| Full Name |
Ardra |
| Race |
Elf |
| Classes/Levels |
Wizard (Illusionist) 13 |
| Gender |
Female |
| Size |
Medium |
| Age |
250 |
| Alignment |
Chaotic Good |
| Languages |
Common, Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan |
| Strength |
9 |
| Dexterity |
13 |
| Constitution |
12 |
| Intelligence |
25 |
| Wisdom |
15 |
| Charisma |
12 |
About Ardra
Senses:
Perception +10
Init +1
Low-light vision
Defense:
HP 68 (13d6+13)
AC 18 (+1 Dex, +5 armour, +2 deflection), touch 13, flat-footed 17; 20% concealment (from cloak of displacement)
Fort +5, Ref +5, Will +10
Immune detect thoughts, discern lies, and any attempt to magically discern alignment (from ring of mind shielding)
Offense:
Melee: +1 longsword +6/+1 (1d8/19-20)
BAB +6, CMB +5, CMD
Spells:
Specialist School: Illusion; Opposition Schools: Evocation, Necromancy
Concentration +22, Melee touch +5, Ranged touch +7
Prepared:
Level 7 (2+1): mass invisibility* (x2), reverse gravity
Level 6 (3+1): disintegrate (DC 23), mislead* (DC 25) (x2), true seeing
Level 5 (4+1): dream*, overland flight, telekinesis, telepathic bond, teleport
Level 4 (5+1): confusion (DC 21), greater invisibility*, phantasmal killer* (DC 23), rainbow pattern* (DC 23), scrying
Level 3 (6+1): dispel magic, displacement*, fly, haste, major image* (DC 22) (x2), tongues
Level 2 (6+1): bull's strength, invisibility* (x2), minor image*, see invisibility (x2), whispering wind
Level 1 (6+1): charm person (DC 18), comprehend languages, disguise self*, expeditious retreat, enlarge person, feather fall, silent image*
Level 0 (4): detect magic, ghost sound (DC 19), mage hand, message
Spellbook:
Level 7: mass invisibility*, reverse gravity
Level 6: disintegrate (DC 23), greater dispel magic, mislead* (DC 25), programmed image* (DC 25), true seeing
Level 5: dream*, overland flight, seeming*, shadow evocation* (DC 24), telekinesis, telepathic bond, teleport
Level 4: charm monster (DC 21), confusion (DC 21), dimension door, greater invisibility*, illusory wall* (DC 23), phantasmal killer* (DC 23), rainbow pattern* (DC 23), scrying (DC 21)
Level 3: arcane sight, dispel magic, displacement*, fly, haste, hold person (DC 20), major image* (DC 22), nondetection, tongues
Level 2: bull's strength, invisibility*, minor image* (DC 21), mirror image*, see invisibility, whispering wind
Level 1: charm person (DC 18), colour spray* (DC 20), comprehend languages, detect undead, disguise self*, endure elements, enlarge person, expeditious retreat, feather fall, mage armour, obscuring mist, shield, silent image* (DC 20)
Level 0: acid splash, arcane mark, daze, detect magic, detect poison, ghost sound* (DC 19), mage hand, mending, message, open/close, prestidigitation, read magic, resistance
* indicates illusion spell
Class Abilities:
Extended Illusions (Su): Illusion spells with a duration of "concentration" last an additional number of rounds equal to 1/2 class level (6 rounds currently).
Blinding Ray (Sp): Ray with range of 30 ft blinds target for 1 round (or dazzles creatures with more HD).
Invisibility Field (Sp): As swift action, can turn invisible (as greater invisibility) for a number of rounds equal to class level (not necessarily consecutive).
Arcane Bond: Ring. Cast 1 spell/day spontaneously.
Racial Abilities:
Low-light vision
+2 on saves versus enchantment spells and effects
Immune to sleep
+2 racial bonus to overcome spell resistance
+2 racial bonus to Spellcraft to identify magic items
+2 racial bonus on Perception
Proficient with longbows, longswords, rapiers, and shortbows
Skills:
(2 class + 5 Int + 1 favoured class)/level = 104 skill points + 2 skills at max ranks granted by headband of vast intelligence
Acrobatics +3 = 2 ranks + 1 Dex
Appraise +16 = 6 ranks + 7 Int + 3 class
Bluff +7 = 6 ranks + 1 Cha
Diplomacy +7 = 6 ranks + 1 Cha
Fly +17 = 13 ranks + 1 Dex + 3 class
Intimidate +7 = 6 ranks + 1 Cha
Knowledge (arcana) +23 = 13 ranks + 7 Int + 3 class
Knowledge (geography) +16 = 6 ranks + 7 Int + 3 class
Knowledge (history) +16 = 6 ranks + 7 Int + 3 class
--Knowledge (planes) +16 = 6 ranks + 7 Int + 3 class--overlapped by headband
Linguistics +16 = 6 ranks + 7 Int + 3 class
Perception +10 = 6 ranks + 2 Wis + 2 race
Sense Motive +5 = 3 ranks + 2 Wis
Spellcraft +23 = 13 ranks + 7 Int + 3 class (+2 race to identify magic items)
Use Magic Device +7 = 6 ranks + 1 Cha
From headband:
Knowledge (engineering) +23 = 13 ranks + 7 Int + 3 class
Knowledge (planes) +23 = 13 ranks + 7 Int + 3 class
Feats:
Scribe Scroll (wizard 1st), Spell Focus (Illusion) (1st level), Combat Casting (3rd level), Silent Spell (wizard 5th), Greater Spell Focus (Illusion) (5th level), Spell Penetration (7th level), Still Spell (9th level), Persistent Spell (wizard 10th), Heighten Spell (11th level), Preferred Spell (dimension door) (13th level)
Traits:
Focused Mind -- +2 to concentration checks
Deft Dodger -- +1 to Reflex saves
Gear:
Ring of mind shielding (8000 gp) -- bonded object
Dust of appearance (2 packets) (1800 x 2 = 3600 gp)
Dust of disappearance (3 packets) (3500 x 3 = 10 500 gp)
Dust of illusion (5 packets) (1200 x 5 = 6000 gp)
Ring of protection +2 (8000 gp)
Minor cloak of displacement (24 000 gp, 1 lb)
Pearl of power (3rd level) (9000 gp)
Bracers of armour +5 (25 000 gp, 1 lb)
Belt of mighty constitution +2 (4000 gp, 1 lb)
Headband of vast intelligence +4 (16 000 gp, 1 lb)
Figurine of wondrous power, silver raven (3800 gp, 1 lb)
Wand of shield (50 charges) (750 gp)
Wand of endure elements (50 charges) (750 gp)
Wand of grease (50 charges) (750 gp)
Wand of obscuring mist (50 charges) (750 gp)
Wand of mirror image (50 charges) (4500 gp)
Potion of cure light wounds (2 doses) (50 x 2 = 100 gp)
+1 longsword (2315 gp, 4 lb)
dagger (2 gp, 1 lb)
backpack (2 gp, 2 lb)
spell component pouch (5 gp, 2 lb)
spellbook (3 lb) -- 97 pages used, level 4 spells and lower
spellbook (15 gp, 3 lb) -- 79 pages used, level 5 spells and above
(12 150 gp spent on spells added to spellbook)
11 gp
Total weight: 20 lb
Carrying Capacity: Light--up to 30 lbs; Medium--31-60 lbs; Heavy--61-90 lbs
Background:
Personality:
Appearance: