Aratus75's page

Organized Play Member. 12 posts (30 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 1 alias.


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Scarab Sages 1/5

Interactives and intro scenarios might help. Regional scenarios would help to get more local interaction with the campaign as well.

Scarab Sages 1/5

logic_poet wrote:
Thanks for adding me.

Welcome Logic Poet.

Scarab Sages 1/5

Cpt_kirstov wrote:
Doug Miles wrote:
Cpt_kirstov wrote:
Doug Miles wrote:
I'm kind of disappointed with the guidebook because it offers such a scant overview of the city...
I think wit the page count, they did a fairly good job. About 25 square miles of city in 64 a page book? 72% of the size of Miami for the same population. Would you suggest a 64 page book detailing every church, business, and place of interest on a map of Miami? The map itself would have to be zoomed in so much that it would take 36 of those 64 pages...
...which is why I would have thought they'd devote more than 64 pages to a city that is the centerpiece of an entire organized play campaign.

If I understand the printing process correctly the next availible size is 98 pages (same as the APs). Which would raze the price point to around 26.99 I think they went the right way, they gave us a taste of the setting, allowing DMs to use it as a sandbox, while keeping it open so that modules such as U1: Gallery of Evil can detail out smaller sections of the city without having to verify that every shop matched the Guide, creating editing headaches.

That is my personal opinion, I'm not going to argue either way at this point. because its printed and delivered so why argue ;)

I liked the broad overview of the city, although a few more details on the districts would have been nice too. I do like that it is open enough that mod writers can create their own areas of interest.

Scarab Sages 1/5

Teresake wrote:

And don't worry about not being a rules master. Neither am I. I read up on all the rules associated with the scenario at hand, and tag them for quick reference. I also refreshed some of the more complex combat actions before starting PFS at our FLGS.

Remember, you can't prepare for every eventuality. A player will probably throw something obscure at you. In which case, it's okay to look it up. :)

I agree with this advice. Probably the best thing a DM can do in general is to learn "Chapter 8: Combat" in the PHB cold. Delegating obscure rules questions to the players on the fly to look up is also helpful. At most organized play tables, the majority of the players will play an honest game, and will prolly call shenanigans on misrepresentations of the rules from fellow players.

That, and knowing the special rules that apply to the NPCs and monsters you are running, should help a great deal. I love how easy the stat blocks are to read in PFS compared to some other organized campaigns. >:)

Scarab Sages 1/5

Having some familiarity with the Absalom guide is helpful for background information and giving the PCs a sense of being immersed in the Patchwork City.

Knowing the gods and cultures from the Campaign Setting Book is also very helpful.

My two pennies...

Scarab Sages 1/5

Hope you get well soon.

Peace,
Aratus

Scarab Sages 1/5

Wicked Panda wrote:
Barovan wrote:

We are still looking for players. We currently have two PCs, a game and a location for hosting in Luarel MD.

IF you have any interest let us know. Please feel free to ask any questions you may have.

I am in NoVa, and just getting started. I am planning on hitting Marscon, but looking for more games in the area.

Weekends are play time for me and I could travel to Md for games, but I have to schedule a few weeks in advance.

I see we have scoured this venue clean for players... >:)

I posted to see if there were any other groups in the area where we could have larger gamedays.

Peace,
Aratus

Scarab Sages 1/5

NotMousse wrote:
Deussu wrote:
In fantasy-settings, of course. ;)
High fantasy indeed.

lol to high fantasy

We actually have one Taldorian, which is kinda cool. They remind me of Renaissance Italy or something

Scarab Sages 1/5

Cheliax is king in the DC Metro area from what I can see. Must be all the repressed angst from other living campaigns.

I picked Osirion for the PC that I rarely play. He worships Desna though, the Dream Goddess of the North! *plays Sitar music, accented with cymbals, followed by soft horns, and enters a dream sequence*

Peace,
Aratus

Scarab Sages 1/5

Any Pathfinder groups in the Mid-Atlantic Region? We have a burgeoning group in the Northern VA/MD area around Washington DC. Are there any other DMs in the area that are interested in a possible regional Gameday in the future?

Peace,
Aratus

Scarab Sages

I would consider a 50% or 66% chance for every iterative (not the first, that one goes off ) attack to be taken, with no other modifiers. A simple 1d6 roll before each iterative attack can resolve this. That way, there is a potential detriment for moving more than 5', but it gives a chance for character with two attacks to possibly get their iterative attack. This would make the concept of charging more appealing in most encounters. (I hate those Fighter/Dragon stand offs too).

You can explain it by the attacker not quite being sure of “timing” as he or she concentrates on approaching. The attacker just strikes as he or she sees opportunity... This random opportunity concept is used in some wargames.

Peace,
Aratus

Scarab Sages

Suezo,

I agree with the concept of recovery in the "save or suck" spells. However, the saves should be a lot harder to make in the recovery phase to keep the spells relevant. Essentially, it would keep the disabled martial characters "potentially dangerous" throughout the encounter, even after their initial spell failures.

On a topic slightly related, Druid animal companions, in combination with summoning and disabling spells, make mid to high level Druids about twice as effective as martial characters in most encounters. Druids need big time nerf. >:)

Peace,
Aratus