Harsk

Art Halfstone's page

101 posts. Alias of Patcher.


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What kind of roll do I have to make to identify the purpose of the levers?


Having disarmed the trap, Art heads over to Ember and her mysterious space on the floor."Ah, right. Give me a sec, Kitten, I'll take care of this."

Having worked on what he thinks is a similar trap, taking care of this one is certainly a quicker process...

Disable Device check: 1d20 + 7 ⇒ (16) + 7 = 23


Art attempts to disarm the trap that he noticed. "Hold on, Kitten, I'll be over there in a sec and give it a gander."

Traps in a crypt? Fine with people wanting to defend their rare valuables that they were buried with but what use is it once they're dead...?

1d20 + 7 ⇒ (7) + 7 = 14


"Am on it."

Art takes a proper sweep around the nearby vicinity for traps, walking quietly as to remain hidden. Afterwards, he sneaks over to Hagin and the lever, trying to determine what it does. "Difficult to say, give me a sec...Gael, Kitten, can you spot anything further up?

Perception check to notice traps; +2 if it is stone-related: 1d20 + 8 ⇒ (16) + 8 = 24
Stealth check: 1d20 + 6 ⇒ (6) + 6 = 12
What roll would I roll for determining the lever's purpose? Disable device? If it's anything else, change the modifier accordingly (+7) unless it's a knowledge (engineering) roll, in which you ignore this roll: 1d20 + 7 ⇒ (16) + 7 = 23


"Welp, suit yourself."

Art threads carefully into the room, Tremble and the unnamed blade held firmly in his hands. He peers around the sides of the big pillars, keeping quiet as he advances slowly.

Stealth check, moving to R9: 1d20 + 6 ⇒ (13) + 6 = 19


Sorry, I'll get a-posting shortly. Been busy days and slow days on the forums, and I hate being the "posting every other post" guy.

EDIT: also, both me and Hagin have already entered the rooms, as mentioned by our last posts.


Art lets out a sigh, but he smiles nonetheless as Hagin walks through the eastern door. "I'll admit I'm tired, but I suppose we can't ignore the wails. It'll be easier to sleep if we can quench it."

He follows Hagin.


I'm back. Time to get everything running.


I am moving tomorrow, and won't have internet until Friday. If I don't post on Friday, that means that my ISP failed to give me internet on time. If this happens, I won't be able to post as often as I would like (as I will have to visit somebody else to borrow their internet). I apologise in advance should this problem arise. I certainly hope it won't.


Perception check: 1d20 + 7 ⇒ (7) + 7 = 14
If it's stonework related, it's 16; if it's trap-related, it's 15; if it's both, it's 17.


"Might as well. I feel better already."

Art picks up Tremble and the blade from the ground, and throws a glance at Ember.

Kitten's getting braver... A lion.

He glances at his blade again, walking up to the door; he examines the edges carefully, and checks if it's locked.


Thought I'd give you guys a heads-up, I'm moving back home in a couple of days and will be busy on Wednesday and Thursday, so I may be slow in the RP.


Art peers around the floor and consequently begins scooting bones towards a corner. "I think we could cosy up the place by clearing the bones. As long as that wailing doesn't grow any louder."


Feraya Gilrad wrote:

Its a crypt so I would bet the stair cases lead down not up. :)


"I think rest would be well advised, that way we can prepare for the undead which reason would lead have only begun to show themselves."

Why does the map say they go up, then?


"Well, isn't this spot... the best place?"

Art struggles up on his knees, though he feels better with every waking second. The tip of his fingers are tingling impatiently. "For rest, I mean. Mouth of the tomb. Or maybe not with those staircases..."

He gazes up towards the ceiling.


"Yeah, Kitten...I'm still Art."

Art struggles to get on his feet, rubbing his head. The headache seems to subside a lot faster than he thought. Taking another breath, he glances at the others. "Where...where to?"


Haha, yeah.

Wake up, Art. Art, open your eyes.

I don't want to. It hurts. Urgh.

When did I grow so weak? Did Ironhame drop the hammer again? On my head?

Art opens an eye; the faint light doesn't hurt as much as he'd think. The worried expression on Ember's face and Hagin's soothing words were not horrible to wake up to. The headache is unfathomable - as if his skull had been split. "K...Kitten, what happened? Where are we?"

He closes his eye; it hurt. Ember's face was illuminated with an odd, indescribable colour. He attempts to support himself by the shoulders - it's easier than he thought. "I...I'm sorry, I'm being absolutely useless for this trip...

What happened? I heard a voice and... "

He takes a deep breath.


A bit OOC here (in the OOC TOPIC *gasp*), but I'm starting up a Legacy of Fire AP in a little under two weeks, and I thought you might be interested in applying.

Link to recruitment thread.


Art feels the strain in his muscles as he fells the damned skeleton; his heart is running faster than he thought. Glancing over at Ember, he sighs in relief, before he turns back to Gael.

"Great...great work there, Gael." His head is aching as he sheaths the sword in his belt. He lays a hand on his forehead, trying to take deep breaths, leaning on the wall.

That was...


Hit points gained: 1d8 ⇒ 5

Fort/Will +2

Class features gained:
Arcane Pool (3 = 1/2 level (minimum 1) + Intelligence modifier)
Weapon proficiencies gained: All martial
Word Spells per day: 2 1st-level spells(1 base, 1 intelligence modifier)
Word Spells gained: None
Spell Combat (Ex)

Skill ranks gained:
+1 Climb
+1 Perception
+1 Spellcraft
+1 Use Magic Device


Art focuses his fury on the skeletal commander, taking advantage of Gael's presence as he drives his assault, smashing his axe and sword into a vulnerable spot on the skeleton.

Bloody hells, my weapons aren't doing much against bones...

Attack versus Skeleton Commander:

Tremble (battleaxe) attack roll:1d20 + 2 + 2 + 1 ⇒ (15) + 2 + 2 + 1 = 20
Tremble damage roll:1d8 + 3 ⇒ (4) + 3 = 7
Tremble sneak attack damage roll:1d6 ⇒ 2
Masterwork short sword attack roll:1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25
Masterwork short sword damage roll:1d6 + 2 ⇒ (2) + 2 = 4
Masterwork short sword sneak attack damage roll:1d6 ⇒ 1
Masterwork short sword critital hit confirmation roll:1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Masterwork short sword critical hit damage roll:1d6 + 2 ⇒ (5) + 2 = 7


You're certainly giving me ulcers at this rate.

Also, I won't post until Gael's acted since she mentioned something about setting up a flank and I'd prefer to not litter my posts with more dice rolls.


"AARRRGHHH!"

Art roars in fury as he unleashes all to smash the skeleton that felled Ember.

Tremble (battleaxe) attack roll: 1d20 + 3 ⇒ (12) + 3 = 15
Tremble damage roll: 1d8 + 2 ⇒ (1) + 2 = 3
Masterwork shortsword attack roll: 1d20 + 4 ⇒ (14) + 4 = 18
Masterwork shortsword damage roll: 1d6 + 1 ⇒ (2) + 1 = 3

HP 4/8, AC 14, touch 12, flat-footed 12
Condition: Bless


"Ember, you mustn't lower your guard!" Art bellows as he unleashes a second flurry at the walking pile of bones in front of him. He aims for the upper shoulder and spine with his axe and blade in tandem.

Art's full-round attack on S2:

Tremble (battleaxe) attack roll: 1d20 + 3 ⇒ (15) + 3 = 18
Tremble damage roll: 1d8 + 2 ⇒ (5) + 2 = 7

Masterwork shortsword attack roll: 1d20 + 4 ⇒ (20) + 4 = 24
Masterwork shortsword crit confirmation roll: 1d20 + 4 ⇒ (14) + 4 = 18
Masterwork shortsword damage roll: 1d6 + 1 ⇒ (2) + 1 = 3
Masterword shortsword critical damage roll: 1d6 + 1 ⇒ (1) + 1 = 2

Had to shove it all into a spoiler.


Tremble attack roll versus S2: 1d20 + 2 ⇒ (16) + 2 = 18
Tremble damage roll: 1d8 + 2 ⇒ (5) + 2 = 7
Perception check: 1d20 + 6 ⇒ (8) + 6 = 14

"What in the blazes of the nine hells is that noise!?" Art bellows out as he buries his axe into the collar of the skeletal frame. He then shifts over next to Ember and Gael, and lashes out at the same skeleton with both Tremble and the unnamed shortsword.

On Art's turn, he will do a five-foot step to L5, Full-Round Attack action against S2:
Tremble attack roll versus S2: 1d20 + 2 ⇒ (17) + 2 = 19
Tremble damage roll:1d8 + 2 ⇒ (1) + 2 = 3
Masterwork shortsword attack roll versus S2: 1d20 + 3 ⇒ (4) + 3 = 7
Masterwork shortsword damage roll versus S2: 1d6 + 1 ⇒ (2) + 1 = 3


"We bring the packs, kitten. At the rate this storm is coming, this might be the driest place to sleep."

He walks to L6, readying an action to attack anything that isn't his friends, in particular, anything that looks dead.


"Ain't got a clue."

Art glances at Ember; her being unsettled was what made him hesitant. Hagin and Gael were quiet and expressionless as always, and it struck Art that Feraya was indeed an elf, through and thorough. He walks over to the entrance of the crypt, to get a better look at the bones; he particularly searches for any appendixes that may have claw-like features, or weapons of crude quality.

So... claws...? Or crude weapons?


"These animals were slain either by crude blades or by claws... about two days ago. This is no joke."

Art steps away from the corpses, glancing in direction of the crypt. In the entryway he sees bones, lots of them. "And to make everything even better, there are a myriad of bones right inside the crypt!"

He draws Tremble and the blade they scavenged from the dead man. "Keep your weapons on the ready. And spells."

What should I call this blade...?


"Well, what do you know! Slaughtered horses and ponies next to the tomb we're supposed to venture! Perfect!"

Art covers his nose and waddles closer to the source of the horrific smell, glancing around the vicinity. He then attempts to determine how these equines were killed, and how long ago.

Perception check: 1d20 + 6 ⇒ (7) + 6 = 13
Heal check: 1d20 + 2 ⇒ (20) + 2 = 22


Art coils the rope, and puts it back into his backpack. He speaks not a word as he searches the area for the entrance of this supposed tomb.

Ember's been hurt, Feraya nearly broke his neck, Gael was just lucky htere... And everybody's tense. We haven't even gotten into this bloody tomb. And I don't think it's going to get easier.

He glances over at Feraya; the elf didn't even thank Hagin...


"Feraya! By the nine hells!"

Art rushes towards the elf, tearing off a piece off of his clothes. He attempts to stop the bleeding, though does not succeed. "Hagin, Gael, DO SOMETHING!"

He's certain his voice can be heard far, far away...


Art feels confident about his balancing abilities, taking the lead. "I'll go first. I reckon I got the best feet. If you don't feel too confident, I do have rope."

He pulls out the fifty feet rope from his backpack, throwing it over to Ember. "I'll scout ahead."

With that, he draws Elena from his back, beginning a quick, but flawless descent down to the root of the hill.

1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (7) + 6 = 13


Ready.


Art rubs his forehead; the hostility between Feraya and Hagin is giving him a headache. When the issue of the blade is brought up, Art waddles over to the shore, to examine the dagger. "It is well crafted," he says, glancing at it from all angles. "It's better than Ripple, to be sure. The edge is still sharp too, the hilt is smooth and grips well... I could use it, yes. Don't know how comfortable I am using a dead man's arms, though."

Then again, we could have perished last night. If this weapon could keep us safer, then that should be reason enough.

"We're in this together. What do you think?"


Art doesn't pay attention to Gael's minor rant. "There's a body in the lake."

A shiver runs down his spine as he pulls out Elena, loaded with a bolt. He glances at Gael, his face furrowed. He calls out to all of them: "Don't go close to the lake, and draw your weapons. I won't hold back with precautions anymore, and I'll thrice-damn you all if you get hurt again."

He keeps his eyes gauging the body, walking a little closer, but he keeps a good twenty foot distance from the body.

Is the body/shore close to us or on the opposite side of the lake?


Despite the events that transpired last night, Art feels energised. Surprisingly so. His mood is foul, however, barely speaking to the others as they continue onwards. As they approach the lake, Art walks up to Gael, grabbing her by the arm. "May I speak with you? Privately."

He keeps his voice to a whisper, taking the woman aside. Her face is nothing like the cheerful child he once remembered, now that he can see her up close. He glances at the others, taking a deep breath. "What happened last night? Why is Hagin and Feraya on each others' throats? What ... is that by the lake?"

He sees the dark form next to the water, narrowing his eyes. "That's a..."

Perception roll.
1d20 + 6 ⇒ (19) + 6 = 25


Somehow, Art manages to hold his tongue throughout the idiocy of the children. He tends to Ember, keeping his gaze focused on her or the fire. Occasionally he glances at Gael.

Before long, he mutters his goodnights and treads into the tent, after making sure Ember is okay.


Art places a finger on Ember's lips, staring at the argument unfolding between Feraya and Hagin. "Sssh Kitten, it's not your fault. We're alive. We're okay. You're not useless." He wipes the tears away with rough hands, feeling his chest ache. Kitten...

He lays her down gently so he can stand, his hands clenched. He doesn't speak; he is merely listening, and growing more upset, the further the... conversation goes on.


:O

I had that thought running through my head a couple of times when doing some of the dialogue. Problem is he's currently committed to another dwarf. And Ember is more of a little sister to him. In fact, to Art they're all his "siblings", and he's the "oldest brother".


When Ember wakes up, Art lets out a heaved sigh of relief as he hugs the girl as tightly as he can. "You're alright, Kitten... thank the gods..."

He checks her wounds and makes sure they're not bleeding, and that she is alright, looking up at Gael checking her armour, and Feraya seemingly confronting Hagin. He gazes down at Ember, taking a deep breath. "Why didn't you wake me?"

His voice is trembling.


I got a crit :O

Gael, go for the wolf that's dragging Feraya, please? D: I want crit. >: Especially since I was absolutely useless against those illusions.


"EMBER! GET AWAY FROM HER, YOU MUTT!"

Blind with fury, Art rushes out of the tent with axe and sword in hand.

If the wolf close to Ember isn't dead:

Move out of the tent, and attack. If Hagin is up close, get flanking bonus, sneak attack. Critical threat confirmed, second d20 critical hit dice.

1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (11) + 4 = 153d8 + 6 ⇒ (6, 4, 4) + 6 = 201d6 ⇒ 4

With all the rage he can muster, he buries his axe into the wolf!

If crit, 20 + 4 damage = 24 damage. If not crit, 8 + 4 damage = 12 damage.

If wolf is dead, attempt a heal check on Ember to stabilise.

1d20 + 2 ⇒ (20) + 2 = 22

"Ember! Wake up! Stop bleeding! EMBER!"


Art's going to be furious too. Not rationally, of course, but people getting hurt and nobody rushing to even wake him up?


T'was a very nice attack from you, though.


By the looks of it we're going to have arcane stew. D:


Kitten!

Art jolts up from his sleep, eyes furrowed with fury. When he sees the silhouettes of the beasts outside threading betwixt the bonfire, he crawls to the entrance of his tent while grabbing both Tremble and Ripple. What's going on!?

Move action to stand up, move action to pick up items, end of round.


I feel like a douche for "skipping" duties. D:


A loud snore fills Art's tent; he has fallen asleep.


Art struggles with setting up his tent; he hurled several times during the trip and is visibly upset. After about an hour with the tent, he manages to get it standing and he flops down on his rear. "I think I'll go to sleep right away," he glances at the others. "I... I'll feel better tomorrow morn. Promise."

He crawls into the confines of his tent; it has a lot of space, more than compared to his friends. Pulling out his blanket from his backpack he wraps it around his shoulders and lays down, trying to soothe his mind.

I was useless. And that... terror. This is going to happen again, and next time it won't be a figment. Probably. Magic is frightening. Very much so.

I can't let the others down again.


Art's still a little nauseated from the experience. Maybe he can take the dawn watch, since he'll have gotten some sleep by then.

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