| Full Name |
Aravir |
| Race |
Animal (Black Panther Cub) |
| Gender |
Male |
| Size |
M |
| Alignment |
N |
| Languages |
Can understand Haradrim and Elven (Sindarin) |
| Homepage URL |
Nemireth |
| Strength |
18 |
| Dexterity |
17 |
| Constitution |
15 |
| Intelligence |
8 |
| Wisdom |
13 |
| Charisma |
6 |
About *Aravir*
Panther Cub, Male CR 3
N Medium animal
Init +3; Senses low-light vision, scent; Perception +9
DEFENSE
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 41 (1d8+2+7+7+7+10)
Fort +9, Ref +10, Will +2
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee 2 claw +7 (1d6+4), bite +8 (1d8+4 plus grab)
Special Attacks pounce, rake (2 claws +7, 1d6+4)
STATISTICS
Str 18, Dex 17, Con 15, Int 8, Wis 13, Cha 6
Base Atk +4; CMB +8 (+12 grapple); CMD 21 (25 vs. trip)
Feats Improved Natural Attack (bite), Skill Focus (Perception), Weapon Focus (bite), Improved Natural Attack (claw)
Skills Acrobatics +7 (+15 balancing), Climb +16, Linguistics +1, Perception +9, Stealth +11 (+15 in heavy undergrowth and tall grass), Swim +16; Racial Modifiers +8 Acrobatics when balancing, +4 Stealth (+8 in heavy undergrowth and tall grass), +4 Swim
Languages Understands Haradrim & Elven (Sindarin) but does not speak
Special (per GM’s ruling in lieu of Share Spells):
You can enter his mind and See/Hear/Smell everything he does; much like a “Warg” This power will go up in time; but that is an ability you have for now.
Each time you do this you must remain either sitting or standing and the time lasts for a period of 1 Minute. During this time Nemireth cannot act unless she interrupts the link (you can end the link early if you are in danger).
You can do this for your Wisdom Modifier+3 minutes a day (2+3=5 mins a day), though the minutes do not have to be consecutive.
* Unlike normal Animal Companions (which require Handle Animal to use and perform tricks), the panther cub is more like a Familiar. He understands what you ask of him and if he could talk to you directly, he would answer. But all you have to do is tell him to do something, and he will do it.
Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
* Other bonuses to be unlocked over time.