Arbital's page

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Hello,

I ask myself, if the weapon with " brilliant energy " going through the protection against the sneak attacks ?

Post Scriptum : sorry, but English is not my mother language ( neither my father language ), so I don't speak perfect English, and still do a lot of failures, so don't hesitate to correct my faillures.

Thanks for your answers.


Hello,

The mean french who I am comes back ! On a french forum, we spoke about the the economy of donjon. And I think that that system lacks of coherence.
I explain :
Firt, It's said that a basic NPC win the half of the result of skill " job "
And, It's wrotten to that we pay 1 Silver Peace a NPC.
With the second result a NPC win 3 Gold Peace the month. So, our Players who have 100 gold peace are reach at the beginning.
Second, the difference between a NPC who have a skill " job " 20 and a NPC who have a skill " job " 4. One win on average 7 Gold Peace the month, the second 15. A difference of 7 GP only ?
I think that for Pathfinder, a NPC must win his skill rank X his skill rank X 25.
So a NPC level 1 win 100 GP the month, a NPC level 20 win 10 000 GP the month. I find that's better.
But the prices must all change, if the money of the basic NPCs change.

What do you think ?

P.S : I had a lot of hardships in order to write that mail. Don't hesitate to correct me !


Hello,

For one french forum, I began to writte an help for Pathfinder RPG. My aim is to describe one army and give the basic statistics of the differents warriors, officers. So to describe my army, I began by the draftee men.
I divised the draftee in two categories :
the non-trained men.
the trained men.
For the trained men, I will probably use a non player class : the warrior.
For the non-trained men, I wanted to use the non player class : the commoner.
But when I read the description of the classe, I was disapointed. I find that class so weak. My aim is not that my players use that class, but to create interressant non player characters.
The basic peasant know so differents thinks :
How to cure animals, how to grow vegetables, how construct a house, the local danses, any historys.
I fand that class a little scornfull for basic characters.
So I prupose to erase that class and prupose only instead the expert.

In hope to be understood.

P.S : I'm a foreigner, so don't hesitate to correct, that's good for me. I have my English final oral wenesday :D.


Hello,

First, I wish said that my native language isn't English, that's the reason I make a lot of errors. So, my comprehension is a little limited.

I read the new version of metamorphosis and i am not agree with this version for some reasons.
First, I think that this version is very fight-oriented version and forget a little the using we can do to spy.
Morever, I think that this version lack of flexibility, we need a lot of differents version of metamorphosis to have a large choice of shapes. That's a handicap for sorcerers.

I suggest, that, we conserve the ancient versions of metamorphosis.
BUT the mage can't have a total of physical bonus superior than the half of the mage level.
Morever, the mage can't use each supernatural abilitys more than one by
spell casted. For the unlimited abilitys, the mage can use those for a duration of 1round/level. They must not be consecutive rounds.
For the extraordinay abilitys, if this abilitys is because the shape of the new corp, the mage can use those at will ( for instance, the constriction ) for the other abilitys, he can use this abilitys a number of 1 + modifier of the charistic used to cast spells ( minimum one ).
The mage must still have a part of the body of the new wished shape.
The druid can use all shapes of the animal of his environment( and the bloody versions ). If he spends time in a new environment ( at least one month ), he can learn the new shapes of the animals of this environment.

In hope to be understood, Arbital.