Greetings! I'm an experienced player and DM who's wanting to try his hand at running a PbP game. I've selected Serpent's Skull, because I've ran this AP before with a RL group of mine.
What am I looking for?
Most Paizo APs ooze 'pulp', but Serpent's Skull oozes pulp more than any other AP. Characters should reflect this. Dashing gentlemen explorers, reckless archaeologists, cultists, conspiracy theorists, Chelish who have gone native, Mwangi natives and those who are in it for the gold and glory are all concepts that rock for this AP.
I'll select five to six players. Five means that we can play on when one is missing or something happens and if the applications are so good that I have troubles picking five, I'll go with six! ;)
What are the rules of the game?
-Level 1.
-20 point buy.
-Classes that AREN'T allowed: gunslingers, anything eastern and anything that simply doesn't 'fit in'. Examples of that: a frost witch, a hell knight or a Druman oracle of the Prophecies of the Kalistrade. I'll judge ACG classes like the Slayer on a case by case basis. I have no experience playing or DMing those classes.
-Core races and anything that 'makes sense'. A Wayang does not, an Undine is plausible.
-Any non-evil aligned. Morally dubious is fine by me. Necro'ing it up ain't ;)
-2 traits, one being a Serpent Skull trait from the player's guide.
-Maximum starting wealth as per your class.
-Max HP at level one, PFS average after (fighter = 1d10 = 6, cleric = 1d8 = 5, wizard = 1d6 = 4).
-All Paizo material is allowed. I do not encourage players to min-max, I do not mind players optimizing their characters and the reason I allow all material is because it lets a player make the character exactly the way they want him/her to be.
What do I expect from you?
A character with a solid background and a stat line that makes sense. Your character should be fun to play, fun to play with and fun to gamemaster for. Other than that, try to post regularly and when you can't, tell us or PM me. RL always goes first. Be nice, don't be rude and if there are rule disputes, I'm sure we can work it out.
What is Serpent's Skull?
Serpent's Skull is a pulp action adventure that alternates between being a sandbox and a railroaded adventure. The players will have to form a solid unit and eventually allign themselves with one or more factions. While the players start on an island, it is NOT a nautical campaign. Exploration lies at the heart of SK: Indiana Jones movies, Tintin comics and Wilbur Smith books must have formed a great deal of inspiration for the writers.
I repeat, it is NOT a nautical campaign and it mixes traveling & exploring, dungeon-crawling, doing research and using diplomacy.
How do I run the game?
-I use the monster's average initiative so that the game doesn't suffer from staggered posting.
-Maps will be posted whenever possible using Google Docs, but I might skip a map when the encounter doesn't need one.
-I'll use the suggested leveling rate of the AP itself: this means you won't get XP, but will hear me shouting "DING!" whenever you level up.
Here you can find the players guide.
You can post any and all questions here. If you're not sure whether I'll like or approve of a character setup, do ask. I'd hate for you to spend an hour or more writing something up only having to shoot it down! Not that I'm such a harsh DM. Right? Hehe ;)