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M Human 1 Fighter
![]() I'm full on on health, let's head back there and see what we can find. I'll keep a close watch on the path that we started down, in case someone/something comes back after us! Weapon still drawn, etc. and paying close attention to the path the thing we were chasing was last seen in: Perception: 1d20 + 5 ⇒ (5) + 5 = 10 ![]()
M Human 1 Fighter
![]() Knowledge Local: 1d20 ⇒ 5
I see and know nothing! After Kelyron updates us though, if I can see the target I'll charge and attack him: Charge Attack w/ Power Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16 Possible Crit: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 2d6 + 8 + 16 ⇒ (1, 6) + 8 + 16 = 31 ![]()
M Human 1 Fighter
![]() I'll charge and attack on my first action (guessing it'll be round 2?): Initiative: 1d20 + 1 ⇒ (11) + 1 = 12 To Hit: 1d20 + 8 ⇒ (10) + 8 = 18 Damage 2d6 + 6 ⇒ (2, 2) + 6 = 10 The Stalagmite Forest Let's search the orc and see if he has any gear that we can utilize. Besides that I don't have anything to do here but press on. ![]()
M Human 1 Fighter
![]() Whoops!! Sorry. Long day :( Used to the other board where I post the confirms at the same time Round 3 || Initiative 5 || 9/11 hp || AC: 17 (T:11 FF:16) F3 / R0 / W0 Attack final bug: Attack: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10 Confirm: 1d20 + 6 ⇒ (19) + 6 = 25 Edit: I'll get it right on this one!!
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M Human 1 Fighter
![]() Round 2 || Initiative 5 || 9/11 hp || AC: 17 (T:11 FF:16) F3 / R1 / W0 I'll attack the next beetle with gusto :) Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9 If I kill him, I'll take a 5 foot step forward and occupy the space (leaving room for everyone to climb up!) Edit: Sweet, crit!! Damage: 2d6 + 6 + 9 ⇒ (1, 4) + 6 + 9 = 20 ![]()
M Human 1 Fighter
![]() Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14 Swim Check: 1d20 + 4 ⇒ (4) + 4 = 8
9/11 hp Climb Check: 1d20 + 4 ⇒ (5) + 4 = 9
If anyone wants to aid me on the climb, (I'll make it on the first attempt then), I'll lower my rope and help us all up! I'll don my armor after we climb, and check all of the gear for water damage. Did we ever find out about a light source that wasn't going to suffer for going underwater? ![]()
M Human 1 Fighter
![]() Crap, sorry for the post under the wrong character, made it too quickly! I'm glad you said something about the water, I've got a handful of gear that probably would be ruined. If anything won't fit let me know and I'll try to figure out what to leave or where: Bedroll
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M Human 1 Fighter
![]() I'll sign as well. Knowledge Engineering: 1d20 + 4 ⇒ (2) + 4 = 6 I have no further questions, lets be off unless Dicio or Kelryon have any other needs. My assumption is that we're heading to get the water breathing spell, and then head into the caves, but let me know if that isn't the case! ![]()
M Human 1 Fighter
![]() Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
I think we take violent action and try to study it after the fact! Knowledge Engineering: 1d20 + 4 ⇒ (2) + 4 = 6 Anything I can determine about this contraption? If no one replies, Val says she's under attack, or the drone does anything agressive before my action, I'll attack (should be able to take a 5 foot step as needed): To Hit:1d20 + 5 ⇒ (13) + 5 = 18 Damage:2d6 + 6 ⇒ (6, 1) + 6 = 13 ![]()
M Human 1 Fighter
![]() The Copper Coin - 1600 Arthul will reply in a good natured tone:
I'll raise my drink and finish it.
The Foundry Tavern - 1700 That doesn't sound good! Let's get in there now!
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M Human 1 Fighter
![]() Naw, sorry Tike, I had a rough enough time just getting the toon rolled up. If I had to come up with something on the spot I'd go with orphan kid, didn't know his parents, first memories are of running with a "gang" of urchins, pick pockets, etc. His unusual size and strength had him picked out to be muscle, a thug, mugger, and so on, but he was able to escape the life of crime, burn all ties, and take up a new life as Arthul, adventurer and warrior of Gorum. I'd guess it would be better for me to be from another town or land, so I don't get sucked back into some shady crime family, but I'll try to flesh it out a bit more once I get some time and can think about it for more than 2 minutes!! ![]()
M Human 1 Fighter
![]() Oh, Tike, another question for you. Thanks for letting me pick your brain. What 2 CMD do would you favor? I think human fighters get one of the better favored class bonuses, in that I can take +1 to two different CMD's at each level. Am I reading that right? This is the list of CMD's I'm seeing: Bull Rush
I'm leaning towards Grapple and Trip, but wanted to make sure I wasn't missing something obvious! Thanks Edit: Oh, and one more question.. How do Boons work? I saw a feat that gives you some boons if you perform an act of obidence, but I couldn't tell from the stuff online what those exact bonuses are. Here's a link that has the best information I have been able to find:
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