M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’
I am at the summer cabin until tomorro evening. Can someone move me on the map 35 feet toward the enemies at the bottom to right side of the fountains? Thank you. I cannot move my token on the map, cause I am using an mobile phone and it does not let me to select my potrait.
M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’
Aranis starts to cast. ◆Aranis's Magic Missile, target: Kettle: 1d4 + 1 ⇒ (1) + 1 = 2
M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’
Drawing upon the residual energies of his past time-traveling experience, Aranis Windrider taps into the unique ability he gained, allowing him to manipulate time itself. With a focused gaze and a whispered incantation, he harnesses this newfound power, causing the fabric of time to ripple and warp around him. In an instant, he effortlessly traverses the temporal plane, swiftly striding to a position near his fellow party members. Bend time (free action)
Aranis's casts Scatter Scree, (two red X on the map), DC 18 Reflex: 1d4 + 4 ⇒ (1) + 4 = 5
M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’
As Aranis made his way through the lively celebration, his keen eyes caught sight of Casira bint Meji, a fellow historian who shared his passion for unraveling the secrets of the past. With a graceful stride, he approached her, a smile playing upon his lips. Aranis's Society (T): 1d20 + 8 ⇒ (13) + 8 = 21
M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’
As the wooden doors of the Sedeq Lodge swung open. It was Aranis Windrider, the ancient elf wizard, fashionably late to the opening festivities. Dressed in robes of deep indigo, adorned with intricate silver patterns that shimmered in the warm light, Aranis exuded an air of dignified elegance. His long silver hair cascaded down his back, a waterfall of ethereal strands, and his regal posture spoke of the wisdom and power he carried within. As Aranis stepped into the room, his steps were measured, yet purposeful. Every movement seemed choreographed, as if he were dancing to a silent melody only, he could hear. When he reached the center of the celebration, he paused, his gaze sweeping over the faces before him. "My friends," his voice resonated, carrying a soothing, melodic quality, "I apologize for my tardiness. The threads of time wove a peculiar pattern today, leading me on a detour. But fear not, for I have arrived, and I bring with me the wisdom of ages and the magic of the arcane." As he spoke, Aranis raised his staff, the Chronomancer's Scepter, into the air. A soft glow enveloped the room, casting a warm, gentle light that bathed the gathering in its comforting embrace. "I stand before you as a humble servant of knowledge, a seeker of truth," Aranis continued, his voice carrying a note of reverence. "In this grand Sedeq Lodge, we shall unravel mysteries, forge new paths, and preserve the wisdom of the past. Together, we shall embark on incredible journeys, traversing realms known and unknown." |
