Str 8, Dex 10, Con 10, Int 18, Wis 10, Cha 15
Base Atk +0; CMB -1; CMD 9
Feats Elven Weapon Proficiencies, Scribe Scroll, Skill Focus: Spellcraft, Turn Undead (7/day) (DC 12), Wizard Weapon Proficiencies
Traits Classically Schooled, Jaded
Skills Diplomacy +3, Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Religion) +8, Linguistics +8, Perception +3, Spellcraft +12
Languages Celestial, Common, Draconic, Elven, Gnome, Necril, Sylvan
SQ +3 to Stealth checks, Abjuration, Elven Magic, Empathic Link with Familiar (Su), Grave Touch (7/day) (Sp), Illusion, Necromancy, Share Spells with Familiar
Combat Gear Dagger, Quarterstaff; Other Gear Backpack (empty), Chalkboard, Eyeglasses, Ink (1 oz. vial, black), Inkpen, Marked Cards, Paper (sheet) (4), Spell component pouch, Spellbook, wizard's (see below), school uniform.
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SPECIAL ABILITIES
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Spoiler:
+3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Grave Touch (7/day) (Sp) Melee touch attack, shakes then frightens target.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Jaded You have a +2 trait bonus on saving throws against Fear.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Turn Undead (7/day) (DC 12) Your Channel Energy can make undead flee.
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SPELL BOOK
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Spoiler:
O level spells(Cantrips): Acid splash, Detect magic, Light, Touch of Fatigue
1 level spells: Ray of Enfeeblement, Mage Armor
Arcil Background:
Arcil had a very troubled youth and as such has a very interesting outlook on life and more importantly death. His father was a member of the whispering way and a full fledged necromancer. Once the local officials found out about his fathers involvement in the Whispering way Arcil’s family was expelled from Kyonin. His mother died mysteriously just prior to their being expelled and not much is known to Arcil about the events surrounding his mothers death. With nowhere else to call home Arcil and his fater went to live with members of the Whispering way. They stayed there for many years and Arcil learned under the tutelage of his father. Arcil spent much of his young life watching the members of the Whispering way partake in various missions that would prepare them for the ultimate life his to offer, that being unlife. It wasn’t until his father achieved his ultimate goal and became a litch that Arcil felt he was ready to fully follow in his fathers footsteps. With his connections in the Whispering way sponsoring his first semester Arcil has decided to enroll in the famous Academae in Korvosa. He has been told by the elders in the way to be careful what he shares about his past because others do not share the same understanding that Arcil has been granted since birth.