
About Arklyte Dawncaller
STR: 10
DEX: 16
CON: 14
INT: 14
WIS: 12
CHA: 16
HP: 16
+1 BAB
Init +5
AC: 14
Flatfooted: 11
Touch: 13
CMB: 1
CMD: 14
Defenses:
+2 Fortitude
+4 Reflex
+4 Will
Skills:
Appraise (INT)
Bluff (CHA) 7
Craft (INT)
Fly (DEX)
Intimidate (CHA) 7
Knowledge: Arcana (INT) 7
Knowledge: Planes (INT) 7
Profession (WIS)
Spellcraft (INT) 7
Use Magic Device (CHA) 8
Languages: Common, Ignan, Elven, Dwarven
Traits:
Adopted (Half-Elf): Elven Reflexes: +2 init
Deft Dodger: +1 reflex
Class features:
Bloodline Arcana: change energy type to fire
Bloodline Power: Fire ray- RTA 30ft range 1d6+1/2 sorc levels 3+cha mod per day
Spells:
5 0 level known
detect magic
acid splash
flare
light
read magic
2 1st level known
true strike
magic missile
5 1st level spells per day
Feats:
Eschew Materials
Point Blank Shot
Equipment:
Bracers of Armor +1
247 gp
Masterwork light crossbow
Explorer's outfit
14 days rations
8 Cure Light Wounds potions
4 Feather Fall scrolls
4 Shield scrolls
Background:
Arklyte Dawncaller is the name his adoptive parents gave him. He was much different, even in the village of elves and humans he haled from. His arrival was unexpected, and his adoption was sometimes a communal effort rather than a singular presence. As such, Arklyte, or Ark as his childhood companions called him, felt a burden to his adopted parents, and while they taught him well in the ways of both the humans and the elves, he felt the need to find a place where he was not an oddity. His path chosen, he applied for an adventurer's license, bought himself a ready amount of gear, and headed off to parts unknown to develop a sense of self, and a sense of purpose.