Pharast

Arona Akuma's page

33 posts. Alias of william Nightmoon.


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Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Fort(Bonus v. Swarms): 1d20 + 7 ⇒ (13) + 7 = 20+2 v. Swarms destraction or poison

Arona steps forward, barely phased by the swarm. She stomps on the bugs, her unarmed strike still wreathed in an aura of cold, and although her fist doesn't do as much damage, the aura Surly does, she strikes multiple times, trying to disperse the swarm to avoid it hurting anyone else Flurry of blows(unarmed): 1d20 + 14 ⇒ (13) + 14 = 27
Flurry of blows(unarmed): 1d20 + 9 ⇒ (11) + 9 = 20
Flurry of blows(unarmed): 1d20 + 14 ⇒ (17) + 14 = 31
Flurry of blows(unarmed): 1d20 + 9 ⇒ (2) + 9 = 11
unarmed Damage: 1d10 + 5 ⇒ (10) + 5 = 15Elemental Fury(Cold): 1d6 ⇒ 5
unarmed Damage: 1d10 + 5 ⇒ (3) + 5 = 8Elemental Fury(Cold): 1d6 ⇒ 1
unarmed Damage: 1d10 + 5 ⇒ (8) + 5 = 13Elemental Fury(Cold): 1d6 ⇒ 5
unarmed Damage: 1d10 + 5 ⇒ (4) + 5 = 9Elemental Fury(Cold): 1d6 ⇒ 3
[Total physical:45 total energy (cold):14


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Oof, thought this was dead :P


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Assuming I had fear cast on me then?


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

So I assume the Wyrm is dead, if so, I can do a flying kick/flurry of blows against the new monster... Darn, just realized I didn't add my saves to my vitals xD
Will save: 1d20 + 6 ⇒ (7) + 6 = 13(Ugh, poor saves :[)
Init: 1d20 + 3 ⇒ (10) + 3 = 13

Arona glares at the bug, her hands still wreathed in cold. She growls, still standing in snake stance.

However, she senses something... Fear?


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona chuckes, knowing the Wyrm will come to regret ignoring her, she focuses on her inner Ki and her hands are wreathed in an aura of cold Activating Elemental fury for one Ki and a swift action,

She then swings a kick at the Wyrm, Unarmed attack: 1d20 + 14 ⇒ (9) + 14 = 23
Unarmed Damage: 1d10 + 5 ⇒ (9) + 5 = 14
Cold Damage: 1d6 ⇒ 5=19 total Damage


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Then let all actions be directed to the sandwyrm


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona doesn't want to get too close to the group, but does so anyways, moving in to attack the visirs, move action to move in close, swift action to drop into snake stance, and then standard to attack once :P
Unarmed strike: 1d20 + 14 ⇒ (11) + 14 = 25
damage(piercing): 1d10 + 5 ⇒ (1) + 5 = 6

now that she's within melee range she fully intends to keep their attention.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7(sorry I missed that :P)

However, if Arona cannot act first she will take a different set of actions.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona steps forward and drops into her combat stance, letting her nine-section-staff out, ready for combat. Going into snake stance, she holds a hand forward, pointed and sharp, while her other hand holds the staff back, ready to lash out when an enemy gets near.Readying an action to attack the first opponent that comes near.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona looks up to the obolisk and up at the arrow. I can retrieve the arrow... Climbing the obolisk... However there may be some twist...


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Water seems logical... Arona says. After all, water cannot rize, unless carried, and it is indeed smooth... it seems very likely. Arona says. although, if this is part of the trial, I"m sure no matter how we finish this if we get it wrong or not, as long as we work together we can pass the sphinx. even if we have to fight it she crosses her arms, weapon under one arm.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona becomes immediately suspicious. she begins to look around, trying to find illusions, skulks, or otherwise hidden threats.
Perception: 1d20 + 15 ⇒ (18) + 15 = 33
her keen eyes see all, making note of every tiny detail...


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona puts her bo staff away... walking forward with the rest of the group. She didn't enjoy being dependant on them, infact she would rather just leave them and seize the arrow alone... But then she would not pass...

She draws her Nine-section whip, the metal bars folded neatly, ready to unravel at the first sign of trouble.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Honestly I only know what three of the trials are off the top of my head, Solarity, Knowledge, and Strength I believe... Although I might be wrong with strength...

Solarity is a defend the obolisk, Knowledge is a Maze, And Strength is a fight with a beast (typically a large one if I remember...) The others I haven't looked up very often.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona nods. I can scout, but I'd rather not. If I get caught by something up ahead or the maze changes then I will be separated and we will all fail... she says.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona Scoffs. If you don't want my wisdom than don't take it... Let's move, before more monsters arrive... And quietly... I don't want to draw the attention of anything worse than an Anointed...


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Okay, based on some research, it is clear we are not doing the Cannon trials :P

Solarity was supposed to be a game of team game where two teams compeated to destroy the other's base(like a MOBA IRL), so the fact that we aren't doing that is clear we are up for some suprises (Although I think the cannon trials sound super fun!)

I don't mind the drift, infact I'm excited to see where your taking this ;P


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona looks back to those who waisted their power and sighs. when one uses your energy, you must make sure you need it first. Wasting your power before you use it can only lead to disaster she says, trying to be helpful. In the future, only cast your spells if you need it. The Anointed are a simple task. I'm sure they would not have even harmed you had we not destroyed them utterly... Save your spells for something worse, like a Chimera or a Manticore... Something that isn't easily dispatched...


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

I just find that the trial of Solarity involving a maze kinda mixes two of the trials(The trial of Knowledge is a maze in the cannon) and I would have treated the maze as the Maze spell, and each time they fail the check they encounter a monster :P

Arona follows the others, smashing a fallen Anointed as she passes it. She doesn't say anything... Typically she didn't have to track anything so she hadn't thought of training in it...

Untrained Survival: 1d20 + 3 ⇒ (19) + 3 = 22

However she seems (like always) to do it naturally with utterly precise skill.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Non-lethal doesn't affect undead. Basically your doing nothing to them...

The PRD wrote:
"Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects."


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona Scoffs. If I was alone I could simply walk past them... But it seems I ham held back... The Anointed are hard to predict... I'll have to be careful when fighting them... she grabs the bo Staff from her back and goes into her stance, fluid like a Naga. She watches the undead approach, and wills her Ioun stone not hide her from them. Please note, any time an enemy makes an attack against me I can opt to use a sense motive check in place of my AC. Also, if they miss, I get an AOO against them(melee only of course). My bonus to sense motive is +15,
so often times my AC will be quite high. Running into combat with me would not only be plauseable, but could also likely result in some dead Anointed themselves.
However I do not want to be swarmed. The easiest way to wreck a party is mass grapple. Once you have 5 enemies grappling you, you might as well just die.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona sighs, slipping into the shadows, Stealth: 1d20 + 15 ⇒ (6) + 15 = 21

She stays close to the group, but slightly ahead in case some enemies in wait.

She listens closely and watches where she can.
Perception: 1d20 + 15 ⇒ (7) + 15 = 22 I am surprisingly underwhelmed by my dice rolls


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona Remains as stone faced as she always has, walking up to the front, easily surpassing the enthusiastic Khrena Base speed 60ft and taking point. quiet. This may be our first but this is still a trial. People die during these. And if we prance around announcing our presence to every obstacle in the way then we are going to wear ourselves thin quite quickly... she says.

Arona has always been a cold and calculating member of this group... Her eyes always watching, looking for weakness. Her scrutiny wasn't for lack of use either...

Arona pulls out a violet stone, and let's it float in the air above her head. I suggest we stay together, and stay quiet... Who knows what they have laid down to stop our progress. My Ioun stone let's me pass by mindless undead undetected


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

To be honest with you, Arona would actually consider you the biggest threat to her standing in the trials, Kierna. Mostly because with the others in the groups she simply has to disarm them or get close enough to make Spellcasting a problem. For you, a Magus, it's much more difficult. First- you can cast spells. This means that my biggest focus would be to make Spellcasting a hassle or punish you for trying it. Unfortunately getting withing range for AOO comes with the risk you'll also attack me with your black blade.

Not to mention that you can still cast spells Through your weapon. Meaning I'd have to disarm you as well, unfortunately I can't do both together(disarming and threatening Spellcasting) meaning that I'd have to either be quick or lucky.

Also, please note, I'm not planning on killing any of you :P
The reason I'm telling you this is that because of this Arona will most likely try to appear as a close ally(and eventually will be) on order to gain an advantage if ever things where to turn to conflict.

The trial of ambition does after all involve someone dieing in order to for you to pass it. Whether that be an ally or simply someone you use as a tool.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

also, im actually trading away my psychic sensitivity for Extra Ki, now that i look at the Chakra section i feel like it wouldn't really fit the black mana color to be glowing like your a torch from every part of your body :P


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6
Thabit Eldouk wrote:

...

The site issues have kept me from getting my background written up, so I hope to have that done soon, but may be a day or two. Also, I am always super terrible about choosing gear when the armory gates are literally wide open (higher level character creation), so I appreciate suggestions on magic items which will complement my character and class....

Well i dont typically play a summoner, but my suggestion would be the stat boost items, Evolving armor, or perhaps a ring/rod. if you really wanted to, a staff would also help you out

Also, a tip about how I'm gonna play Arona: she is a strike fast and quick character. if an enemy is too far from her, she'll leap at them and pin them in place, making it hard for them to get away. also, she fully intends to use combat reflexes, and any opponent trying to get away from her will get swiftly stopped.

im just adjusting my Ki powers/ style strikes to better round her out.


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Oh! Plan for the future: I'm planning on using my Psychic sensitivity to access chakra, and gain those bonuses, Although I do expect. It to be able to use chakra for long(at least for now). My plan overall is to be a sort of Black/Blue character :}


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Just dotting in, nothing to see here


Female Human Monk(unchained, Black Asp) 9
Vitals:
HP:108/108 AC:18=(10+3dex+3wis+2class) CMB:+11 CMD:24(+2 disarm) BAB:+9/+4 Speed:60ft Ki-pool:8/9 Fort:+7 Refl:+9 Will:+6

Arona has been training intensely ever since she was able to first stand. She could know any of you simply by training with you, Although there is a good chance she doesn't care even the smallest amount about you, Although to be honest that might make the trial of Solarity a bit difficult for her.
she sees you all as mearly steps to achieving her goal, up until the final trial ends in a fight to the death (or hopefully the hour of Revelation, for I would not want to face you all in fear I would be targeted as the biggest threat :P)

She is after all a champion of ambition, and would do anything to achieve Power.


*crosses fingers*


Well... I think I'm about as good as I'll ever be... Heheh... Building a monk into an Egyptian campaign is quite the task D:


I'm done mechanically... Just trying to figure out how to incorporate martial arts I to my Backstory...


William here, this is my Monk Black Asp Devote to Bantu.

she focuses on snake style(for now, dabbling into Tiger style), and will work on dodging then putting two well places blows into her enemies, as well as poisoning them :P

her Ideals vary, although one thing stands true: Power Means Respect.

so, im assuming this will be before the Hour of revelations, otherwise we wouldn't be doing the trails :P

also, i would like to state: Blue god would represent law. as blue represents control and order, and the white god would represent good, white represents kindness and generosity.

meaning the alignments can be divided pretty easily- White: Good, Black: Evil, Red: Chaos, Blue: Law, Green: Neutral.

I know that would mean several combinations would simply revert to neutral :P and if you think about it they kinda do,

a little more on this rant:

the combinations of Black and white are always about compromise. lifelink, give and take.

Red and blue are about power with control. harvesting incredible massive energies and using the force on your enemies. in other words: controlled chaos.

and if you look at the other combinations you begin to see likeness to the other alighnments. i find it all very invigorating!!!

black and blue represent Control and death, typically lawful evil tactics, armies of undead or backdoor inrigue.

Red and green is unrelenting Chaos, powerful beasts that ruin society, utter devotion to the wild nature of Chaos.

Blue and white is the harsh lawbringers, arresting those who commit crimes, bettering society, and removing all impure.

green and white is pure generosity and life, good in the very purest of senses.

black and red is wanton murder and sacrifice, killing others either for pleasure or personal gain.

and the list goes on :P

however, i also noticed that each color alone doesn't represent it's alignment purely, more like the mild of it. its interesting how the addition of other colors not only accent the alignment, but amplify it.

after all, green, being neutral, is also about enhancement, making things big, or just being big. growth, so when mixed with other colors, it amplifies whatever that color represents.

I have fancied this for a while actually :P so i know what i'm talking about