Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
Arendyl wraps it up in a sack and puts it in her backpack. Lots of time to do research on the brass handle less sword later! "I hope there aren't any working versions of these around. If we see them, I think the best thing to do is run." She remarks, as she continues to follow the party.
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
"Hey guys, I found some gold. We should split it, that's fair." She splits the 40 gp among the party. Arendyl examines the arms. Possible to detatch the weapons?
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
Arendyl uses detect magic, then checks the deactivated metal and swords for traps. If its not trapped she'll pick up the gold. Take 10 total 16 on perception.
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
If you want a challenge, try to play red like roses on piano. That guy is so awesome cool. I'd try to learn it but I've got too many things on my plate atm. I didn't really watch much of RWBY, but Red like Roses pt 2, if Summer Rose needed to do what she had to, well, in war, sh*t happens, and I don't blame her for doing it. Roll20 works fine now.
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
Arendyl follows Kearra down. She examines the metal walls and floor for any mechanical triggers to nasty surprises. Take 10, 16 perception
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
Arendyl puts a light on a piece of wood then drops it down to see how far the trapdoor goes. She then recasts the light on herself and climbs down the trapdoor. "I'm going down. Any of you coming?"
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
"Sorry, sorry. If you spot anything uncanny I can try tinker with it. But be careful!" Arendyl exclaims. Take 10 total 16 perception search the trapdoor room for more traps
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
"Anyone can tell what caused the bloodstains?" She asks. HEAL: 1d20 ⇒ 18 She looks in the area for any kind of tracks other those made by the party. survival: 1d20 ⇒ 4
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
Arendyl gives Gimpy a glare that could turn blood to ice."You try that and I'll gut you."A cold iron dagger swiftly appears in her hand."I know how to use this, you know." Once the door gets open "It's pretty dark in here. Lets get some light going." Arendyl casts light on Kearra's armor to illuminate the place Arendyl looks at the place to see what the light has revealed. Take 10 perception, total 16
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
"Urmm...the factory is there. Maybe he might have left something that would indicate where he was headed to?" Arendyl helpfully suggests. "Or maybe the townsfolk saw where he went?"
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
Lol. Technically he can't do anything to you. Its the haunted curse of the oracle's class feature. Also can't be removed easily(or I stop being an oracle). Think of him as a more annoying version of Mushu, from the cartoon Mulan.
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
My bad, sorry. A cold gust of wind blows down Kearra's neck as she suggests exorcising Arendyl's Grandfather. "I'm not a bounty hunter, Ricard. I just figured in all the confusion of people running around to get the bounty, I would be able to get my opportunity to see the world!" Arendyl replies. Then she looks at Kearra. "Uh no thanks. He's sort of like a friendly family ghost, if a bit of a nag..." Then she winces as the wind plays with her hair once more. "Yes, I know, I know. I shouldn't be disrespectful of elders and all that..."
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
Gimpy is having some schedule issues atm. He's my GM in another game. Don't worry its just temporary, he's usually very quick to respond to stuff.
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
"I could help Mom and Dad expand their library! Maybe they won't be so upset I ran off in the middle of the night!" Arendyl exclaims. A gust of wind suddenly whiffs past her hair. She turns to speak to what appears to be empty air."Not you, gramps. I know you don't approve and all that, but can't you understand that I wanted to see the rest of the world for myself?" "Oh hi!"She greets Kesarra, Resath, Ricardo and Gimpy. "Sorry about that, I was talking to my deceased grandfather. I know he means well, but he's such an old stick in the mud sometimes." At this point of time, a mysterious gust of wind toys with Arendyl's hair."My name is Arendyl." She holds out her hand for each of them to shake in return. "I think it'd be a good idea to team up to look for Neox. Theres safety in numbers, you know the saying?"
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
1) Why have the Cascade and New Vadna formed an alliance? 2) Who is paying for Neox's capture? 3) Neox hasn't really done anything really bad. In fact some may feel he is a hero for closing down the factories on discovering unsafe conditions and publishing them. 4) Are there any travel curfews between the islands due to any of them being at war? 5)How about racial prejudice?
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Active conditions: None.
Im your resident casty and trapfinder/disabler(not too good at it, yet), and probably party face. At 3 I'll take phalanx formation, so I can hide behind the rest of you and stab. Would be nice to have a ranged class but we'll just have to roll with it. If posaible I'd like to portion the knowledge checks to everyone who has class skills for it (since seeker archtype takes away all knowledge checks as class skill for me). I get planes, religion and history as class skills, not the rest and I'd be happy to cover those. Kearra - I think we're all under 20 pt buy, so please adjust. Taco Unicorn wrote:
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