Riftwarden

Aria Stron's page

20 posts. Organized Play character for Nekosluagh.


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Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Aria moves back against the wall, attempting to take a little bit of cover, and ready's her star knives for attacking...

Same at Taunk, trying to get cover. Not sure if the point grants that, but I'll at least try.

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Aria turns and sees more headed this way, then looks back at Stitches "I've got medical supplies to help you out if you need..."

She hears the next group heading towards the encampment,"Guess we will have to wait till after these slag-heads are dealt with.." and gets herself ready for another fight.

Round 12:
cast Summon Monster 1 - Fire Beetle

Round 13:
Move Beetle to engage Bandits. Move to try to find cover again before Bandits attack Stealth: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Aria smiles at Sledj as he thanks her for aid.. "It was my pleasure...she would never forgive me if I didn't help people..." She turned and looked over at Stitches, and nods, "and it looks like the local doctor is here to help as well...if you'll excuse me" and she quickly ran off in the direction of Stitches.

"Excuse me, doctor....excuse me...Can I talk to you?" The young woman has a lot of energy as she tries to get the ratman's attention.

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Aria gets up and walks closer to everyone... "Well, that was fun...f'ing bandits... She shakes her head... Though I must say, that was quite impressive...Hey could all of you that don't feel so good come over by the...umm..." She looks at Chitwick, obviously not sure what exactly he is, but then shrugs and smiles, "By this guy...I'll make everyone feel a bit better..."

She waits for everyone that wants it to come in, then softly says, "May the traveller's light bless you..." and the butterfly looking tattoo on her hand, now more obvious to everyone close by as she holds it up, starts to glow.

Channel Positive Energy: 2d6 ⇒ (5, 4) = 9

She looks around to anyone that came over, then says, "Does anyone else need some help?"

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Sorry about not posting as Aria. This weekend exploded in RL. I am reading through everything now, and will hopefully have a post this afternoon.

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

A figure in a tan cloak stands just slightly away from the cliff to the south east, the cloak obviously colored to try to blend in a bit with the landscape around in order to not draw attention while travelling.

Stealth: 1d20 + 9 ⇒ (18) + 9 = 27

Perc DC 52 (25 + 27 stealth):
The cloak blows open slightly in the pandoran wind, and underneath, you can see the figure is definitely female, her small lithe body covered in what just looks like a standard light blue tunic and a black pair of skag-leather pants. She has long blue hair, that is currently pulled back into a long pony tail. Running up her neck from under the shirt, you can see blue "tattoo" markings that run up in parallel patters to stop right at her eyes. In her hand, she is carrying a star knife, obviously trained in the use of the odd weapon as she holds it by the bar that moves across the center of it.

As the figure moves along below the cliff, for just a moment, there is a small flash of light that extends off her right hand, then a shimmering pattern encloses around her.

Perc DC52 (25 + 27 stealth):
The shimmering is actually coming from a tattoo that covers her right hand in the shape of what looks to be a butterfly. (Those that know religion recognize it as the symbol of Desna on her right hand)

She will hold and readying herself for if she needs to fight, but is mostly waiting to help people if they need healing from her or things like that, doing your standard good cleric thing.

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Aria hears the buggy come rolling through the desert and the screams and laughs of the bandits as they come towards the settlement... Sigh...and it had been such a nice day out. Guess I should be prepared for these s%%!-heads after all. She reached down and pulled her star knife off her belt, her rapier hanging down, ready to be unsheathed if needed.

As she waited for the bandits to coming running up, She then spoke softly, "Desna help me, there are people that need my aid..." Once the bandits move up closer, if any see her at the edge of the cliff and start to move towards her,the butterfly tattoo on her hand lights up for a moment as a shimmering aura surrounds her.

When bandits are less than 60 feet away, she will be Casting Shield of Faith - +2 AC for 3 minutes (18 rounds)

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Nope, she was still getting closer to Radiator Ridge, but just getting closer to hear what was going. If she couldn't have gotten close enough to hear before got to the checkpoint, that's fine. She would have stopped when she got there then turned back to look in the direction of Firestone, having expected bandits to be coming. Sorry to confuse the situation :)

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Aria kept her head down, pack pulled up tight against her in order to keep her cover as just a traveller as she pressed to move closer to the entrance to Radiator Ridge and near the big box that had unceremoniously crashed to the ground near the entrance to the town.

She stopped a short distance away, listening to the man that the little Claptrap skirted behind when an elf walked out of the box...she raised an eyebrow as she saw that the elf was heavily armed, a crossbow in his side, and he addressed people inside the box. This was definitely not a resource drop, and if it were a weapon drop, she was surprised to not see the logo of any of the companies on the side of the box to mark who it was that was selling to this little s+$+-hole town. Well, I guess with the bandits as close as they are, I couldn't blame them for stocking up, nor could I blame those that were selling to them.

As she heard the third voice mention the bandits, Aria turned towards the direction of Firestone watching for if any of the bandits were on their way to where the box had made such a commotion. She reaches down, feeling the rapier underneath her cloak, making sure it was ready to go, should she need it. She reaches down into her pocket, putting her fingers on the grip of her star knife, getting herself ready for a fight should bandits be on their way.

Perception: 1d20 + 12 ⇒ (14) + 12 = 26

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Oops...sorry, my post before Chitwick was for Aria...missed the time to change over to that profile...

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Yeah. I had missed that as well. For me, it is going to be the siren ability for Aria...I am thinking something like the early level of it is just a shield that is the butterfly like wings of Desna that her Siren tattoo's look up. I figure that as it grows in power, she can more and more look like basically an avatar of Desna, with eventually being able to basically use a kind of teleport to kind of go with Desna being the goddess of Travel and such...

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Perception: 1d20 + 8 ⇒ (5) + 8 = 13/15 for checking for traps.

Grand Lodge

Everything is labeled now and corrected to fit everything you asked for :)

Grand Lodge

I took the Create Potion Feat for her, so the cost of potions is actually cheaper for her as she makes her own, which is why she has 4 each of the cure and resto potions to go on the side of her cleric spells.

I will change the time line, that is easy enough to fix.

In regards to what class Persephone is, I would put her to probably be a fighter class. If you wanted NPCs to be gestalt classes as well, she would be a Fighter/Barbarian.

Siren ability - I was thinking something along the lines of a Phase Bubble. Essentially, she creates a bubble that repels attacks/attackers that come at her. (raises her AC though I'm not sure what level of +AC you would give that...) Also, prevents falling damage, as long as she activates it before hitting the ground. I was thinking the dramatic effect for it is that it has the Wings of Desna encircle her when she activates it.

regarding label of feats: Will do :)

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Aria stopped at the edge of Radiator Ridge, her eyes scanning the area around. It had been a while since she had been around here..not since the first time that ATLAS almost caught her. The first and only time that she was happy to see a skag nest...they did make a convenient distraction when trying to get away, even if Aria felt bad one of the scouts that became a snack for them...

but now was not the time to go down memory lane...she wasn't sure about this 'Five' that had sent out the message on the bounty board, but if he actually wanted to do what he said, Aria could get behind it.

But that didn't mean that Aria was just going to walk in without caution. Especially after she saw that the bandits had take Firestone again. So she had stopped out about 250 meters from where the truck was parked and the camp was set up, her cloak pulled tight around her, covering her as she watched the camp to see if anyone else moved in or out of it.

Grand Lodge

Wolf, did Aria get dropped/left out? I don't see her on the list at all, unless I am just being blind (which is in and of itself a possibility) :P

Just figured I would ask :)

Grand Lodge

I have finished the background for Aria, giving an explanation of why she is where she is, and how her role fits in. Let me know if there is anything else I need to do. Also, still curious if the language Eridia/Eridian is ok for her second innate language as a Siren, to go with Common.

Grand Lodge

Alright. I finished background and description and such. They are all in my character Profile. If there is anything else you need/need me to change please let me know

Grand Lodge

Yes, but the classes in ACG are already combo classes, and combining them with gestalt would make them three class combo's, which isn't really the intention. The fact that Wolf is not allowing ACG Classes as PC's makes perfect sense to me.

Grand Lodge

Thanks Wolf. This is the character for me, Nekosluagh.

I decided to go with cleric/rogue. The combination of +dex/+wis, I think will make for a good comination of that.

In regards to language, I'm not real sure, though maybe Eridian could be there other starting language, as while it hasn't been put that way in the games, I would imagine that the Eridian's influence probably had something to do with the generation of the Sirens, especially considering what the Eridium Crystal Shard did to Lilith in the second game.

I was thinking of making her a cleric of Desna, but I am going to be looking more into the gods.