AC: 10 + 2(dex) +2 (conjurer) = 14 (18 with mage armour)
Touch AC = 12; Flat Footed = 12
Init: +2 (dex) + 2 (trait) =4
BAB: 0
CMB: 0
Saves (Base + Ability+ feats): Fort (0+2=2) ; Ref (0+2+2 familar = 4); Will (2+2=4)
Weapons:
Dagger (+0, d4, crits on 19-20) Piercing
Longbow (+2, d8)Piercing (longbow is his human calss weapon)
Acid Dart (+2 ranged touch, d6 acid damage). Conjurer school special ability
Armour: Nil
Feats : Spell focus (Conjuration); Bonus human feat (Combat casting); bonus campaign feat - Varisian Tattoos (Conjuration cast at +1 caster level. Can cast acid splash 2/day as a supernatural ability)
Trait: Reactionary (+2 initiative), Mathematical Prdegy (+1 to both knowledge arcane and engineering).
Class ability Arcane Bond (Weasel Familar - Ezrett), School Power, Scribe Scroll, Cantrips
Acid Dart {SU}, as a standard action Armelio can summon an acid dart to strike any oponent within 30 feet. Deals d6 damage plus 1 per two caster levels. Ranged touch attack.
Ranked Skills: formula is (ranks + ability mod + proficiency)
Appraise (1+4+3 = 8);
Knowledge (local) (1+4+3=8);
Knowledge (Arcane) (1+4+3+1=9);(bonus 1 for trait)
Knowledge (Planes) (1+4+3=8):
Knowledge (Dungeoneering)(1+4+3=8)
Knowledge (engineering and architecture) (1+4 = 5); Trait bonus skill
Spellcraft (1+4+3=8);
Linguistics (1+4+3=8);
Wizard skills spent in Appraise, the 3 Knowledge skills, spellcraft, linguistics
Bonus skill for human spent in knowledge (Dungeoneering)
Spell Book 100pages total
Cantrips (16 pages) - All cantrips except illusion and necromantic spells
Background Born and raised in Sandpoint, Armelio was schooled in the town. His ready wit and intelligence meant he learnt at an accelerated pace and his teacher encouraged his ability by getting him in contact with a travelling Hedge wizard by name of Cantor Vorr. This man opened a whole new world for the young Armelio, one where adventure and action were real and available to one even as uncoordinated and non muscular as he. His studies from that point always focused on the more heroic and unusual aspects of the world.
On his 17th birthday, Cantor gifted the boy with a pet weasel, having captured the thing in the lands surrounding town. He then taught the lad the arcane ritual to form his bond with the animal. This was the greatest gift the hedge wizard could have presented the rather lonely young lad. In Ezrett, the name he gave the weazel, he had a companion who wouldn't mock his pubescent voice or awkward ways around the young women of the town. Here was a creature who wouldn't judge his obsessive ability to recall facts or his thirst for new knowledge.
With the swallow tail festival coming up, and his tenure at the school now finished, young Armelio was looking forward to seeing where life would lead him. Maybe he too could become a famous adventurer like the stories he read (only as long as there wasn't too much pain involved, he didn't like pain much).
Appearence Moderate in height and lanky in build, Armelio is the epitome of normal. Since his birthday he has been trying to grow a little goatee and moustache to look more manly, but the whispy hairs havn't really performed to his likeing (maybe there's a spell he could find to help). He is enthusiastic and effervescent when it comes to things that interest him, but the moment an attractive woman comes into range, he seems to stumble over hismself and his voice breaks in the most annoying of ways. His little black and white ferret is never far from the boy, alwasys poking its head out from his clothign and cloak, looking for morsals to eat. It's curious little eyes often pick up things the wizard doesn't see, and his parents have compained that the boy often smiles or laughs at odd moments becasue of the link the two share.