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well, we def goofed on the casting time of raise dead, though by time the two of them returned the fight was well in hand, and yes, we did have an amulet of the planes, actually, I think we may have had as many as three. As far as her corpse, the book didnt really specify on whether it would be stuck there or sentr back, so it was a dm's call. All in all though her return was pretty much a mute point, like I dais, she left in round one and when she returned, thinkgs we well in hand.


In response to both of you, I was the only one who knew what was going to happen and I was playing a rage mage which is probably the worst person to face adimarchus on paper since my caster level could not break his spell pen and I was using a non-alligned adamantine weapon. I simply used mirror image which is what I did for every fight since I was actually a rage sorcerer and had like 8 mirror images a day.

The person who was imploded was the person with the smoking eye, so she went back occipitus where her body returns to its normal condition, nidrama left the tower, plane shifted to gte her, raised her, then plainshifted back.


read no further if you dont want to know what happens.

I am playing this campaign in one game and running it in another and I just wanted to comment on how disappointing and easy the final batle with adimarchus was. First, the presence of Nidrama seriously altered the battle. She gave all the bonuses from prayer and aid at will, she could raise dead, and she could give the party death ward which makes adimarchus's tentacles completley useless and she can bless weapons making it easier to pass the dr.

Adimarchus also doesn't have true seeing which made spells like mirror image and displacement priceless and gave us a major advantage.

we entered this combat with an
18th level theif/cleric
18th level rage mage
18th level archmage/paladin
17th level fighter
18th level shapechanging something or other (not really sure)
nidrama

only the fighter died on a first turn implosion and she was raised back by nidrama, no one else during the fight was truly ever threatened and all in all, we made short work for him (or at least as short of work as can be for a guy with over 1000 hp.

disappointing for an el 27


One of my characters, a psion, is becoming rather powerful. His brainlock ability has been shutting my huminoid characters down since none can make any of the opposing roll for their will saves. They've just entered the kopru lair and Im afraid his ability will really ruin several encounters, such as zenith or triel, neither of whom have good wil saves. Ive no problem with powerful chacters, I just dont want multiple big encounters to be ruined because of one spell. Also is there anything I am missing here in regards to psionic powers, I am not terribly familiar with them.


Ive just started shackled city and my party has beeen struggling along. Against the Grell, two were in negative numbers and I needed Fario and Fellian to bail them out, then against the raggamuffyns all but one were slain and he only survived beause he made his 10% role a couple of hours after the battle. I'm playing as a character in this campaugn in another group and I know there are some real rough encounters coming up. All my players are very new to D & D and I am a new DM. I have a feeling this could be a long and very frustrating campaign... any suggestions.