Trinia Sabor

'Archie', Mk II's page

47 posts. Alias of Lord Manticore.


Classes/Levels

Stats:
HP 16/16 | AC 17 T 13 FF 14| F +1 R +3 W +5

About 'Archie', Mk II

Basics:
Female Angelkin Aasimar Oracle (Winds, Clockwork) 1, Arcanist (Elemental Master) 1
LG Medium Outsider (native, good)
Init +7; Senses Perception +8, Darkvision (60')

Defense:
AC 17 (+3 Dex, +4 armor), touch 13, flat-footed 14
HP 16 (1d8+1d6+2)
Fort +1; Ref +3; Will +3
Defensive Abilities Air barrier (+4), Resists (acid, cold, and electricity 5)

Offense:
Speed 30'
Melee scimitar +1 (1d6+1, 18+/2), dagger +1 (1d6+1)
Special Attacks none

Statistics:
Str 12, Dex 16, Con 13, Int 17, Wis 12, Cha 23
BAB +0; CMB +1; CMD 14
Feats Improved Initiative
Skills Craft (jewelry) 7, Craft (mechanics) 7, Diplomacy 13, Heal 5, Knowledge (arcana) 7, Knowledge (religion) 7, Perception 8, Sense Motive 4, Spellcraft 8
Languages Common, Celestial, Draconic, Abyssal
Traits Cleansing Light, Exposed to Awfulness, Demon Smiter
SQ Oracle mystery (winds, clockwork), wind revelations (air barrier), clockwork revelations(clockwork familiar), oracle curse (haunted), channel energy, deity (Iomedae), arcane reservoir (4 points), elemental master (air)
Combat Gear scimitar, dagger; Other Gear wooden holy symbol (Iomedae), healer's kit, leeching kit, pathfinder's kit (replace hemp rope for silk, add 6 pitons), weapon cords (for weapons), 2x caltrops

Magic Casting - Clerical:
Spells per Day all/6 ; DC 16+; Concentration +8; Melee Touch +2; Ranged Touch +4
Spell-Like Abilities: 1/day - alter self
  • 1st Level: bless, cure light wounds, shield of faith, alter winds, crafter's fortune
  • Orisons: detect magic, purify food & drink, light, stabilize, mage hand, ghost sound

Channel Energy: 1d6, 9/day

Magic Casting - Arcanist:
Spells per Day all/3; Spells Prepared 4/2(+1); DC 13+; Concentration +8; Melee Touch +2; Ranged Touch +4
  • 1st Level: stunning barrier*, magic missile
  • Cantrips (typically used): open/close, jolt, detect magic, breeze
  • Arcane Reservoir: 4

Arcanist Spellbook:
  • 1st Level: body capacitance*, stunning barrier*, shocking grasp, color spray, magic missile
  • Cantrips: All sorcerer/wizard spells available

• Spells with an * next to it come from the Advanced Class Guide (ACG)

Special Abilities:
Skill Rank Progression (w/bonuses as applicable) 1/1/1(+2)/1/1/1/2(+2)/1/2
Channel (Positive) Energy - This class ability can be performed 3+Cha mod per day
Native Outsider - 'Archie' is considered an outsider (native) for any effects that involve the class
Darkvision - 'Archie' can see in the dark at a range of 60'
Spell Affinity - 'Archie's' race allows her to cast alter self, once per day, using her class level as her caster level
Skilled - 'Archie' receives a racial bonus of +2 to Diplomacy and Perception, and these are added to her class skills
Celestial Resistance - Aasimars have resistance to acid, cold, and electricity 5
Arcane Reservoir - Creates a pool to be used for fueling various exploits:
• Maximum pool size equals 3 + the arcanist's level; it refreshes daily at a rate of 3+1/2 arcanist level
• A point from the reservoir can either:
○ Increase the caster level of the spell by 1, or
○ Increase the spell's DC by 1 (not both)
• (Elemental Master) - Allows the ability to cast an additional spell per level/day, but only if that spell has 'air' as part of its descriptor
Wind Revelations - Archie has the following additional abilities:
Air Barrier - Currently provides a +4 armor bonus
Clockwork Revelations - Archie has the following additional abilities:
Clockwork Familiar - Shaped as a miniature metallic (red) dragon. Has all the features of a wizard's (psuedodragon) familiar.
Cleansing Light - May reroll a nat 1 on any channel energy use that involves damaging undead
Exposed to Awfulness - Reroll any save that can prevent death or incapacitation
Demon Smiter - Once per day, may add +4 to attack a demon
Improved Initiative - Adds +4 to initiative rolls

Treasure/Items Found:
8gp, 8sp