Torag

Artaxe Fireforge's page

68 posts. Alias of Jimmy of the Sad Panda.


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So, next friday then is when it will start, I'll see what I can do about adding you to the game, but I don't know how to.


https://app.roll20.net/forum/post/258373/join-mirkys/#post-258373
To matt and kelsey, I doubt there will be game unless you to and Grand Moff Vixen post in the forums and follow the link and post a reply.


I'm sorry to you all, but it looks like I'll just have 2 players starting, so I'm not sure if I should run it tonight, I know I have a total of 4 players, two who I've talked to not here. I'm sorry to postpone it for another week, but I believe it would be for the best. As only Sabinae (grand moff vixen)and roseangle would be here for tonight. Also, not everyone has accepted the invite to the game on roll20.


I will be starting this friday if we end up having enough. Will everyone who is wishing to participate please post your characters down below so i may see what we have thus far.


Yes, still room, probably for only one or 2 people though. As for when we start, i talked to some people and I decided next frdiay is a better option for when to start.


Grand Moff Vixen wrote:
Here is Sabinae, a merfolk ranger. Once a decision is made on which trait you would like me to use I will switch it to that. Kobold press was kind enough to include Hero Lab files for me to use.

I would prefer the second one because the merfolk are very powerful and the low land speed is there only disadvantage and I would like to keep it as such.


Next friday to be specific, sorry didn't state that earlier, and it's roll20.


Grand Moff Vixen wrote:

I would like to pick a trait from the 101 Pirate and Privateer traits book.

If you like the looks of the book let me know and I will pick a trait and post the details here for your approval.

Sure no problem, which trait.


Torchbearer wrote:

OK....starting to come together now. He's a tiefling that grew up on the docks of a large port town. He was press ganged into service aboard ship and learned some basic seamanship. While aboard ship he befriended one of the officers, who was a wizard. He learned a few basic spells before the captain found out. His mentor was keelhauled but he escaped at the next port and fled inland. His current adventures led him back to sea, but he's always wary of being found by his former captain.

Personality wise, he's cold and calculating, but willing to gamble if he believes the odds are in his favor. He's taken up divination to tilt the odds further in his favor, believing it best to see the opponent's hand. He can come off as aloof and a little spooky with how easily he reads people. Well, that and the tail, the tail always freaks people out.

I'll fill in more details and get the crunch together over the rest of this week. Do you want us to post characters here or at Roll20?

Love the backstory, and preferably here, but if you want to post it both that is fine.


Torchbearer wrote:
Just letting you know I'm still here and interested, today got really busy and I didn't really get a chance to work on the character. What is the attitude towards tieflings in your world? I'm leaning towards playing a tiefling diviner and was curious before I get too far into the back story.

They are not hated outright, but they are distrusted and often insulted. Certain tribes could worship you as a living god, while others would simply attack. In civilized towns the worst you would have to deal with is zealots, and people who dislike your heritage. Paladins will always check with detect evil first, although they still won't likely trust you just based on that or not.


Hordshyrd wrote:

Hmm, well the whole point of the tengu rogue was to be the ninja, cool class abilities and all that. Perhaps I'll think a little more.

Also going to mention if you're playing a pirate campaign keep in mind what your character does for the ship outside of combat, being a combat monster is nice but if for months at a time on the ship your sitting around not doing anything people wont be too fond of you.

Which brings up an important question I forgot, is this going to be a mostly rolling dice campaign or more of an RP based thing?

Both, for rp experiences there wont be like any dice rolling for diplomacy or any of that. There will be combat, I have one person (roseangel) being the quartermaster. The only roleplaying roll I might need is a bluff vs. sense motive on occasion, and that will still be rare.


Jinx Wigglesnort wrote:

I was possibly interested in it, but the choices appear to be (EITHER ROLL 20 OR ROLL 20) now, and I'm only in for PBP.

Might want to ask the mods to change your thread's subject line so you only lure in the roll 20 crowd.

Good journeys!

Ya sorry about that, I had the intention of either when making the thread. Good journeys to you as well and hope you find a game.


Torchbearer wrote:
Dotting for interest. I'll play either a wizard or sorcerer since you're light on casters. I'll start putting together a character and post the beginning of a background when I get home from work. I'm guessing times are U.S. Central?

Yes, and thank you very much for considering a caster.

Hordshyrd= wrote:
I think this sounds interesting, my first instinct is to do a tengu ninja, although I might be able to set up some kind of spellcaster if you're really hurting for one, although I do kind of like the limitations of not having a lot of magic around.

Well we don't have a rouge yet, so go for it. Tengu in this exotic part of the world often love the fruit and live in human settlements closer to the jungle then water. Vanaras also live here and I see that I forgot to mention that, but there are no strix. If you are thinking of playing the rouge you might want to look at the pirate archetype.


Jinx Wigglesnort wrote:

Lured in by the GM's rapid bump-fest across aliases : )

Lecloront wrote:
I'm interested except I can only play PbP
Been-jammin wrote:
I'm interested in playing the pbp.
Artaxe Fireforge wrote:
The roll20 system seems solid so I think I'll be running it on that
This did make me lol ~

Ya I know, but I have been looking at roll20, and being a pbp gm doesn't really suit how I usually GM


Bump for more views to get the arcane and divine casters


Still need an arcane caster and a divine caster.


Alright then.


Here are some of the modifications I have made to the races
Kobolds Get resistance to one energy type and wings to offset the terrible stats, fly speed of 30 clumsy
Ifrits get produce flame at will
Undines get create water at will and can breath underwater
Oreads get Earth glide at will at movement speed equal to half their current speed and cannot breath underground
Sylphs get gust of wind at will
Tielfling have the option of wings with a fly speed of 30 clumsy instead of spell-like ability, skilled, and fiendish sorcery
Other changes may be made, but these were just off the top of my head


Anyway consult very long post if having any questions :)


Danit wrote:

Will you allow variant abiliitys from the blood of angels/fiends that replace the spelllike ability

Also make a post on the roll 20 reqruetment forums

Sure. The post will be under Miryks by the way for the campaign name. Welcome aboard the ship.

Edit: search for pathfinder miryks
Edit #2: If you have a email tell me so I can invite you really quick, if you would prefer not to then just ask to join the game on their posting confirming you are who you say you are, i.e you saying that you are Danit.


I'll be gone for a little while for a staurday night game, but please keep the question coming, post stats and character backgrounds and I will answer questions and post information when I get back. If you're interest in joining read through some of the posts to find what role you could fill. Currently as I am posting this we have a Gunslinger and a Ranger. Games will be on Roll20 at 7:30-11:30 on friday nights. The game will be a pirate game and you will be making characters with 3 traits, one distadvantage from here http://www.d20pfsrd.com/traits/drawbacks and will be level 5. 25 point build 11-15 one point each, 16-18 are 2 points each level, and 19-20 being 4 points each. The game is set in this world map found here http://img94.imageshack.us/img94/4002/uh4e.jpg if you cannot use the link I apologize. The name of the country is Miryks and is the seafoam colored on the continent on the left. The land is a thick jungle and sandy beaches full of exotic races including, but not limited to, catfolk, ratfolk, tieflings, gnomes, dwarves, elves, humans, half-elves, orcs, half-orcs, halfling, aasimars, tengu, gillmen, nagaji, merfolk, gripplis, kitsune, nagaji, suli's, all the lemental races (which I have changed the spell like abilities of and will talk about later), kobolds, goblins, hobgoblins, dhamphirs, and others (though talk to me if you want to play something else. All classes from offical paizo sources are allowed as long as cleared by me. Naga are a good favored enemy to take eventually, although many more humanoids would be better earlier on. Archetypes are also allowed as long as cleared by me. Try to fit the background to a jungle theme, though be bold and go for something else if you want. If something isn't answered here check previous posts, or if not their when I get back will answer questions, thank you for considering joining :)! That was a long post.


Bump, again


The roll20 system seems solid so I think I'll be running it on that, besides it seems like fun, just like playing in real life on a tabletop. With the ability to give handouts, rolling with 3d dice and all that.


Bump to get more views...... hopefully.


So far I have a Ranger and a Gunslinger, now we need to find 2-4 more people.


Nevermind, make that one for one, didn't realize they had rules for that, but no more then 1
Edit: Actually thats going to be something interesting, everyone is required to take 1 flaw and get another trait. Fun to see what people come up with.


Danit wrote:

may we take an drawback to get an extra Trait

http://www.d20pfsrd.com/traits/drawbacks

I have been looking for drawbacks for a while, but couldn't find them, and ya sure, but only 2 for an extra 1


This one should work
http://img94.imageshack.us/img94/4002/uh4e.jpg


Ya, roll20 seems pretty solid, I'll go ahead and do a few tests with it, keep the questions coming though.


Heres a link to the picture of the world.
http://memberfiles.freewebs.com/54/55/34235554/photos/undefined/The%20world %20of%20Radion.jpg
You will be playing on the continent to the left and the country that is a shape of seafoam green called Miryks. If it doesn't work I'm sure I'll think of how to get this image up.


I'm looking at the instruction video at this time and am intrigued by it, it looks like a really easy and good system.


Perception: 1d20 + 11 ⇒ (19) + 11 = 30
This is amazing lol, but I believe roll20 has their own, if we decide to do that.


Grand Moff Vixen wrote:
So jungle would be better than water? Just making sure before I make a definite choice.

No jungle would be better then forest for a secondary terrain. Level 5 rangers have 2 right?


1d20 ⇒ 12
This is great :)


By the way, you may want to change that favored terrain to Jungle, because that is going to be the area around it. The land is called Miryks, heavily populated with exotic races. Many gnomes and halfling also take a liking to this land as well. Certain dwarves from a land slightly farther north come down. Elves like this land for its rich trees, palm mostly but these elves just love them. Many other races inhibit these lands, such as merfolk, tengu, catfolk, ratfolk and many others.


If roll20 doesn't have a system for that then I will trust the rolls made. If it starts getting suspicious I'll take a look.


Danit wrote:
may i craft a rifle or revolver to start with ? half price is 2k for revolver and 2.5k for rifle

Sure, no problem. Remember though to fit being noble somewhere in your backstory as nobles are the only ones who really even know what guns are, unless of course you were a pirate or some other background that involves discovering or taking this weapon.


Danit wrote:
actually i think a gunslinger will be cool and i haven't played one before

Alright then, glad to see what you will come up with, I'll have more details in a little bit about the campaign.


Danit wrote:
how would you like me to sent you a zip i got alot of stuff

I'm a bit of a noob on the messageboards, what is a zip?


If you have anyone else you would like to tell, please do so, just not to many. A group of 4-6 is ideal.


Alright, called shots are in for that then. Maybe a slight modification here and their, like if their wearing a helmet it might be a challenging rather then tricky to hit them in the head.


Danit wrote:
allowing called shots or the feat improved Called shot?

Sounds like a neat idea for a feat, I'll allow it, otherwise I keep called shots at a -4 penalty.

Grand Moff Vixen wrote:

What is a good choice for the favored enemies for this game?

Also, what would be the second most terrain we will encounter?

Probably humans, orcs, and elves, anything that you would think might be on a ship or in the water. I am also a fan of water dragons at higher levels.For the terrain, you will be near a forest land, so there's a good one.


Grand Moff Vixen wrote:
Danit wrote:

So its not standard pointbuy?

Artaxe Fireforge wrote:

  • 25 point buy
  • 1 point each number up to 15
  • 2 for 16-18
  • 4 for 19-20
So a 15 str would cost 5 points whereas an 18 would cost 11.

Yep, I like the feeling of them being a hero so they should be more then slightly above the rest.


Danit wrote:

o its not standard pointbuy?

Ya its nonstandard I know, I like the players to have more epic stats for challenges down the road. And about the races I will allow them all as long as they match in power as the base races, and as long as I know about the racial traits and such, from what you have shown I have no qualms about them.


Danit wrote:
and will this be based on the pathfinder setting for backstory

Come up with a backstory and I'll change it according to the world, like if you want to grow up in a small village near a volcano I can add one.


Grand Moff Vixen wrote:
I almost forgot, how do you want us to do HP?

2 rolls and if both of those fail take the middle number, 3 on a d6, 4 on a d8, ect.

Danit= wrote:
timezone? also are alternate Aasimar and tiefling heritages acceptable

I'm in the central timezone. For the aasimar and tiefling, tell me what you're thinking for them and I'll respond.


Danit wrote:

interested in pbp any idea on the setting you will run, is it an AP? also what is point buy or rolled stats? also if it is a roll20 game what time on friday?

Setting will probably be a water based one, see above post for stats, and if roll20 it will be 7:30 -11:30 on fridays. I'd prefer to do roll20, but I am willing to do a pbp if need be.


Grand Moff Vixen wrote:

Some questions:


  • Starting gold?
  • Acceptable alignments?
  • How do you want us to do attributes?

Starting Gold is going to be 5000, nothing above CL 8 may be bought

Any alignment, I will ask the full party what they would like the game to be, good or evil, for now pick one
25 point buy, 1 point each up to 15, 2 for 16-18, and 4 for 19-20
Any other questions just ask :)


Firearms are just beginning, but there can be gunslingers, though they are few in numbers and usually from noble homes. And yes to the 7:30pm-11:30 though still around that time. I'm thinking maybe even a pirate game, or a game near a river or sea, so yes to merfolk, though in order to keep their handicap I will not allow the strongtail alternate racial trait.


Yet another bump

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