AC 17 (+3 Dex, +4 armor), touch 13, flat-footed 14
HP 16 (1d8+1d6+2)
Fort +1; Ref +3; Will +3
Defensive Abilities Air barrier (+4), Resists (acid, cold, and electricity 5)
• Spells with an * next to it come from the Advanced Class Guide (ACG)
Special Abilities:
Skill Rank Progression (w/bonuses as applicable) 1/1/1(+2)/1/1/1/2(+2)/1/2
Channel (Positive) Energy - This class ability can be performed 3+Cha mod per day
Native Outsider - 'Archie' is considered an outsider (native) for any effects that involve the class
Darkvision - 'Archie' can see in the dark at a range of 60'
Spell Affinity - 'Archie's' race allows her to cast alter self, once per day, using her class level as her caster level
Skilled - 'Archie' receives a racial bonus of +2 to Diplomacy and Perception, and these are added to her class skills
Celestial Resistance - Aasimars have resistance to acid, cold, and electricity 5
Arcane Reservoir - Creates a pool to be used for fueling various exploits:
• Maximum pool size equals 3 + the arcanist's level; it refreshes daily at a rate of 3+1/2 arcanist level
• A point from the reservoir can either:
○ Increase the caster level of the spell by 1, or
○ Increase the spell's DC by 1 (not both)
• (Elemental Master) - Allows the ability to cast an additional spell per level/day, but only if that spell has 'air' as part of its descriptor
Wind Revelations - Archie has the following additional abilities:
• Air Barrier - Currently provides a +4 armor bonus
Clockwork Revelations - Archie has the following additional abilities:
• Clockwork Familiar - Shaped as a miniature metallic (red) dragon. Has all the features of a wizard's (psuedodragon) familiar.
Cleansing Light - May reroll a nat 1 on any channel energy use that involves damaging undead
Exposed to Awfulness - Reroll any save that can prevent death or incapacitation
Demon Smiter - Once per day, may add +4 to attack a demon
Improved Initiative - Adds +4 to initiative rolls