![]()
![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
Archa takes only a bit of damage from the blast. She grits her teeth and begins the lengthy process of tending to the injured. Treat Wounds Gretta: 1d20 + 8 ⇒ (14) + 8 = 222d8 ⇒ (7, 2) = 9
30 minutes so far, more to come once I see other people's results. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa quickly pours healing magic into Dal. She tries to patch her up further, but is unable to apply the appropriate salves as the barbarian thrashes in the worm's maw. Heal (2 Actions): 1d8 + 8 ⇒ (2) + 8 = 10
![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Peeked in the spoiler to see what I rolled for my Recall Knowledge check, which was high enough for me to know that: "It is a vampiric mist!" Archa calls. "It will siphon your blood if it gets its tendrils around you. Physical attacks are not very effective, but it is weak to fire!" The nagaji raises her shield and tries to disrupt the creature with positive energy. Disrupt Undead: 1d6 + 4 ⇒ (1) + 4 = 5 5 positive damage, DC 18 basic Fortitude. It is enfeebled 1 if it critically fails the save. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() With Daleranna: "My mind was filled with basic knowledge on how to get along in my new body. I understood your language and the basics of my purpose. But everything else, I have had to learn along the way. Wrin has been instrumental in teaching me, but there is still much that I have yet to learn." *** Now: Archa coughs up a bit of blood as the haunt dissipates. "We should pursue the blood to be sure whatever fell spirit haunts this lighthouse is put to rest. But let us heal our wounds before continuing on." Will use Treat Wounds as necessary to get everybody back to full health. Let me know if you need me to roll them all out. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() With Dal: "I am a fully sentient being now. Nalinivati has given me this gift," Archa explains. "She is not the kind of goddess who would revoke such a blessing when my task is complete. I have my own thoughts, my own dreams, my own desires. I serve the First Mother out of love and loyalty, but that is my choice as well." *** Now: Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17
The pressure inside Archa's head makes her groan in pain. Blood drips from her eyes as she raises her holy symbol. "In the name of Nalinivati, be gone!" she commands, but the prayer does not seem to be very effective. Religion: 1d20 + 8 ⇒ (2) + 8 = 10 ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() "Hmm. It has been an interesting experience," Archa says. "Your kind is a diverse lot. Some humans I have met are kind and compassionate and care about preserving nature. But others seem to be selfish, cruel, and callous. I am still learning how to separate the good from the bad. "I cannot deny a fascination with this town, though, and the overall pleasant life the humans have made for themselves on the edge of the swamp. The people here are worth preserving, as much as the snakes and other creatures of the Fogfen. So I will continue to fight by your side, for the good of all, as is the Mother's will." ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa glances sidelong at Dal as she approaches. "I have not lived among humans for very long. Is this how they usually celebrate victories? It seems rather... uncouth, is the word, I think?" ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa is distinctly uncomfortable with all of the attention focused on her. Her tail lashes in agitation as people try to pick her up and she adamantly declines. Eventually, she finds a relatively quiet corner of the tavern to hide in until the hubbub dies down. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa regards Daleranna, saying a prayer over her to stop her from bleeding out. Cast stabilize. "Now there is no need to rush through treatment," the nagaji says. Patiently, she sets to work on the fallen barbarian. Medicine: 1d20 + 8 ⇒ (16) + 8 = 24
![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Arcana: 1d20 + 4 ⇒ (11) + 4 = 15 Archa flicks the blood and oil off of her urumi's blades, some of the caustic fluid still dripping from her body. She tries to discern the magic of the lingering light, but is unable to glean many insights. "We survived," she observes. "That was a dangerous foe. No doubt sent by whoever is dwelling within the ruins of Gauntlight." ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Archa cries out as she is hit full-force by the monster's toxic oil. Coughing and gagging, she drops her shield, then quickly pulls out some poultices and applies them to her wounds. Release (free), Battle Medicine Battle Medicine: 1d20 + 8 ⇒ (18) + 8 = 26
She retrieves her shield from the ground, then flicks her urumi towards the monstrosity. Interact, Strike Strike: 1d20 + 8 ⇒ (17) + 8 = 25
![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa's eyes widen as the monster suddenly appears in their midst! The nagaji slithers around it, interposing herself between the creature and Lennor and Nelus. She raises her shield and swings her urumi towards it. "Daleranna! Flank with me!" she calls. Strike: 1d20 + 7 ⇒ (12) + 7 = 19
Step, Raise Shield, Strike ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa moves closer to the skeletons, passing Gretta. She raises her urumi and calls forth her goddess's wrath once more, blasting the skeletal archer near the wall! Disrupt Undead: 1d6 + 4 ⇒ (4) + 4 = 8 8 positive damage (basic Fortitude save DC 18). If the creature critically fails the save, it is also enfeebled 1 for 1 round. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa calls out to Nalinivati, raising her shield and emblazoned urumi as she blasts the nearest zombie with positive energy. Disrupt Undead: 1d6 + 4 ⇒ (5) + 4 = 9 9 positive damage (basic Fortitude save DC 18). If the creature critically fails the save, it is also enfeebled 1 for 1 round. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa's serpentine eyes glitter, and her forked tongue flicks out of her mouth as a pleased expression crosses her face. "Of course. What sort of business did your compatriots have at that place, if I may ask?" ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() GM ShadowLord wrote:
"I do not take offense," Archa says. "Your assessment is accurate. Cobras are both quite beautiful and quite dangerous. Like all snakes, they are complex beings." *** At the Crook's Nook, the nagaji stands poised to cast a charm spell if her companions are unable to convince Yinyasmera to open up via traditional means. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Religion: 1d20 + 7 ⇒ (17) + 7 = 24 Archa examines the kobold bones. "Their spirits are tied to their physical remains. Destroying the bones will release them from their torment." ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Will: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Archa is unfazed by the screaming spirits. She boldly presents her holy symbol. "In Nalinivati's name, begone!" she declares. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() With the battle ended, Archa stows her urumi and moves to Lennor's side. "You are hurt. Allow me to tend your wounds." Treat Wounds: 1d20 + 7 ⇒ (9) + 7 = 16
![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa slowly blinks her eyes as she turns from Tangletop to Gretta. "It couldn't hurt, since we are planning on exploring the rest of this building anyway, yes? And if he betrays us, he is small enough to not be much of a threat against us." ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() "Perhaps we will learn more as we continue to explore," Archa suggests. The intricacies of human society are still a mystery to her. All this talk of thieves and clubs is going over her head. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Perception: 1d20 + 7 ⇒ (20) + 7 = 27 Archa efficiently searches the room. She discovers a hidden drawer and presents the alchemical elixirs inside. "Perhaps these will prove useful." Further searching uncovers a secret door concealing descending stairs. "The way forward? Nalinivati shows the way," she remarks. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Archa retrieves the treasures. "A good find. I will hold onto the wand, if you all do not mind, to provide extra healing when necessary." She spends a few minute trying to tend to her own wounds, to no avail. Treat Wounds: 1d20 + 7 ⇒ (3) + 7 = 10 ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() Fortitude: 1d20 + 6 ⇒ (9) + 6 = 15
Archa cries out in pain as blue light causes her skin to blister and burn. She clutches her holy symbol and unleashes warm healing magic to tend to the party's wounds. Heal, 3 Action: 1d8 ⇒ 5 ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() "In Nalinivati's name, be purged!" Archa declares, brandishing her holy symbol. She lances the skeleton that Lennor struck with divine energy, then raises her shield. Disrupt Undead (Positive Damage): 1d6 + 4 ⇒ (1) + 4 = 5 Cast disrupt undead (basic Fortitude DC 15) and Raise Shield. Disrupt Undead: You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() "I am not a doctor. But I have been granted some knowledge of human anatomy," Archa says. "Perhaps the better to understand all of my new...parts." She looks up from the corpse. "It was not poison that killed this man. Something seems to have torn him apart with its claws." ![]()
Female nagaji cleric 2 | HP 28/28 | AC 19 (21 w/shield)| Fort +7, Ref +5, Will +10 | Perc +8 | Healing Font 0/1 | Hero Point: 2/3
![]() "This place is a shrine to one of the Outer Gods, beings of chaos and anarchy," Archa says. "Nhimbaloth, goddess of despair, ghosts and swamps. She hunts those who would prey upon souls on the way to the afterlife, digesting predator and prey as one. Souls consumed by Nhimbaloth are gone for good: no afterlife, nothing but the agony of death and oblivion."
|