Darrian Masters Dungeon Maestro wrote:
In his gear it was listed as a regular battle axe. It's fixed now. Arthrax was involved in a short-lived RoW game, hence the cold iron weapon stats.
Darrian Masters Dungeon Maestro wrote:
It's all in the profile, but I understand it can save you time. Here goes. :) Crunch:
Arthrax Bellringer Male Human Fighter 1 NG Medium Humanoid (Human) Init +4; Senses Perception +1 -------------------- Defense -------------------- AC 20, touch 12, flat-footed 18 (+5 armor, +3 shield, +2 Dex) hp 13 (1d10, +2 Con, +1 favored class) Fort +4, Ref +2, Will +1 Cold Resistance 2 -------------------- Offense -------------------- Speed 20 ft. Ranged Throwing Axe +3 (1d6+4/x2) Melee Cold Iron Battleaxe +6 (1d8+4/x3), HandAxe +5 (1d6+4/x3) -------------------- Special Abilities -------------------- Bravery +1 (+1 to Will saves vs fear effects) -------------------- Statistics -------------------- Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10 Base Atk +1; CMB +5; CMD 16 Feats Weapon Focus (Battleaxe), Power Attack, Shield Focus Traits Northern Ancestry, Sacred Touch, Reactionary Skills Trained:
Untrained:
Languages ]Common, Taldan Other Gear ] Battleaxe, Handaxe, 4 Throwing Axes, Scale Mail, Large Steel Shield, Backpack, Bedroll, Crowbar, Flint & Steel, Grappling Hook, Hammer, 5 Pitons, 8 Days Trail Rations, 50' Rope, 3 sacks, 5 torches, Waterskin, Explorer's Outfit, 43gp, 5sp, 5cp Background:
Arthrax grew up the third born of a pair of Sarenrae priests in Varisia. His mother Iris had come from the frosty northern lands, but his father Luthar descended from generations of Sarenrae priests in and around Korvosa, the family legacy of divine gifts and service to Sarenrae passed down over centuries. As Arthrax grew older, his brother Thomasz and his sister Lucendia both inherited the divine gift, as expected. At first, it appeared Arthrax would receive the gift as well, for he could stabilize a dying man with unnatural skill and staunch the flow of blood from a lethal sword wound more quickly than any of the rest of them. A few years passed, and although his skill at keeping death at bay for those sorely injured never waned, it became apparent that Arthrax would be the first in many generations to not receive the clerical gifts of Sarenrae. Arthrax was a large young man, so his parents found a place for him as a holy protector of the church of Sarenrae, dispelling the minor arguments that took place and making sure the tithes left to the priests remained undisturbed. As time went on, Arthrax became increasingly despondent. When his parents and siblings looked at him, he saw their love and caring for him, but underneath he saw something else...PITY. And from his parents, a certain amount of embarrassment that he too had not received the divine gift, a suspicion that there was some darkness lurking under the surface. When he could not stand it any further, he announced his intention to travel the world to his father, who did little to dissuade him.
Arthrax found that his size and later, his skill at arms, found him desired as a sellsword, so he found work guarding caravans, repelling goblin raids, and serving as a bodyguard for a minor noble for a year or so. He took to his work with enthusiasm, realizing that distraction made Sarenrae's rejection fade to the background. He also nursed the bottle to help him cope at night, drinking himself into oblivion. Arthrax gave up the drink after getting violently expelled from a caravan where he vomited on the fine silks he was supposed to be guarding. Although he has felt a pull north, towards his mother's homeland, his constant work has led him to the small town of Heldren in Taldar. Having guarded a regional caravan to its destination, he is currently looking for more work to distract him. Appearance & Personality: Arthrax is a large young man of average looks. He inherited his father's warm brown eyes and dark hair and his mother's pale skin. Even though his looks are unassuming, people tend to get intimidated by his size. From his time in the church and on the road Arthrax has become comfortable with taking commands from others, as long as they didn't violate his moral code too profoundly. He tends to do the right thing, but is still struggling with what he sees as the rejection of the goddess Sarenrae and is prone to volatile emotions (both up and down) when dealing with members of any clergy, particularly Sarenrae.
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax bellows as the skeleton thing's blow falls upon his shield, surprising the fighter. Hearing Demona's call, he nods at the wisdom of her words. He fights a retreating battle, taking a swipe at the undead creature before falling back after the way is cleared. Will attack, then 5 ft back if Connor clears out. Cold Iron Axe: 1d20 + 6 ⇒ (11) + 6 = 17
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax closes the door behind them as they exit the room. The sound of the door opening would at least give them a heads up of the bandits' movement. He thinks about it, then takes out his hammer and a piton, hammering the piton in place to block the movement of the door (if the door opens towards us, that is). After that, he will ensure that Connor and Meri are ok to continue before following the wizard to the stairs.
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax quickly grows weary of the conversation. He scowls, raising his axe. "Gods be damned, if you don't tell us everything, without us having to get it out of you piecemeal, with your next breath, it will be your last breath!"
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax grits his teeth at the witch's reply, but says nothing. Perhaps he had deserved that. When did he get so bossy, anyway? He decides to put his ill temper into a glare at Demona and her comment before opening the door. He then shifts his glare to the sick-looking bandits, slapping his axe against his shield menacingly. Intimidate: 1d20 ⇒ 5 Or maybe not...
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax looks to Merisiel, then to Connor. "Get him back on his feet, and quickly! We've got to find that noblewoman! Demona, with me!" And with that, Arthrax waits a moment for the wizardess to join him before throwing open the door next to him.
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax glances back, making sure Demona is staying out of harm's way, before attempting to hack apart the bandit near him, grunting with effort as he swings it across his body. Axe!: 1d20 + 6 ⇒ (19) + 6 = 25
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Can't see the map at work. Please move as appropriate. Arthrax moves on to the next bandit in line, swinging in axe in a side-to-side tree-cutting motion. CI Battle Axe: 1d20 + 6 ⇒ (11) + 6 = 17
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Can't see the map at work, so charge me at the closest bandit. Arthrax bellows as a bolt flies by his face and lodges in his shield. He raises his axe, holding it overhead as he thunders towards the nearest bandit, swinging the axe down in a brutal overhand chop. Battle Axe Charge: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax looks around wildly for the source of the bolt, moving quickly towards the manor in the assumption it came from there. Perception: 1d20 + 1 ⇒ (12) + 1 = 13 He holds his shield up high, at the ready, as he plows through the snowy ground.
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax begins pacing impatiently, waiting for the dwarf or beastman to scout if that was their intention. The fighter takes a wide course around the lodge, trying to find the front door just in case it comes down to a run to bust it down.
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
"Yes, fire solves everything." Arthrax replies drily. "Connor, that is a good idea. Assuming there are no alarms in place, what then? I propose just a standard door-breaking bum rush that overwhelms those inside before they can react."
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax grits his teeth in frustration as the bandit falls upon Meri, threatening both of the female casters. He waits a moment, hoping the women, particularly Demona, fall back a few feet before he advances with a heavy overhand chop of his axe. Battle Axe: 1d20 + 6 ⇒ (16) + 6 = 22
Looking to see if Demona 5 ft's back. If so, Arthrax will step forward to take her place. If not, Arthrax will five ft up and left to get the attack.
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
As Connor yells out his warning, Arthrax feels the impact as an arrow thuds into his shield, then glances off his mail. A third arrow traces a line of fire across his cheek as he winces. He curses as the wizardess runs off towards danger, moving to plant himself in front of her. Thankfully, there is a bandit right there, and Arthrax is more than willing to take a swing at him with his axe. Battle Axe: 1d20 + 6 ⇒ (18) + 6 = 24
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax glares at Demona after she makes her comment. He opens his mouth to mention something to the effect of 'nothing could stand the taste of an orc', but thinks better of it after a moment. It was just the woman's personality, and she likely meant no harm. And she might burn him. Alot. There was always that to consider. He trudges along, taking his place at the back of the party to cover against any surprises from their backtrail. The girl's comment brought up another point. They had been gone for quite some time, and Demona's absence had surely been noted at this point. It might be time to start working on a proper alibi.
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax presses onward, feeling the cold caress his skin, invigorated by the weather around him. He thinks of his mother's homeland, and how he would like to go there someday. Shaking his head, he trudges on, attempting to make sure no ambushes sneak up on them while they pursue the tracks.
Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1
Arthrax can not help but smile wearily as he sees the prints. That likely meant they were almost to their destination, or at the very least meant they were going in the right direction. He will continue to follow, trusting in the more experienced trackers, Feinmeir and Connor, to stop them when required.
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