I'm sorry to you all, but it looks like I'll just have 2 players starting, so I'm not sure if I should run it tonight, I know I have a total of 4 players, two who I've talked to not here. I'm sorry to postpone it for another week, but I believe it would be for the best. As only Sabinae (grand moff vixen)and roseangle would be here for tonight. Also, not everyone has accepted the invite to the game on roll20.
Grand Moff Vixen wrote: Here is Sabinae, a merfolk ranger. Once a decision is made on which trait you would like me to use I will switch it to that. Kobold press was kind enough to include Hero Lab files for me to use. I would prefer the second one because the merfolk are very powerful and the low land speed is there only disadvantage and I would like to keep it as such.
Grand Moff Vixen wrote:
Sure no problem, which trait.
Torchbearer wrote:
Love the backstory, and preferably here, but if you want to post it both that is fine.
Torchbearer wrote: Just letting you know I'm still here and interested, today got really busy and I didn't really get a chance to work on the character. What is the attitude towards tieflings in your world? I'm leaning towards playing a tiefling diviner and was curious before I get too far into the back story. They are not hated outright, but they are distrusted and often insulted. Certain tribes could worship you as a living god, while others would simply attack. In civilized towns the worst you would have to deal with is zealots, and people who dislike your heritage. Paladins will always check with detect evil first, although they still won't likely trust you just based on that or not.
Hordshyrd wrote:
Both, for rp experiences there wont be like any dice rolling for diplomacy or any of that. There will be combat, I have one person (roseangel) being the quartermaster. The only roleplaying roll I might need is a bluff vs. sense motive on occasion, and that will still be rare.
Jinx Wigglesnort wrote:
Ya sorry about that, I had the intention of either when making the thread. Good journeys to you as well and hope you find a game.
Torchbearer wrote: Dotting for interest. I'll play either a wizard or sorcerer since you're light on casters. I'll start putting together a character and post the beginning of a background when I get home from work. I'm guessing times are U.S. Central? Yes, and thank you very much for considering a caster. Hordshyrd= wrote: I think this sounds interesting, my first instinct is to do a tengu ninja, although I might be able to set up some kind of spellcaster if you're really hurting for one, although I do kind of like the limitations of not having a lot of magic around. Well we don't have a rouge yet, so go for it. Tengu in this exotic part of the world often love the fruit and live in human settlements closer to the jungle then water. Vanaras also live here and I see that I forgot to mention that, but there are no strix. If you are thinking of playing the rouge you might want to look at the pirate archetype.
Jinx Wigglesnort wrote:
Ya I know, but I have been looking at roll20, and being a pbp gm doesn't really suit how I usually GM
Here are some of the modifications I have made to the races
Danit wrote:
Sure. The post will be under Miryks by the way for the campaign name. Welcome aboard the ship. Edit: search for pathfinder miryksEdit #2: If you have a email tell me so I can invite you really quick, if you would prefer not to then just ask to join the game on their posting confirming you are who you say you are, i.e you saying that you are Danit.
I'll be gone for a little while for a staurday night game, but please keep the question coming, post stats and character backgrounds and I will answer questions and post information when I get back. If you're interest in joining read through some of the posts to find what role you could fill. Currently as I am posting this we have a Gunslinger and a Ranger. Games will be on Roll20 at 7:30-11:30 on friday nights. The game will be a pirate game and you will be making characters with 3 traits, one distadvantage from here http://www.d20pfsrd.com/traits/drawbacks and will be level 5. 25 point build 11-15 one point each, 16-18 are 2 points each level, and 19-20 being 4 points each. The game is set in this world map found here http://img94.imageshack.us/img94/4002/uh4e.jpg if you cannot use the link I apologize. The name of the country is Miryks and is the seafoam colored on the continent on the left. The land is a thick jungle and sandy beaches full of exotic races including, but not limited to, catfolk, ratfolk, tieflings, gnomes, dwarves, elves, humans, half-elves, orcs, half-orcs, halfling, aasimars, tengu, gillmen, nagaji, merfolk, gripplis, kitsune, nagaji, suli's, all the lemental races (which I have changed the spell like abilities of and will talk about later), kobolds, goblins, hobgoblins, dhamphirs, and others (though talk to me if you want to play something else. All classes from offical paizo sources are allowed as long as cleared by me. Naga are a good favored enemy to take eventually, although many more humanoids would be better earlier on. Archetypes are also allowed as long as cleared by me. Try to fit the background to a jungle theme, though be bold and go for something else if you want. If something isn't answered here check previous posts, or if not their when I get back will answer questions, thank you for considering joining :)! That was a long post.
Heres a link to the picture of the world.
By the way, you may want to change that favored terrain to Jungle, because that is going to be the area around it. The land is called Miryks, heavily populated with exotic races. Many gnomes and halfling also take a liking to this land as well. Certain dwarves from a land slightly farther north come down. Elves like this land for its rich trees, palm mostly but these elves just love them. Many other races inhibit these lands, such as merfolk, tengu, catfolk, ratfolk and many others.
Danit wrote: may i craft a rifle or revolver to start with ? half price is 2k for revolver and 2.5k for rifle Sure, no problem. Remember though to fit being noble somewhere in your backstory as nobles are the only ones who really even know what guns are, unless of course you were a pirate or some other background that involves discovering or taking this weapon.
Danit wrote: allowing called shots or the feat improved Called shot? Sounds like a neat idea for a feat, I'll allow it, otherwise I keep called shots at a -4 penalty. Grand Moff Vixen wrote:
Probably humans, orcs, and elves, anything that you would think might be on a ship or in the water. I am also a fan of water dragons at higher levels.For the terrain, you will be near a forest land, so there's a good one.
Grand Moff Vixen wrote:
Yep, I like the feeling of them being a hero so they should be more then slightly above the rest.
Danit wrote:
Ya its nonstandard I know, I like the players to have more epic stats for challenges down the road. And about the races I will allow them all as long as they match in power as the base races, and as long as I know about the racial traits and such, from what you have shown I have no qualms about them.
Grand Moff Vixen wrote: I almost forgot, how do you want us to do HP? 2 rolls and if both of those fail take the middle number, 3 on a d6, 4 on a d8, ect. Danit= wrote: timezone? also are alternate Aasimar and tiefling heritages acceptable I'm in the central timezone. For the aasimar and tiefling, tell me what you're thinking for them and I'll respond.
Danit wrote:
Setting will probably be a water based one, see above post for stats, and if roll20 it will be 7:30 -11:30 on fridays. I'd prefer to do roll20, but I am willing to do a pbp if need be.
Grand Moff Vixen wrote:
Starting Gold is going to be 5000, nothing above CL 8 may be bought Any alignment, I will ask the full party what they would like the game to be, good or evil, for now pick one25 point buy, 1 point each up to 15, 2 for 16-18, and 4 for 19-20 Any other questions just ask :)
Firearms are just beginning, but there can be gunslingers, though they are few in numbers and usually from noble homes. And yes to the 7:30pm-11:30 though still around that time. I'm thinking maybe even a pirate game, or a game near a river or sea, so yes to merfolk, though in order to keep their handicap I will not allow the strongtail alternate racial trait.
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