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P.H. Dungeon wrote:
Come on you have to laugh or at least snikcer at the 3E grapple scene. You've all been there.

That scene just made me think

"Guys, the book has something called an index. Look under G...Gr...Gra...It's not that hard."

Were they saying the players are too stupid or the books are too badly organized?


Blackdragon wrote:
And If I want to play D&D on-line, I'll ply the On-line D&D game or Warcraft...Or Lord of the Rings...or any of the thousand or so RPGs that are made for computers.

Or one of the free virtual tabletop programs, like OpenRPG, WebRPG, etc.


Temmogen wrote:

I'm really hoping they FINALLY run the Phil & Dixie comic where they'll do Sex in D&D. I dont think they ever got a chance to run that one.

=:-)

It was printed in the second What's New collection.

Rather disturbing, actually. :)


Gurubabaramalamaswami wrote:

Looking through Iggwilv's goodies, I see she's got 4 rings, 2 of which don't use an item slot. Why? Looking through her feats, I don't see an Extra Ring feat. She doesn't have a Hand of Glory, either.

Is this just more Iggwilv goodness, to add to the mystery that surrounds her?

You can create an item that doesn't use item slots by paying extra during creation.

Evard did the same thing when he appeared in Dungeon, except he was wearing ten magic rings at the same time.


What struck me (just got the issue yesterday) was Kord granting the Chastity Domain.
Kord. A deity infamous for his countless liasons with attractive female humans, elves and giants, and the resulting children.
I can understand encouraging healthy behavior, since he's the god of athletics, but he's about as sexually abstinent as the average Greek god.


Robert Brambley wrote:


I was under the impression you cannot tell what items are infected and how to remove such an afliction on an item....?

True Seeing is the only way to detect the Vanishing in an item.

Break Enchantment, Remove Disease and Remove Curse can remove the Vanishing from a person or object. Divinations would likely point to this, if the PCs didn't assume it was a curse anyway.
So once someone starts showing symptoms you cure them and then decontaminate the responsible item.


Re: the Meenlock Transformation.

I seem to recall it being mentioned somewhere in 1st or 2nd Edition that the "touching" for the transformation involved crude surgical mutilation of the victim and the moss unique to meenlock lairs being applied to the resulting wounds.


When the froghemoth was updated to 3.5 (Dungeon 128?) it was stated that the worshippers of Wastri recovered froghemoth eggs from the ship and have been distributing them in swamps throughout the Flanaess.
It's also been stated that the church of Celestian considers the ship a sacred site.
Perhaps a conflict between the churches, with the good-aligned Celestian-worshippers recruiting the party to stop the evil-aligned Wastri-worshippers from further defiling the ship.


Moebius wrote:

A few years ago there was a mini campaign in Dragon Magazine for mechs, similer to Gundam, Battletech, or Evangelion. I'm either trying to find the name of the campaign setting or find an actual copy of the issue. I just don't know the issue number or the name of that campaign.

Can you guys point me in the right direction?

Sorry if this has been asked before, I couldn't find a thread covering this already.

Part of your problem finding it is that it wasn't in Dragon, it was in Dungeon, specifically an issue of Polyhedron in the back of the issue.

Dungeon #95/Polyhedron #154. Mecha Crusade.


From Cursed Blow:
"The curse places a penalty... equal to the level of the spell slot expended... with a successful save reducing the curse's penalty to -1 per level of the spell slot."

So expending a 3rd-level spell would create a -3 penalty, or a -3 penalty if the save is successful.
That certainly can't be right.


The Tapestry of Midnight description says "The Tapestry allows the user to control up to shadows at a time."

What number should be here?


Magagumo wrote:
Hmm, am I missing the description of the Tome Dragon's precognition ability somewhere? I've been flipping back and forth and can't seem to determine what this ability does...

It might be the source of the dragon's insight bonus to AC. That jibes with Defensive Precognition in the Expanded Psionics Handbook.


khyron1144 wrote:
The monsters in Creature Catalog 5 look great. I would have bought this issue just for the norker alone. How did the norker fail to get included in both Wizrds' Fiend Folio (3rd edition era) and Necromancer's Tome of Horrors? It's one of a very small number of beasties from the Fiend Folio (1st edition era) that I can use without laughing.

They originally appeared for 3.0 in Living Greyhawk Journal #3, one of the members-only issues.

Full Name

Angela

Race

Human (maybe)

Gender

Male

Size

Medium

Age

Younger than I look

Alignment

Neutral Good

Location

In my den

Languages

English, Spanish, Latin, Japanese, Elven, Dwarf, Halfling

Strength 13
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 14
Charisma 11