =+4(dex)+2(trait)
HP 24/24
Speed 30
AC 18 =10+4(dex)+4(Mithral Shirt)
Touch 14
Flat-footed 14
Fort +3
Ref +5
Will +1
CMD 13, CMB -1, Base Attack Bonus 2
Crook (to hit: -5) -- 1d6 -3(Str) [Reach]
Bite (to hit: -1) -- 1d4-3(Str)
Ability Scores
Str 5
Dex 18
Con 14
Int 16
Wis 7
Cha 15
----------Shoja:----------
Female Azata, Eidolon(1)
Alignment: Chaotic Good
Base Form: Biped (limbs [arms], limbs [legs]).
Init +1, HP 22/22 (3*[avg(d10)+1]+3(Toughness)), Speed 30
AC 17 = 10 +6 Natural Armor[+2(Base)+2(Level)+2(Evolution] +1 Dex
Touch 11
Flat-footed 16
Fort +4
Ref +2
Will +3
CMD 17=10+1(dex)+3(str)+3(BAB), CMB 6=3(str)+3(BAB), Base Attack Bonus 3
Melee attack bonus: +6 (+4 full attack with light offhands, +2 full attack)
Weapon: xdy +Mainhand [+Offhand]
Greatsword: 2d6 +4 [+1]
Lucerne Hammer: 1d12 +4 [+1]
Short sword: 1d6 +3 [+1]
Sap: 1d6 +3 [+1] (Silvered, Non-lethal)
Ranged attack bonus: +1
Longbow, composite: 1d8+3
Usually wielding:
Main Hands: Greatsword (cold iron): 2d6+4
Offhands: Short swords (x2): 1d6+1
Ability Scores
Str 17 = 16(base)+1(Level)
Dex 13 = 12(base)+1(Level)
Con 13
Int 7
Wis 10
Cha 11
===========Feats: ==========
Aruki:
Extra Evolution
Precise Strike
Shoja:
Toughness
Multiweapon fighting
Shoja's Evolutions: (4 pts)
Limbs: two arms (2pts)
Improved Natural Armor: +2 AC (1pts)
Resistance (Fire): +5 (1pts)
===========Skills: ==========
----------Aruki:----------
18 points +18=3(levels)*[+3 (INT) + 2 (SUMMONER)+1(favored class)]:
Trained:
+6 Use Magic Device: +6= 2(CHA)+1(RNK)+3(CLS)
+7 Bluff: +7=2(Cha)+1(Trait)+1(RNK)+3(CLS)
+6 Handle Animal: +6= 2(CHA)+1(RNK)+3(CLS)
+7 Craft: +7=+1(RNK)+3(CLS)+3(Int)
+9 Linguistics: +9=+3(RNK)+3(CLS)+3(Int)
+7 Knowledge (Arcana): +7=+1(RNK)+3(CLS)+3(Int)
+7 Knowledge (Dungeoneering): +7=+1(RNK)+3(CLS)+3(Int)
+7 Knowledge (Engineering): +7=+1(RNK)+3(CLS)+3(Int)
+7 Knowledge (Geography): +7=+1(RNK)+3(CLS)+3(Int)
+7 Knowledge (Local): +7=+1(RNK)+3(CLS)+3(Int)
+7 Knowledge (History): +7=+1(RNK)+3(CLS)+3(Int)
+7 Knowledge (Nature): +7=+1(RNK)+3(CLS)+3(Int)
+7 Knowledge (Nobility): +7=+1(RNK)+3(CLS)+3(Int)
+7 Knowledge (Planes): +7=+1(RNK)+3(CLS)+3(Int)
+7 Knowledge (Religion): +7=+1(RNK)+3(CLS)+3(Int)
+7 Spellcraft: +7=+1(RNK)+3(CLS)+3(Int)
Untrained:
+6 Acrobatics: +6=+2(Racial)+4(Dex)
----------Shoja:----------
Class skills:
Acrobatics(Dex)
Sleight of Hand(Dex)
Disable Device(Dex)
Survival(Wis)
----------------------
Bluff(Cha)
Knowledge(planes)(Int)
Perception(Wis)
Sense Motive(Wis)
Stealth(Dex)
Trained: (12=3*[6(Base)-2(Int)]):
+5 Acrobatics: +5=1(Rnk)+3(Cls)+1(Dex)
+4 Bluff: +4=1(Rnk)+3(Cls)+0(Cha)
+5 Disable Device: +5=1(Rnk)+3(Cls)+1(Dex)
+3 Heal: +3=3(Rnk)+0(Wis)
+2 Knowledge(planes): +2=1(Rnk)+3(Cls)-2(Int)
+4 Perception: +4=1(Rnk)+3(Cls)+0(Wis)
+4 Sense Motive: +4=1(Rnk)+3(Cls)+0(Wis)
+5 Sleight of Hand: +5=1(Rnk)+3(Cls)+1(Dex)
+5 Stealth: +5=1(Rnk)+3(Cls)+1(Dex)
+4 Survival: +4=1(Rnk)+3(Cls)+0(Wis)
==========Abilities:==========
Aruki:
Class Abilities:
Eidolon
Life Link
Summon Monster II: 5/day. 3 min duration.
Bond Senses: 3rounds/day
Shoja:
Darkvision
share spells
Link
Evasion
Resistance(Electricity): 5
Resistance(Fire): 5
==========Spells (Aruki):==========
Spells Known:
0-level: 6 spells DC 13
Acid Splash
Daze (DC 14)
Detect Magic
open/close
Mage Hand
Read Magic
1-level: 4 spells DC 14
Rejuvenate eidolon (lesser)
Mage armor
Compel hostility
Feather fall
Spells per Day:
1-level: 4
==========Languages:==========
Aruki (also Shoja):
Aklo (int)
Auran
Celestial (int)
Common (free)
Elven (int)
Goblin
Sylvan (free)
Terran
==========Inventory:==========
Cash From level 1: 1482=82(Left over)+1398(Emerald Spire: 61643)
Sold:
+5=10/2: Leather armor
Bought:
10,-1100 Mithral Shirt
Remaining Cash: 385
Aruki's inventory
Load: 16(Light), 17-33(Medium), 34-50(Heavy)
Weight, Gold, Name: Desc
-, 0, Wide Brimmed Hat
5,1, Crook
10 Mithral Shirt
Total:
15
Shoja's inventory:
Load: 86(Light), 101-200(Medium), 201-300(Heavy)
Summoner's Kit: backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin {19lbs}
Greatsword {8lbs}
Greatsword [Cold iron] {8lbs}
Sap [Silvered] (x4) {8lbs}
Lucerne hammer (x2) {24lbs}
Short sword (x2) {4lbs}
Longbow, composite [+3] {3lbs}
Total
71
==========Misc==========
Traits:
Adopted (half-elf: Elven reflexes): +2init
Favored Servant <General>: +1 Bluff, Bluff is class skill
Racial:
Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Agile (ex): Kitsune receive a +2 racial bonus on Acrobatics checks.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantmant spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day -- dancing lights.
Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
==========Background:==========
A drow raiding captain captured Aruki at a young age as a prize for his half-elf wife. Living in drow society, with her husband gone most of the time, she was lonely and invested most of her time in Aruki. She saw him as another soul displaced and alone, and he truly believed her to be his mother. When she died, the captain couldn't stand to look at Aruki much less have him around as reminder of what he had lost, so he sold him to cover a gambling debt. Because of his small stature and weak frame Aruki was ill-suited to the usual lifting and carrying, and was traded around for awhile before ending up with a travelling merchant. Aruki's steady hands made him ideal for handling delicate magical items and his master found he never needed to repeat an instruction. However, Aruki was spontenous to the extreme, and only his quick tongue and keen mind could keep him out of any serious trouble. In fact, those traits combined with his ability to appear human won him a great deal of liberty as he was able to make deals on his master's behalf with people who would ordinarily not trust a drow merchant. This afforded him downtime where he could study the merchant's wares.
During the years after his mother's death, he had suffered an existential break. And, as a coping mechanism, had decided that none of this was real. Perhaps there was no reality at all. Now, he quickly became obsessed with other planes as a form of escape and found that magic came easily. It was during that time that he first summoned Shoja. She stepped out of thin air like a dream and Aruki knew that he had found a piece of reality. Here, at last, was something real. As she described Elysium, he confirmed to himself what he already believed: there was a place that was real, and it was not here.
However, Shoja made it clear that if Aruki continued to work for his master, that she would refuse to answer when he called. Aruki set up a meet with a 'buyer', spent extra coin on a few bribes and made his escape.