I'm trying to create a new item but can't find anywhere in the rules that say how to determine it's damage.
So take fireball for example, does 1d6 per cl (Max 10d6). If I were to say make a glove that flings fireballs, how would I calculate it's damage dice? (Ignoring any possible premade item that accomplishes this effect, this is for purposes of building homebrew items)
Is it based on the wielder's CL? Unlikely
Is it based on the Creator's CL? Possible
Is it based on the minimum caster level required to cast a spell of that level? Most likely but can't find anywhere that says so and find several examples that seem to contradict this.
Is it something else entirely?