| Arannel |
CAMPINCARL:
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Thanks for both of the build suggestions! And all of the other
previous advice, as well!
BAHA-WHO:
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I definitely looked at the Divine Hunter Archetype after reading all the good
things about, but after checking it out myself, I am just not impressed by it.
The Precise Shot feat with no pre-reqs for the Heavy Armor Proficiency trade
off and the Distant Mercy are the only good things in the template.
The other special abilities attempt (feebly) to turn the rest of the party into
temporary archers. And without Dexterity, they won't be very good to begin
with. And only if they are within 10ft. of the Divine Hunter.
I would rather be immune to Fear, immune to Charms, have a full-party Smite
Evil ability (if they are within 10ft), and obtain the Damage Reduction.
I have a mostly Strength based melee party, with the only exception being the
TWF Dexterity-based Rogue that could really benefit from the abilities of the
Divine Hunter.
Just my own personal opinion, however. I am looking into Oath of Vengeance
now.
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