Chung Po

Arius Merriand's page

9 posts. Organized Play character for DM_Lazer_Beam.


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Silver Crusade

Glunkgarble: A corrosive cleaning agent made from rendered ooze fat.

Frangswifter

Silver Crusade

I have heard great things from the Temple of Elemental Evil adventure and I noticed you don't have a gnome bard yet. I have always thought of the gnome bard as a classic staple of D&D. If there is room, sign me up. I can post 1/day and have facebook. I'm more than comfortable being the party face/skill monkey if needed.

Silver Crusade

Thanks for the advice ferrinwulf, BzAli, and everyone. I will be sure to apply some changes in the challenge for my group along these lines.

Silver Crusade

It is 15 pt buy and like Nidoran I love to be involved with the character creation process (maybe too much!). It does feel like they are 6 manning it (The druid has a Roc animal companion) but is it really ok to make the CR higher knowing it'll boost their XP gain?

Last night's naval combat was more of the same cakewalk but with a tragic (from my standpoint) twist. I ran the Upon the Famished Mane encounter but knowing those 6 marines were that much puppy chow I added a "Hellknight Signifier". In reality it was just a lv 7 Spellbreaker Inquisitor I set up without any actual Hellknight prestige class levels.

The PC's were on a job for Helise Solu (Senghor's rather corrupt leader) and had been ordered to sink the Famished Mane with all hands.
Helise doesn't want the Chelish navy to establish a permanent base in Senghor and thus disrupt the influx of Sargavan goods. Having to keep up appearances he signed the Chelaxian treaty then hired the PC's to take out the ambassador's ship. The PC's know nothing about this until after the battle.

Again, storywise I am able to spin intrigue without an issue but the combat went like this...

According to the setup, the PC's get a surprise round in addition to being able to sail up alongside the Mane with no shots being fire. So they get one action to board. The PC's see a hellknight on deck and begin to freak out. Witch cast's web, samourai barely makes it on deck by swinging over using the rigging, druid starts Call Lightning, summoner picks nose while cat gets on deck.

Round 1:

  • Samourai: Misses with magic harpoon due to webbing
  • Marines: 1/2 are stuck in web. other 1/2 close to 10 ft melee. One hits the samourai (only hit the baddies get in the entire fight!)
  • Summoner: casts haste; cat full-rounds 2 marines and kills both.
  • Witch: walks on deck and vomits spider swarm (Signifier and 2 marines take damage but are otherwise ok)
  • Druid: casts lightning at noncombatant captain (DECOY! it worked!)
  • Signifier: uses free hand to drop an alchemist fire on the webbing and burns away a splash radius area of webbing. She casts her one short duration buff, Divine Favor. The other buffs are already up as she has been in combat against the Vorsfang recently. Has resist 10 Fire from Fire domain.

Round 2:

  • Samourai: closes with and kills marine
  • Marines: retreat to inner circle surrounding signifier(one throws a alch fire for 1 fire vs. samourai since he can't see him)
  • Summoner: Cat moves into webbing and attacks trapped marine; summoner casts magic missile from her wand at Signifier
  • Witch: heals samourai to full hp with healing touch
  • Druid: casts lightning at noncombatant captain again
  • Signifier: Fire has burned away enough webbing that I ruled the web spell collapses (since it took out an entire side of the webbing it didn't have enough anchor points.) Signifier has Expedituous Retreat, Shield of Faith, Human bane and +14 Will save (rolled twice) vs. enchantments. Walks up to Samourai...and rolls a nat 1. The crit fail card caused her to be dazed for 1 round.

Round 3:

  • Samourai: Fails to hit Signifier's AC and forgets about hasted attack. (we all did)
  • Marines: Force feed cure light wounds pot to Signifier
  • Summoner: casts magic missile; cat closes and kills marine
  • Witch: hits captain with mace
  • Druid: casts lightning at noncombatant captain again
  • Signifier: Dazed

Round 4:

  • The samourai ijauitsu strikes for 31 hp (hitting the Signifier's 24 AC) and then finishes her with his hasted second strike for ~19 damage.(also hitting the AC 24)

I would normally just chalk it up to bad luck...but this KEEPS HAPPENING. The PC's have the devil's luck and my mooks get really bad rolls. The Signifier failed her perception to join the surprise round AND got a nat 2 on her Intiative. Maybe I'm just cursed?

Silver Crusade

I am having a very similar problem as Nidoran. I am DMing a live weekly group for S&SH but they have made combat rather trivial. I admit to being something of a cakewalk DM as I don't like seeing characters with dynamic backstories die but perhaps I've overdone it?

Group setup:
  • Human Samourai(Sword Saint) focuses on power attack and quite literally 1-hit kills.
  • Human Scarred Witch(Hedge Witch; human with alt. orc ancestry racial). Uses his +5 CON to stay alive and make his Sleep hex hard to resist. Has been purposfully NOT using it because he knows how much it annoys me.
  • Human Summoner(No Archetype) Focuses on buffing her cat eidolon with pounce and energy attacks. AC is 24 gets 3 attacks, 4 if she Hastes.
  • Sylph Druid(Sky Druid) Least optimized and the only one who has faced death so far. Has been outright killed by massive damage once and used her Hero points to save her.

Hero Points:
I am using hero points as a guard against insta-deaths and I like their use. The issue lies in their not coming anywhere near death, nor do they ever feel the need to use them so they just keep accumulating. I believe they are all sitting with maximum hero points atm.

Plot Twist Cards:
I am using plot twist cards to promote roleplaying in my somewhat roll-playing heavy group. They haven't worked as well as I like because it just seems to give them a "get-out-of-this-specific-situation-free" card and they only vaguely touch on WHY that card is being played. I may have to take them out entirely.

My first example is Bonewrack Isle. My PC's fought the blood bugs all at once, summoned dolphins and invaded the caves at high tide. Despite each grindylow squad having a grindlylow cleric and a TWF ranger to support the 4 or so other normal grindylow the PCs emerged victorious and nearly unscathed.

The trap failed to catch even one of them, the devilfish got one lucky crit before being reduced to less than half HP by echolocating dolphins and a blindly swinging samourai. They enter the throne room, web everyone, sleep and coup de grace the Whale, finish off the devilfish while sending summons to kill the ghasts. The queen couldn't even target the PC's due to the web and was forced to retreat through a secret passage she had in an attempt to fight again another day. They are taking time to replenish their air supply between combats and the samourai has the heart of the sea trait.

You're looking at the above and thinking Ok, they got lucky and had a really good plan. Nothing broken here.

Because the summoner has the Ghol-Gan archaeologist trait and an Indiana Jones kinda background I had the secret passage actually be a dangerously fluctuating, stationary Ghol Gan relic that can teleport short distances but with a risk of random magic (used wild magic table from magic of the Inner Sea) and risk of mis-teleportation.

Queen teleports onto Man's Promise (rolled randomly for it) and Plugg is now aware that he might have potential invaders. He also suspects (correctly) that the PC's might be behind this and drugs all of the friendlies on board with the remains of the oil of taggit. So It's just the PC's vs. plugg and about 12 others. This prevents the advantage of the PC's surprising Plugg in his own cabin.

They then proceed to board the Man's Promise (tilly and sandara are the only ones to get mistransported) and slay everyone on deck despite a magic missile wielding crewmember in the crow's nest, 6-8 mook pirates using flanking maneuvers, a catapult sized alchemist fire lobbed at the samourai, a lv 5 Rahadoumi Summoner with a TWF flying biped eidolon and Mr. plugg successfully disarming the samourai at least twice. Their healer (the Witch) got brought to neg HP once during this encounter and the samourai was maybe half hp.

They iron-manned all of this in one in-game day! this is the closest I have come so far to actually making a challenging encounter for them.

We are in book 2 and loving the roleplay that's developed in Senghor but the boarding combats I'm not even running now because there is no point in them facing 6 chelish marines that are supposedly CR 6 (they are LV 5 atm). They hardly ever hit (Samourai's AC is 18 the Cat is 24 when it has mage armor cast on it) and the 1d8+3 or 1d6+3 damage when they get lucky hardly dings their HP. Lowest HP of the group is the cat at 30 HP. Can't bypass the fighters becasue they'll provoke AoO's which one shot them. Can't just focus fire the healer because he has more HP than the fighter.

Are the naval boarding encounters supposed to be cakewalk? Should I actually have all of the Book 2 naval combats happen on the same day to wear them down and force them to spend resources? Do I just increase the CR of everything (and therefore give them more equivalent XP and rocket them to next level?). My experience in PFS have all been much more challenging and very likely to kill characters and I was expecting that from arguably the deadliest AP I've read about.

Silver Crusade

479. Because when we were pulled out of our own time/space/relative dimensionality and Loki made the Dragon Shaman pee his pants, we decided we were going to retrieve Thor's Hammer and deliver some epic mythological smackdown. [Actual campaign I was in...it was AWESOME]

Silver Crusade

Ok thank you for the support! Turns out not only was my old address incorrect (and impossible to change except by calling PNC's customer service) but my old phone number was in there too. I have just now successfully placed my order and will be shopping here again. Woot!

Silver Crusade

Huh... I think I found the cause of the address issue. It would appear my bank keeps my address in two different locations?? and only one of them is reflecting my new address. I will update the second one and try again tomorrow after they are done processing it.

Silver Crusade

The next campaign i plan to run will be with pathfinder rules and I's really like to use your products to help with the overall experience. however, approximately two weeks ago i attempted to purchase for the first time through Paizo.com and my debit card was declined. I checked, double-checked, and triple-checked my information but every single attempt I made was declined. After reading one of the similar forum posts in the messageboards I realized my bank address was still my old address and i believe paizo had my new address. So I changed them both to my new address (It will be listed in my address page now)and tried again, but to no avail. Realizing that I still had several "false" orders pending in my bank account I simply waited for the three days to drop the hold from my bank before finally trying again tonight (5/7/2013). Still declining my debit card. I have more than enough funds for the purchase, and I've tried every iteration of adding punctuation after my middle initial, or after the abbreviation of APT but I am at a loss. Unless you are able to fix this, I may not be able to deliver these goods to my players in time. :(
Please help!