| Full Name |
Arendyl |
| Race |
Oracle 1 AC: 16 (13Tch, 13 Fl) | CMB: +2, CMD: 12 | F:+ 2, R: +3, W: +2; | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | |
| Classes/Levels |
| Spells: 1st 4/4| Active conditions: None. |
| Strength |
14 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
14 |
| Wisdom |
10 |
| Charisma |
16 |
About Arendyl
Half Elf (Lore Mystery - Seeker archetype)
N Humanoid
Init +6;
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Defense
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AC 16, touch 13, flat-footed 13
hp 11 (1d8+2)
Fort +2, Ref +3, Will +2 (+2 v enchantment)
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Offense
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Speed 30 ft.
Melee Longspear +2 (1d8+3)
Oracle Spells known (CL 1th; concentration +4)
. . 1st (4/day) — Cause Fear, Magic Weapon, CLW
. . 0 (at will)—Detect magic, Light, Create Water, Stabilize, Ghost sound, Mage hand
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Statistics
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Str 14, Dex 10, Con 14, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 12
Feats Improved Initiative
Skills Perception +6(+1 vs traps), Disable device +4 (+1 vs traps), Knowledge Religion +6, Diplomacy +7, Knowledge local +3, Knowledge History +6
Languages Common, Sylvan, Celestial, Elven
Traits Elven reflexes, Wisdom in flesh (Disable device)
Revelation:Sidestep secret
Curse: Haunted
Racial abilities
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. (Skill focus: Perception)
Gear Cold Iron Dagger, Mace, Longspear, Studded leather armor, Belt pouch, Backpack, 2 sacks, 2 Waterproof bags, Waterskin, Flint and Steel, Torch, Light crossbow, Rope, String, 20 crossbow bolts, 5 sheets of paper, Grappling bolt, Charcoal, Spell component pouch, 1 wooden holy symbol of Irori, 3 days trail rations, 1 sack of flour, a bell, string, fishhook, signal whistle, 5 pieces chalk, thieves tools, 2 pitons, 1 hammer