Hi everybody, first of all:
Sorry for my english, I'm a french fan so...
Then,
I just felt in love with the Godhand base class.
I bought the pdf and I was wandering a few things.
1) I'm not a pro Pathfinder player so I'm not able to "judge" if this base class is overpowered/normal/undertuned.
My GM allows me to play it in the Broken World Setting (I advise you to take a look at it^^), but I fear to be under other players who play: a magus, an inquisitor, a mage, and a kinetist; which all are official classes.
My GM have no precise idea on that question so, please, I need some help;)
2) I have no idea for feats that would help me to stay on top with my adventure compagnons. And i'm asking myself if there are feats compatible with the class which could enhance the dice potential (from d10 to d12 or else)
3) do you know if Little Red Goblin will follow this class with new morphologies, dedicated feats, new archetypes etc
Thank you for reading, and maybe, answer;)
Ps: from a newbie perspective, the Magehand seems to have more dmg potential than the Godhand; am I wrong?