Xenocrat wrote:
I'll be adding to this as I find things. I encourage others to as well. NOTE: I don't actually think every balance concern should be fixed, but I want the designers aware of them.
1. Sleep (3rd) seems strictly better than Paralyze at the same level. Asleep is in many (but not all) ways a worse condition than paralyzed, and Paralyze only affects one humanoid target (vs. unrestricted 5' burst for Sleep).
2. Shapechange's limitation to forms of lower level polymorph spells you actually know. This is awful for spontaneous primal/arcane casters, and completely useless for the Aberrant bloodline sorcerer who receives it as a bonus spell but cannot actually learn any lower level polymorph spells to which it could apply - they're off list and not on his bonus list.
Telekinetic Projectile
There seems to be an error in the heightened portion of its stat block. It goes from 1d10 for the standard spell dmg to 1d8+casting stat mod for 3rd level heightened, and then 2d10+casting stat mod for 5th level heightened. I would imagine its supposed to read 1d10+casting stat mod for 3rd lvl.