Alain

Arannel's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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CAMPINCARL:
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Thanks for both of the build suggestions! And all of the other
previous advice, as well!

BAHA-WHO:
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I definitely looked at the Divine Hunter Archetype after reading all the good
things about, but after checking it out myself, I am just not impressed by it.

The Precise Shot feat with no pre-reqs for the Heavy Armor Proficiency trade
off and the Distant Mercy are the only good things in the template.

The other special abilities attempt (feebly) to turn the rest of the party into
temporary archers. And without Dexterity, they won't be very good to begin
with. And only if they are within 10ft. of the Divine Hunter.

I would rather be immune to Fear, immune to Charms, have a full-party Smite
Evil ability (if they are within 10ft), and obtain the Damage Reduction.

I have a mostly Strength based melee party, with the only exception being the
TWF Dexterity-based Rogue that could really benefit from the abilities of the
Divine Hunter.

Just my own personal opinion, however. I am looking into Oath of Vengeance
now.

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NYAA:
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Stats were 4d6, take the highest 3, as rolled and before racial modifiers are as follows:
10, 13, 17, 06, 10, 16

Also, I should have mentioned before that there is no party wizard or arcane spellcaster. Party is as
follows: Fighter (two-handed melee), Monk (unsure of tactics), Rogue (TWF), Cleric, Paladin (archer).

I will definitely take your advice into consideration for dropping the Channel Force feats.

As for Improved Precise Shot, I really do like this feat, but unfortunately, my gaming group doesn't really
follow the rules for cover and concealment (which really bothers me and I wish they would!), so that's
kind of a wasted feat for any of our campaigns.

CAMPINCARL:
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I really do like how you hot linked all the feats so I can access them easily. Thank you for that!

There are a lot of great feats listed here, but, as you can see from my selections above, there are just not
enough feats to allow for all this!

I will definitely consider your advice on Deadly Aim before Rapid Shot for added damage.

I am unsure about what is in the "Reign of Winter" Adventure Path, so I am unsure about hoards upon
hoards of anything, to be honest.

If I drop the Channel Force progression, what should I pick up and at what levels would you recommend? I
have always liked Clustered Shots on archery builds. And I have always thought of Weapon Focus as a
mandatory feat for any weapon build, but sadly, there was just no room in my previous build for it.

Thanks!

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Long time reader, First time posting, so be gentle:

My group is starting the "Reign of Winter" Adventure Path very soon,
and I am turning to the Community for character creation advice.

Specifically, feat choices.

I am playing a standard Aasimar Paladin (archer) of Sarenrae.
20 levels of Paladin, no dipping.

It looks like my character will be the party face and the AP Player's Guide strongly suggests learning additional languages.
To aid in this, I have taken the Aasimar alternate trait "Truespeaker." The other alternate racial trait I am taking is "Scion
of Humanity" for backstory purposes.

Also, for background story flair, I have taken two traits from the APPG, "Northern Ancestry" and "Restless Wayfarer" (the
second also granting an additional language).

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Ability Scores:
Str 10 ±0
Dex 17 +3
Con 13 +1
Int 10 ±0
Wis 08 -1
Cha 18 +4
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Possible Feat Progression:
1st-level: Point-Blank Shot, Precise Shot (tradeoff for Heavy Armor Proficieny, GM approved)
3rd-level: Rapid Shot
5th-level: Deadly Aim
7th-level: Manyshot
9th-level: Angelic Blood
11th-level: Angel Wings
13th-level: Channel Force
15th-level: Improved Channel Force
18th-level: Greater Channel Force
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I would really like to keep the Angelic Blood and Angelic Wings feats and the Channel Force Feat Tree sounds pretty
awesome in theory.

What would make this build better? I also thought about adding Weapon Finesse, Dervish Dance to get a melee build
in there, but there is just not enough room for everything. Obviously, the wings or the Channel Force options would have to go.

That's why I need all of your help!

Thanks in advance!

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