Having disarmed the trap, Art heads over to Ember and her mysterious space on the floor."Ah, right. Give me a sec, Kitten, I'll take care of this." Having worked on what he thinks is a similar trap, taking care of this one is certainly a quicker process... Disable Device check: 1d20 + 7 ⇒ (16) + 7 = 23
"Am on it." Art takes a proper sweep around the nearby vicinity for traps, walking quietly as to remain hidden. Afterwards, he sneaks over to Hagin and the lever, trying to determine what it does. "Difficult to say, give me a sec...Gael, Kitten, can you spot anything further up? Perception check to notice traps; +2 if it is stone-related: 1d20 + 8 ⇒ (16) + 8 = 24
I am moving tomorrow, and won't have internet until Friday. If I don't post on Friday, that means that my ISP failed to give me internet on time. If this happens, I won't be able to post as often as I would like (as I will have to visit somebody else to borrow their internet). I apologise in advance should this problem arise. I certainly hope it won't.
Haha, yeah. Wake up, Art. Art, open your eyes. I don't want to. It hurts. Urgh. When did I grow so weak? Did Ironhame drop the hammer again? On my head? Art opens an eye; the faint light doesn't hurt as much as he'd think. The worried expression on Ember's face and Hagin's soothing words were not horrible to wake up to. The headache is unfathomable - as if his skull had been split. "K...Kitten, what happened? Where are we?" He closes his eye; it hurt. Ember's face was illuminated with an odd, indescribable colour. He attempts to support himself by the shoulders - it's easier than he thought. "I...I'm sorry, I'm being absolutely useless for this trip... What happened? I heard a voice and... " He takes a deep breath.
Art feels the strain in his muscles as he fells the damned skeleton; his heart is running faster than he thought. Glancing over at Ember, he sighs in relief, before he turns back to Gael. "Great...great work there, Gael." His head is aching as he sheaths the sword in his belt. He lays a hand on his forehead, trying to take deep breaths, leaning on the wall. That was...
Hit points gained: 1d8 ⇒ 5 Fort/Will +2 Class features gained:
Skill ranks gained:
Art focuses his fury on the skeletal commander, taking advantage of Gael's presence as he drives his assault, smashing his axe and sword into a vulnerable spot on the skeleton. Bloody hells, my weapons aren't doing much against bones... Attack versus Skeleton Commander: Tremble (battleaxe) attack roll:1d20 + 2 + 2 + 1 ⇒ (15) + 2 + 2 + 1 = 20 Tremble damage roll:1d8 + 3 ⇒ (4) + 3 = 7 Tremble sneak attack damage roll:1d6 ⇒ 2 Masterwork short sword attack roll:1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25 Masterwork short sword damage roll:1d6 + 2 ⇒ (2) + 2 = 4 Masterwork short sword sneak attack damage roll:1d6 ⇒ 1 Masterwork short sword critital hit confirmation roll:1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11 Masterwork short sword critical hit damage roll:1d6 + 2 ⇒ (5) + 2 = 7
"AARRRGHHH!" Art roars in fury as he unleashes all to smash the skeleton that felled Ember. Tremble (battleaxe) attack roll: 1d20 + 3 ⇒ (12) + 3 = 15
HP 4/8, AC 14, touch 12, flat-footed 12
"Ember, you mustn't lower your guard!" Art bellows as he unleashes a second flurry at the walking pile of bones in front of him. He aims for the upper shoulder and spine with his axe and blade in tandem. Art's full-round attack on S2:
Tremble (battleaxe) attack roll: 1d20 + 3 ⇒ (15) + 3 = 18 Tremble damage roll: 1d8 + 2 ⇒ (5) + 2 = 7 Masterwork shortsword attack roll: 1d20 + 4 ⇒ (20) + 4 = 24
Had to shove it all into a spoiler.
Tremble attack roll versus S2: 1d20 + 2 ⇒ (16) + 2 = 18
"What in the blazes of the nine hells is that noise!?" Art bellows out as he buries his axe into the collar of the skeletal frame. He then shifts over next to Ember and Gael, and lashes out at the same skeleton with both Tremble and the unnamed shortsword. On Art's turn, he will do a five-foot step to L5, Full-Round Attack action against S2:
"Ain't got a clue." Art glances at Ember; her being unsettled was what made him hesitant. Hagin and Gael were quiet and expressionless as always, and it struck Art that Feraya was indeed an elf, through and thorough. He walks over to the entrance of the crypt, to get a better look at the bones; he particularly searches for any appendixes that may have claw-like features, or weapons of crude quality. So... claws...? Or crude weapons?
"These animals were slain either by crude blades or by claws... about two days ago. This is no joke." Art steps away from the corpses, glancing in direction of the crypt. In the entryway he sees bones, lots of them. "And to make everything even better, there are a myriad of bones right inside the crypt!" He draws Tremble and the blade they scavenged from the dead man. "Keep your weapons on the ready. And spells." What should I call this blade...?
"Well, what do you know! Slaughtered horses and ponies next to the tomb we're supposed to venture! Perfect!" Art covers his nose and waddles closer to the source of the horrific smell, glancing around the vicinity. He then attempts to determine how these equines were killed, and how long ago. Perception check: 1d20 + 6 ⇒ (7) + 6 = 13
Art coils the rope, and puts it back into his backpack. He speaks not a word as he searches the area for the entrance of this supposed tomb. Ember's been hurt, Feraya nearly broke his neck, Gael was just lucky htere... And everybody's tense. We haven't even gotten into this bloody tomb. And I don't think it's going to get easier. He glances over at Feraya; the elf didn't even thank Hagin...
Art feels confident about his balancing abilities, taking the lead. "I'll go first. I reckon I got the best feet. If you don't feel too confident, I do have rope." He pulls out the fifty feet rope from his backpack, throwing it over to Ember. "I'll scout ahead." With that, he draws Elena from his back, beginning a quick, but flawless descent down to the root of the hill. 1d20 + 6 ⇒ (4) + 6 = 10
Art rubs his forehead; the hostility between Feraya and Hagin is giving him a headache. When the issue of the blade is brought up, Art waddles over to the shore, to examine the dagger. "It is well crafted," he says, glancing at it from all angles. "It's better than Ripple, to be sure. The edge is still sharp too, the hilt is smooth and grips well... I could use it, yes. Don't know how comfortable I am using a dead man's arms, though." Then again, we could have perished last night. If this weapon could keep us safer, then that should be reason enough. "We're in this together. What do you think?"
Art doesn't pay attention to Gael's minor rant. "There's a body in the lake." A shiver runs down his spine as he pulls out Elena, loaded with a bolt. He glances at Gael, his face furrowed. He calls out to all of them: "Don't go close to the lake, and draw your weapons. I won't hold back with precautions anymore, and I'll thrice-damn you all if you get hurt again." He keeps his eyes gauging the body, walking a little closer, but he keeps a good twenty foot distance from the body. Is the body/shore close to us or on the opposite side of the lake?
Despite the events that transpired last night, Art feels energised. Surprisingly so. His mood is foul, however, barely speaking to the others as they continue onwards. As they approach the lake, Art walks up to Gael, grabbing her by the arm. "May I speak with you? Privately." He keeps his voice to a whisper, taking the woman aside. Her face is nothing like the cheerful child he once remembered, now that he can see her up close. He glances at the others, taking a deep breath. "What happened last night? Why is Hagin and Feraya on each others' throats? What ... is that by the lake?" He sees the dark form next to the water, narrowing his eyes. "That's a..." Perception roll.
Art places a finger on Ember's lips, staring at the argument unfolding between Feraya and Hagin. "Sssh Kitten, it's not your fault. We're alive. We're okay. You're not useless." He wipes the tears away with rough hands, feeling his chest ache. Kitten... He lays her down gently so he can stand, his hands clenched. He doesn't speak; he is merely listening, and growing more upset, the further the... conversation goes on.
When Ember wakes up, Art lets out a heaved sigh of relief as he hugs the girl as tightly as he can. "You're alright, Kitten... thank the gods..." He checks her wounds and makes sure they're not bleeding, and that she is alright, looking up at Gael checking her armour, and Feraya seemingly confronting Hagin. He gazes down at Ember, taking a deep breath. "Why didn't you wake me?" His voice is trembling.
"EMBER! GET AWAY FROM HER, YOU MUTT!" Blind with fury, Art rushes out of the tent with axe and sword in hand. If the wolf close to Ember isn't dead: Move out of the tent, and attack. If Hagin is up close, get flanking bonus, sneak attack. Critical threat confirmed, second d20 critical hit dice. 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (11) + 4 = 153d8 + 6 ⇒ (6, 4, 4) + 6 = 201d6 ⇒ 4 With all the rage he can muster, he buries his axe into the wolf! If crit, 20 + 4 damage = 24 damage. If not crit, 8 + 4 damage = 12 damage. If wolf is dead, attempt a heal check on Ember to stabilise. 1d20 + 2 ⇒ (20) + 2 = 22 "Ember! Wake up! Stop bleeding! EMBER!"
Kitten! Art jolts up from his sleep, eyes furrowed with fury. When he sees the silhouettes of the beasts outside threading betwixt the bonfire, he crawls to the entrance of his tent while grabbing both Tremble and Ripple. What's going on!? Move action to stand up, move action to pick up items, end of round.
Art struggles with setting up his tent; he hurled several times during the trip and is visibly upset. After about an hour with the tent, he manages to get it standing and he flops down on his rear. "I think I'll go to sleep right away," he glances at the others. "I... I'll feel better tomorrow morn. Promise." He crawls into the confines of his tent; it has a lot of space, more than compared to his friends. Pulling out his blanket from his backpack he wraps it around his shoulders and lays down, trying to soothe his mind. I was useless. And that... terror. This is going to happen again, and next time it won't be a figment. Probably. Magic is frightening. Very much so. I can't let the others down again.
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