Wayang

Arnold Perlstein's page

291 posts. Organized Play character for Saving Cap'n Crunch.


Full Name

Arnold Perlstein

Classes/Levels

The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Gender

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style

Size

Small

Strength 22
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 8

About Arnold Perlstein

Statistics:
Male Wayang Fighter (Eldritch Guardian) 7/Brawler 1
N Small Humanoid (Wayang)
Init +2; Senses Perception +10, Darkvision 60 ft.
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DEFENSE
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AC 23, touch 13, flat-footed 18 (+7 armor, +2 dex, +3 shield, +1 size)
hp 75
Fort +11, Ref +8, Will +5 (+2 vs. shadow, +2 vs. mind-affecting)
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OFFENSE
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Speed 20 ft.

Melee Masterwork Greatsword +16 (1d10+9/19-20), Timeworn Chainsaw +11/15 (1d12+9/18-20), +1 Lance +18 (1d6+8/x3 one-handed), Masterwork Warhammer +16 (1d6+6/x3), Unarmed Strike +15 (1d4+6)

Ranged Masterwork Composite Shortbow +12 (1d4+6), Sling +12 (1d3+6)
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STATISTICS
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Str 22, Dex 14, Con 14, Int 12, Wis 10, Cha 8
Base Atk +8; CMB +12; CMD 24
Traits Highlander, Indomitable Faith, A Sure Thing
Feats Mounted Combat, Ride-By Attack, Spirited Charge, Improved Unarmed Strike, Dragon Style, Power Attack, Furious Focus, Weapon Focus (lance), Spirit's Gift
Skills Acrobatics +13* (5), Ride +18* (8), Perception +10 (5), Stealth +18* (6), Climb +10* (1), Knowledge (engineering) +5 (1)
ACP 0

*ACP applies to these skills

Languages Common, Wayang, Goblin

Special Abilities:

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SPECIAL ABILITIES
Light and Dark, Dissolution's Child, Lurker, Shadow Resistance, Familiar, Shared Training, Steel Will +2, Armor Training 2, Weapon Training (Spears), Brawler's Cunning, Martial Flexibility (4/day), Martial Training, Unarmed Strike (1d4)
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Gear/Possessions:

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GEAR/POSSESSIONS
+1 mithral spiked jousting breastplate, +1 mithral spiked heavy shield, +2 belt of giant strength, +4 strength composite shortbow, masterwork greatsword, +1 lance, masterwork warhammer, timeworn chainsaw (10 charges), timeworn jetpack (98 charges), wand of CLW (empty), backpack, 5 acid, 5 alchemist's fire, 4 holy water, 2 antitoxin, 1 antiplague, climber's kit, exotic military saddle, potion of merge with familiar, 5 CLW potions, +2 cloak of resistance, nonhumanoid mithral chain
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Carrying Capacity
Light 0-87 lb. Medium 88-174.75 lb. Heavy 175-262.5 lb.
Current Load Carried lb.

Money 7678 GP 0 SP 0 CP (up to date)

Bot Me:
Arnold will attempt a mounted charge whenever possible, using Dragon Style to bypass obstacles on the way. By this vein, he will usually fight with his lance and shield, changing his assortment of weapons as is necessary. If this isn't feasible, he often reverts to the warhammer for increased defense.

[dice=+1 Lance]1d20+18[/dice]
[dice=Damage]1d6+8[/dice]

[dice=Masterwork Greatsword]1d20+16[/dice]
[dice=Damage]1d10+9[/dice]

[dice=Unarmed Strike]1d20+15[/dice]
[dice=Damage]1d4+6[/dice]

[dice=Masterwork Composite Shortbow]1d20+12[/dice]
[dice=Damage]1d4+6[/dice]

Sessions:
  • (Eyes of the Ten and The Paths We Choose chronicle boons)
  • Honor's Echo
  • The Confirmation
  • Crypt of the Everflame
  • The Sky Key Solution
  • We be Goblins Free! (GM)
  • From the Tome of Righteous Repose
  • Portent's Peril
  • Ward Asunder
  • The Unseen Inclusion
  • Down the Verdant Path
  • Scars of the Third Crusade
  • House of Harmonious Wisdom
  • Raid on the Cloudborne Keep
  • Clash in Kaimuko Wood
  • In Wrath's Shadow
  • Wonders in the Weave I
  • Wonders in the Weave II
  • The Hao Jin Cataclysm
  • Fires of Karamoss (GM)
  • Labyrinth of Hungry Ghosts