Valeros

Arthul's page

29 posts. Alias of Nihill.


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M Human 1 Fighter
Dicio wrote:
Ben just moved into a new house and his parents moved into his old house and are doing their best to have some sort of issue everyday. I chatted with him today and he will try and get a post out for both games tonight.

Yep, sorry guys, 16-18 hour days with the job and house projects, just killing me.

Arthul agree's with Dicio, and our only real option is to follow the runner. Maybe we can prepare and come back this way with the tools needed to defeat the ooze on our next trip down!


M Human 1 Fighter

I'm full on on health, let's head back there and see what we can find. I'll keep a close watch on the path that we started down, in case someone/something comes back after us!

Weapon still drawn, etc. and paying close attention to the path the thing we were chasing was last seen in:

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


M Human 1 Fighter

Good, let's check that other section of the cave and figure out our next steps. How long do those spells last, we probably need to save them for a fight!


M Human 1 Fighter

No major thoughts either way. That frog beat me up pretty well and suddenly I'm not feeling as invincible as I was a few minutes earlier! I'm good to wait up, buff or heal and take it a bit slower

-Posted with Wayfinder


M Human 1 Fighter

I'll ask as a free action if we want to give chase or regroup and advance tactically :
"Charge forward, or should we devise a plan?? "

-Posted with Wayfinder


M Human 1 Fighter

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Sounds good, I'll run over to that area and take a stab at it. How do you want me to guess the square?


M Human 1 Fighter

Knowledge Local: 1d20 ⇒ 5
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 5 ⇒ (7) + 5 = 12

I see and know nothing! After Kelyron updates us though, if I can see the target I'll charge and attack him:

Charge Attack w/ Power Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16

Possible Crit: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 2d6 + 8 + 16 ⇒ (1, 6) + 8 + 16 = 31


M Human 1 Fighter

Round 2:

Blind Save: 1d20 + 3 ⇒ (15) + 3 = 18

Kelryon, change places with me! I'll take a 5 foot to make sure I have flanking and attack:

Attack: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16


M Human 1 Fighter

I'll charge and attack on my first action (guessing it'll be round 2?):

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

To Hit: 1d20 + 8 ⇒ (10) + 8 = 18 Damage 2d6 + 6 ⇒ (2, 2) + 6 = 10

The Stalagmite Forest

Let's search the orc and see if he has any gear that we can utilize.

Besides that I don't have anything to do here but press on.


M Human 1 Fighter

Whoops!! Sorry. Long day :( Used to the other board where I post the confirms at the same time

Round 3 || Initiative 5 || 9/11 hp || AC: 17 (T:11 FF:16) F3 / R0 / W0

Attack final bug:

Attack: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10 Confirm: 1d20 + 6 ⇒ (19) + 6 = 25

Edit: I'll get it right on this one!!
Crit Damage: 2d6 + 6 + 10 ⇒ (1, 4) + 6 + 10 = 21


M Human 1 Fighter

Round 2 || Initiative 5 || 9/11 hp || AC: 17 (T:11 FF:16) F3 / R1 / W0

I'll attack the next beetle with gusto :)

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9

If I kill him, I'll take a 5 foot step forward and occupy the space (leaving room for everyone to climb up!)

Edit: Sweet, crit!! Damage: 2d6 + 6 + 9 ⇒ (1, 4) + 6 + 9 = 20


M Human 1 Fighter

Init: 1d20 + 1 ⇒ (4) + 1 = 5

Round 1:
I'll attack the beetle south of me:

Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13


M Human 1 Fighter

Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14

Swim Check: 1d20 + 4 ⇒ (4) + 4 = 8
Swim Check: 1d20 + 4 ⇒ (4) + 4 = 8
Swim Check: 1d20 + 4 ⇒ (13) + 4 = 17

9/11 hp

Climb Check: 1d20 + 4 ⇒ (5) + 4 = 9
Climb Check: 1d20 + 4 ⇒ (5) + 4 = 9
Climb Check: 1d20 + 4 ⇒ (8) + 4 = 12

If anyone wants to aid me on the climb, (I'll make it on the first attempt then), I'll lower my rope and help us all up!

I'll don my armor after we climb, and check all of the gear for water damage. Did we ever find out about a light source that wasn't going to suffer for going underwater?


M Human 1 Fighter

I'm thinking TJ has a bit, I'll text him now and ask him to take a look this morning!

Edit: holy crap it's almost noon. I guess it'll be this afternoon :)


M Human 1 Fighter

I'm at 100gp left, but am happy to throw that into the pot. Really out of those things only the bedroll is super inconvenient (granted that we have an alternate light source).


M Human 1 Fighter

Crap, sorry for the post under the wrong character, made it too quickly!

I'm glad you said something about the water, I've got a handful of gear that probably would be ruined. If anything won't fit let me know and I'll try to figure out what to leave or where:

Bedroll
Trail Rations
Rope(silk)
Lamp Oil x2 (this may be ok, not sure how it's packaged)
Torch x3
Chalk x5
Candle, Insectbane
Sunrod x2 (no idea on those)
Tindertwig x5


M Human 1 Fighter

Let's rest and start off nice and early tomorrow!


M Human 1 Fighter

I agree, for some unknown reason I decided to ignore the times entirely and in my head it was still morning/early afternoon.

Depending on what time we awoke, it may not matter much if we go down tonight, there's no sunrise in the caves!


M Human 1 Fighter

I'll sign as well.

Knowledge Engineering: 1d20 + 4 ⇒ (2) + 4 = 6

I have no further questions, lets be off unless Dicio or Kelryon have any other needs.

My assumption is that we're heading to get the water breathing spell, and then head into the caves, but let me know if that isn't the case!


M Human 1 Fighter

Hey guys, TJ asked me to post for him, he tried 3 different posts from 2 different machines and 2 different browsers, but hasn't been able to.


M Human 1 Fighter

My companion speaks true, we'd like to help in anyway we can, but we'd like to make certain we search in the most likely area, and have all the information possible to aid us.


M Human 1 Fighter

Council sounds like the place to start. Val, do you have someplace safer to stay, can we have someone take a look at you for that headache?

Heal Check: 1d20 ⇒ 5 (Not even sure I can do this untrained)


M Human 1 Fighter

Whoops, I tapped that a bit too hard I guess. Sorry gents!

Arthul's body language indicates that he is not sorry :)

Any idea which way he went Val, or any indication which way we should start searching?


M Human 1 Fighter

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Is this thing attacking you?!

I think we take violent action and try to study it after the fact!

Knowledge Engineering: 1d20 + 4 ⇒ (2) + 4 = 6 Anything I can determine about this contraption?

If no one replies, Val says she's under attack, or the drone does anything agressive before my action, I'll attack (should be able to take a 5 foot step as needed):

To Hit:1d20 + 5 ⇒ (13) + 5 = 18 Damage:2d6 + 6 ⇒ (6, 1) + 6 = 13


M Human 1 Fighter

The Copper Coin - 1600

Arthul will reply in a good natured tone:
Ah, the finer points of spoken language are all but lost! Here's to 4000 eassssh, and those that are touched in the head!

I'll raise my drink and finish it.
So lads, are we off?

The Foundry Tavern - 1700

That doesn't sound good! Let's get in there now!
I'll draw my weapon and charge into the house.


M Human 1 Fighter

That works for me, I heard some muttering about gremlins, but again I think that's likely people blaming undesirables for their misfortunes. Let's talk to the daughter and maybe even look around at what Khonnir has been working on. We can decided what else to do from there.


M Human 1 Fighter

Naw, sorry Tike, I had a rough enough time just getting the toon rolled up.

If I had to come up with something on the spot I'd go with orphan kid, didn't know his parents, first memories are of running with a "gang" of urchins, pick pockets, etc.

His unusual size and strength had him picked out to be muscle, a thug, mugger, and so on, but he was able to escape the life of crime, burn all ties, and take up a new life as Arthul, adventurer and warrior of Gorum.

I'd guess it would be better for me to be from another town or land, so I don't get sucked back into some shady crime family, but I'll try to flesh it out a bit more once I get some time and can think about it for more than 2 minutes!!


M Human 1 Fighter

Oh, Tike, another question for you. Thanks for letting me pick your brain. What 2 CMD do would you favor? I think human fighters get one of the better favored class bonuses, in that I can take +1 to two different CMD's at each level.

Am I reading that right?

This is the list of CMD's I'm seeing:

Bull Rush
Dirty Trick
Disarm
Drag
Grapple
Overrun
Reposition
Steal
Sunder
Trip

I'm leaning towards Grapple and Trip, but wanted to make sure I wasn't missing something obvious! Thanks

Edit: Oh, and one more question.. How do Boons work? I saw a feat that gives you some boons if you perform an act of obidence, but I couldn't tell from the stuff online what those exact bonuses are.

Here's a link that has the best information I have been able to find:
Walter’s Guide to Deific Obediences.


M Human 1 Fighter
Dicio wrote:
Ok here's my avatar for this one, I will get you an updated sheet asap Tike

And my axe!