Hey guys:)
Okay, To be more Lore friendly with the setting, I'll rather be a Magehand^^ In the setting there was a war between a Magiocratic Empire named The Sorgalian Empire and the Gods themself which shattered the world appart.
There is a feat in this setting for human to share some bonds by inheritance with those Sorgalians so, it would by a nice concept to be a Magehand Sorgalian inheritent human;) Kind of badass anti-hero in some ways, who struggle between light and dark paths. Thank you again for your answers, I'll check those guides for Monks, Brawlers, and the like (maybe magus guide too, as a Magehand) Have you got some links for a few you may advise me?
Wow, a very quick answer^^ Thank a lot for it. I have one more question:
Both concepts are cool for me, the Divine or Arcane one, so...
Hi everybody, first of all:
Then,
1) I'm not a pro Pathfinder player so I'm not able to "judge" if this base class is overpowered/normal/undertuned.
2) I have no idea for feats that would help me to stay on top with my adventure compagnons. And i'm asking myself if there are feats compatible with the class which could enhance the dice potential (from d10 to d12 or else) 3) do you know if Little Red Goblin will follow this class with new morphologies, dedicated feats, new archetypes etc Thank you for reading, and maybe, answer;) Ps: from a newbie perspective, the Magehand seems to have more dmg potential than the Godhand; am I wrong? |