Shadowcount Sial

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Drawn from

this:
http://paizo.com/threads/rzs2pnhs?Synthesist-and-circle-of-protection-again st-X
thread, I would like to ask a few things.

First of all how do you handle the above situation. We have lets say an evil Synthesist with his "suit" on and a creature with a Magic Circle against evil on it.

What happens when he tries to go in the circle without having SR to beat the caster? Does he stop at the edge and cannot attack him?Does the eidolon become suppressed while he is in?

And while we are on it. What are the best options to counter a Synthesist? Dismissal or Banishment?


Greetings all, I hope you are all doing well!

I wasn't sure if this topic was supposed to be here or the "Advice" section so forgive me if I'm wrong.

Talented Magician:
Prerequisites: Major magic rogue talent, minor magic rogue talent.
Benefit: You gain an additional daily use of each of your minor magic and major magic rogue talents.

Special: You can take this feat multiple times. Each time you do, you gain an additional daily use of each talent.

My question resolves around this feat and the advanced talents the Eldritch Raider gives you, specifically Minor Eldritch Magic and Major Eldritch Magic that basically follow the Minor/Major Magic talents.

Do you think the feat intentionally left out these talents as it would be too strong to include those two too? Do you think that allowing them to get 1 extra use too, would be ok? Would an extra feat be necessary?

Your opinions matter!

Thank you in advance!


Greetings all,

I have searched for an (official) answer on this, but unfortunately i couldn't, even though this has been asked a couple of times before.

Lesser Eidolon:
A master summoner’s class level is halved (minimum 1) for the purposes of determining his eidolon’s abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal.

Simple question: The halved level applies for the eidolon table only, or does it affect the required summoner level of some evolutions too?

Is this a "the GM decides how it works" matter?How do you use it?


Greetings all,

I have an 11lvl Sorcerer with a Smoke Mephit Familiar and i just took the Familiar Spell feat.

familiar spell feat:
You can transfer a prepared spell to your familiar, allowing the familiar to cast that spell at a later time. Variables that rely on caster level function according to your caster level, not your familiar's Hit Dice, though your familiar's Intelligence may influence how precisely it can follow your instructions on how to use these spells.

Your familiar must be able to speak to cast spells with a verbal component (the ability to speak with its master or creatures of its kind is insufficient). Your familiar must be carrying any material or focus components necessary, unless the materials cost less than 1 gp and the spell is prepared with Eschew Materials. Attack rolls use your familiar's ability scores. A familiar spell counts against the number of spells you may prepare for as long as your familiar retains the spell. Once your familiar casts a retained spell, you can prepare a new spell in that slot the next time you prepare spells.

A familiar spell uses up a spell slot 3 levels higher than the spell's actual level. Your familiar can store a number of spell levels (including this modifier) equal to your caster level, but no spell's adjusted level can exceed half your caster level.

(I have bolded some interesting parts)

So if I am reading this correctly, I can give up 2 5lvl slots and tranfer them to my familiar as -for example- 2 scorching rays(the metamagic increases the spell level by 3). The adjusted level of each spell is not above half my caster level (5/5) and the total spell levels do not exceed my caster level (10/11).

What confuses me in the description of the feat, is that nowhere does it clearly say whether or not you can give your familiar more than one spell. At the same time, it does not specifically forbid you to do it. (maybe i am creating the confusion and the feat description is fine, I don't know). Metamagic feats in general do not have a spell limit (unless otherwise noted), the only limit being the number of required spell slots availiable.

What I would like to know, is how you read it and how you use it or how you used in the past or would you use it in the future.