Full Name |
Archmaster Aodhan |
Race |
Human |
Classes/Levels |
Mage-elementalist |
Gender |
M |
Age |
Old |
Strength |
8 |
Dexterity |
9 |
Constitution |
11 |
Intelligence |
16 |
Wisdom |
18 |
Charisma |
14 |
About Archmaster Aodhan
Fainthearted. You always stay at the back of the group.
Movement 8
Weapon
Staff - 2h - 2 - d8 - 9 - Bludgeoning
Defense
HP 11
WP 18
Spells
Adaptive
Fireball
Pillar
Gust of Wind
Heat/Chill
Puff of Smoke
Ignite
Skills
5 Acrobatics (AGL)
WEAPON SKILLS
14 Awareness (INT)
4 Axes (STR)
5 Bows (AGL)
6 Bartering (CHA)
14 Beast Lore (INT)
4 Brawling (STR)
6 Bluffing (CHA)
5 Crossbows (AGL)
14 Bushcraft (INT)
4 Hammers (STR)
4 Crafting (STR)
5 Knives (AGL)
10 Evade (AGL)
5 Slings (AGL)
14 Healing (INT)
4 Spears (STR)
5 Hunting & Fishing (AGL) 10 Staves (AGL)
4 Swords (STR)
14 Languages (INT)
14 Myt hs & Legends (INT)
6 Performance (CHA)
SECONDARY SKILLS
12 Persuasion (CHA)
14 Elementalism (INT)
5 Riding (AGL)
7 Seamanship (INT)
5 Sleight of Hand (AGL)
10 Sneaking (AGL)
14 Spot Hidden (INT)
5 Swimming (AGL)
Other
ADAPTIVE
✦ Willpower Points: 3
When rolling for a skill, you can choose to
make the roll using another skill of your choice.
You must be able to justify how you use the
selected skill instead of the normal one. The GM has
the final word, but should be lenient.
MAGIC
✦ Willpower Points: Varies
As a wizard you can use magic. Read more about
magic on page 23 in the Quickstart PDF.
Inventory (limit 5)
Spellbook
Torch
Tiny items
Flint & Tinder
Memento
Worn diary full of your experiences and discoveries.
Money
Gold: 0
Silver: 7
Copper: 0