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If I crit with a weapon made with the Holy Ice Weapon spell are the Holy Water and Cold Damage doubled as well?
What if the created weapon has a 3x or 4x crit multiplier?

Holy Ice Weapon Description:
You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be a simple weapon or your deity’s favored weapon. The weapon deals normal damage for a weapon of that type, plus 1 point of cold damage per caster level (maximum 10). In addition, any creature struck by the weapon is also hit by holy water, dealing 1d4 points of damage if the creature is susceptible to holy water. If the weapon leaves your hands for more than 1 round, it melts and the spell ends.
At caster level 6th, the weapon gains the returning weapon special ability when thrown, melting away after an attack and re-forming in your hand just before your next turn.


With Unchained Intimidate it is possible to inflict multiple rounds of different fear effects on a target.

For example, a demoralizer with 10 ranks in Unchained Intimidate who beats their target's Demoralize DC by 15, chose to impose frighten, and rolled a 3 on their d4, would inflict 3 rounds of Frightened followed by 1 round of Shaken.

What would happen if a Disheartening Display was then used on a target who was already suffering from those fear effects?

The text for Disheartening Display says:
"When you successfully use Dazzling Display against any shaken, frightened, or panicked opponents, their fear increases by one step. An already panicked creature demoralized by this feat cowers. Once affected by this feat, a creature cannot be affected by it again (by you or anyone else) for 24 hours."

I see 3 plausible interpretations:

A. Disheartening Display upgrades the current fear effect for 1 round:
1 Panicked, 2 Frightened, 1 Shaken

B. Disheartening Display upgrades all rounds of the current fear effect:
3 Panicked, 1 Shaken

C. Disheartening Display upgrades all fear effects currently queued on the target:
3 Panicked, 1 Frightened

If there is no official guidance, how would you run it as a DM?


Ryze Kuja wrote:
It's just Shaken from 1st Dazzling Display, and then reapply Shaken from 2nd, 3rd, 4th Dazzling Display. It's not meant to worsen its own shaken effect, its meant to worsen a party member's fear effect. Tbh, this feat is poop, that's why hardly anyone ever gets it. Dazzling Display is horrible enough already, and honestly the only reason people get it is because it's a feat tax for Shatter Defenses <--- which is actually useful.

On a Player Character these feats are definitely poop, but I'm planning on shooting arrows from horseback, so I'm giving my Bonded Mount animal companion the intimidation feats so they can do something useful without having to go into melee.

Also, there is at least 1 other player on our team who's taking Shatter Defenses, so having my companion pre-demoralize for him will save him some actions.

You can give Companions a very good intimidation bonus very early by combining:
-Evolved Companion (Skilled: Intimidate) [+8 Racial bonus to intimidate]
-Ferocious Beast [Replace the horse's usual -2 charisma modifier with 1/2 their master's class level for intimidate].
-Aberrant Archetype [Makes intimidate a class skill]

In any case, the text for the Disheartening Display feat says that it increases the fear effect of any shaken, frightened, or panicked opponent by 1 step. I've not seen anything to suggest that this does not apply to the shaken effect caused by a previous Dazzling Display (assuming you can beat the target's DC by enough with the initial Display to get more than 1 round of shaken) though I don't mind being proven wrong if you can direct me to a source that says otherwise.


Sorry, I didn't do a good job of phrasing my question, let me try posing it in formula terms.
If a Demoralizer with Disheartening Display makes 2 successful Dazzling Displays against the same target, which of these is the correct way to calculate the results?

1. (Shaken from 1st Dazzling Display[Turn 1] x Disheartening Display Upgrade[Turn 1]) + Shaken from 2nd Dazzling Display[Turn 2]

2. Shaken from 1st Dazzling Display[Turn 1] x Disheartening Display Upgrade[Turn 2]

3. (Shaken from 1st Dazzling Display[Turn 1] x Disheartening Display Upgrade[Turn 2]) + Shaken from 2nd Dazzling Display[Turn 2]

4. (Shaken from 1st Dazzling Display[Turn 1] + Shaken from 2nd Dazzling Display[Turn 2]) x Disheartening Display Upgrade[Turn 2]


When Dazzling Display is used on a target, it inflicts the Shaken condition for a number of rounds depending on how high the demoralizer rolls above the target's DC. Following the Demoralize rules, it makes sense that if Dazzling Display is used on the same target again, it would suffer additional rounds of Shaken, extending the duration of the effect.

But what happens on that 2nd Dazzling Display if the demoralizer has the Disheartening Display feat?

Are any additional rounds of shaken that would have normally been caused by the 2nd Dazzling Display ignored in favor of just upgrading the fear effects the target already had?

Or are the previous rounds of shaken upgraded to frightened, then the new rounds of Shaken added on after the upgraded old effects?

Or does the 2nd Dazzling Display increase the duration of Shaken from the 1st, then the Dishearten effect upgrade all those rounds to Frightened?

We've got 2 players that are planning to use Demoralize, so I'm trying to make a google sheet for our GM that will make calculating and tracking all these fear effects easier, but I need to know exactly how they work before I can make the sheet accurate.

Demoralize:
"If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition."

Dazzling Display:
"While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display."

Disheartening Display:
"When you successfully use Dazzling Display against any shaken, frightened, or panicked opponents, their fear increases by one step. An already panicked creature demoralized by this feat cowers. Once affected by this feat, a creature cannot be affected by it again (by you or anyone else) for 24 hours."


If an alchemist had the Warded Against Nature Drawback, would an Animal-type Alchemical Simulacrum he created not be able to come within 30' of him? What if someone else created an Animal-type Simulacrum? Would they have to make a check to force it to approach?

As far as I can tell, the relevant rules are:

1. A Simulacrum has the same creature type as the original.

2. A Simulacrum is under the "Absolute Command" of its creator.

3. Animals granted from the character's Class Abilities are not affected by Warded Against Nature.


Ratfolk have an ability called Swarming, which allows them to share a space with another ratfolk ally, when they do this and both attack the same enemy, they are considered to be flanking that enemy. The Scurrying Swarmer Feat allows them to use this ability with non-Ratfolk allies that are the same size as the ratfolk or one size category larger.

If Reduce Person is applied to the Ratfolk, changing his size from Small to Tiny, and he had a Tiny sized familiar, would the Ratfolk be able to use Scurrying Swarmer to flank an opponent with his Familiar?

The Flanking section says that Tiny sized creatures have 0 reach, and creatures with 0 reach cannot threaten or flank, but the Swarming ability says that if both creatures attack (not threaten) the same enemy from the same square then they are considered to be flanking.

Which rule takes precedence?