Racoon

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5 posts (385 including aliases). No reviews. No lists. No wishlists. 1 alias.


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DarkLightHitomi wrote:

My characters are generally built as far as mentality goes and their history and such is in my head in a way that I can not express everything about a character but trying to change from that, even if it wouldn't retcon anything, would mess up the character in my head so to speak.

Every character of mine is built like a mask(or full cosplay suit) and I literally slip into the crafted mindset of the character if that mindset went and changed the mask becomes flawed, adding to it is easy but changing the fundamentals of the character is most difficult to do well.

I might take a look and if something fits but is not related to what is set already in my mind I might consider it.

edit I call dibs on playing the turtle master!

I tend to 'Charactarize' my creations in the same way. It's all very nebulous and hard to describe. Like you're cherry-picking personality traits that you don't have names for, all based on the career, species, and such that you were lead to choose by some random muse.

I can see how you might have difficulty transferring from one Career type to another, given that each Magical Career has so much 'flavour' to it. I do think the JadeClaw analogue to Thaumaturgy is Changes Magic, but given the way the system has changed I have no idea of what to expect from it.

I call Po, just because I like Pandas, and Po is the perfect Taoist. (I don't mean Wizard)
Black Tortoise style for the win.


UltraFennec wrote:
Oh dear! I seem to have been selected to participate in a demo session of Ironclaw for interested and new players

Congrats! I hope to get to check out the session one way or another.


Well, I just got here, having seen your announcement on the Sanguine forum, so I haven't been waiting too long. Have you checked Delroy's sheet yet? Let me know what I might need to expand upon.


I'm still present. I've got a character ready, though I tend to develop most personality and history through actual play. As for availability, I've been checking at least once a day for an answer to my recruitment post. I'm on the IronClaw forums if you ever need to reach me.


1)How much combat do you want to see?
• I don't hold a preference for an amount of combat, though I am considering the character I wish to employ and I begin to think:the less the better but that's all personal preference considering how much fun he could be in combat. Hard to quantify simply given the fact I want to see it happen at least once.

2)How much social RP and/or intrigue do you want to see?
• That's the bread and butter of Role Play to me.

3)How much "puzzle-solving" do you want to see?
• Sometimes you want some peanut butter on that bread.

4)How much "grit" do you want to see?
• Crunchy peanut-butter is fine as a treat.

5)How much "epic fantasy" do you want to see?
• I ran out of stupid food metaphors. I like a balance between grit and epic. One making the other look grander by comparison.

6)How much personal RP and interaction do you want to see?
• Like number 2, this is basic RolePlay, being in character and just interacting, working out our next move, making plans. 6 and 2 are tied for me.

Delroy
When Blondes are born within Raccoon families, it often follows that even as kits they have an oddness to them, one that seems to attract Thaumaturges in search of potential students. Delroy was born to a family of raccoons which lives within the Muire woods, making their living by acting as middlemen for the Blaireu. At a very young age he was taken, sponsored into an apprenticeship with the blessings of his Parents appropriately coerced and compensated, mostly because he was not Blonde (And thus obviously not odd, and dangerous without training and everything else they tell the poor mother), yet the dowsing rods found him anyway, having toddled off into the woods somewhere with a pair of wriggling lizard-tails flopping from his face, one per nostril, still twitching over a delighted smile. He had crawled out of the crib and straight towards the wizened Wizard who would have otherwise had to search for the boy. The lizard tails told him the rest. The boy had stopped to do this on purpose. He had a reason.

This was Adoulphous' reasons for taking the boy. "The boy" (As he says) "showed a strange acuity in seeking me out. I did not arrive by road, but found him in the woodlands surrounding the Raccoon's village, wandering my self-same path. Within his nostrils were two lizard tails, the hard to find kind that make the really pretty quill-body. I took them, and the boy picked up a stick and struck my mid-line impolitely. Here now I recount the sound he made: "Gersht." He saw I was a wizard and he 'killed' me with an imagined sound given voice but lacking power or focus, His mind has the power to summon its will upon the world. And he is not limited in thinking to what is and is not. The boy ponders what could be, and thus will be my finest apprentice."

Adolphus just liked what he saw in the kid and knew what to say to get what he wanted. Usually they'll stick the perspective Grand Masters with the worst apprentices that can be found but Adolphus talked of strange circumnstances and foreboding phenomena linking to a link between them. Short of an extravagant fee, a Master's only hope of GrandMastery is to apprentice one student for free. Their Parents may pay the remainder, or rely upon an 'internship' program for the Journeyman phase of schooling. Delroy's parents took this option and are delighted that their Son now holds a Civic office within the Cathedral at Triskelion, a State trained and sanctiond Witch-Finder, Under contract with the Holy See.

Delroy has yet to get in touch with his family though nothing is stopping him at the moment having been given a grace period to adjust to his duties. The young Raccoon is too busy soaking in the City life for the first time in what feels like years. The Abbot attending his non-secular study has commented that Delroy may need to be overseen, as he is 'worrysome in his impulsiveness' Meanwhile, Delroy had been taught to embrace the chaos around him for in its patterns can be found the secrets of Thaumaturgy.