Aranis Windrunner's page

15 posts. Organized Play character for Ilendur.


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Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

"Lets finish this", Aranis yells. Aranis starts to cast "Electric arc".

Aranis Electric arc, targets Firey and Steamy: 1d4 + 4 ⇒ (4) + 4 = 8.

If either of Firey or Steamy is alive, Aranis will cast "Hand of the Apprentice", Aranis throws his staff, targets Firey and Steamy (if alive): 1d20 + 8 ⇒ (8) + 8 = 16Bludgeoning damage: 1d8 + 4 ⇒ (8) + 4 = 12 .

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

I am at the summer cabin until tomorro evening. Can someone move me on the map 35 feet toward the enemies at the bottom to right side of the fountains? Thank you. I cannot move my token on the map, cause I am using an mobile phone and it does not let me to select my potrait.

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis will cast Electric Arc on Flamey and Hottey. Aranis casts Electric arc : 1d4 + 4 ⇒ (2) + 4 = 6

And then he will stride

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis Windrider, his perceptive eyes catching the distress on the young elf's face, recognizes the need for a swift distraction.

Aranis's Society (T): 1d20 + 8 ⇒ (17) + 8 = 25 Dubious Knowledge

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis starts to cast and targets Kettle:
Aranis’ Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Aranis’ Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Aranis’ Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis starts to cast.

Aranis's Magic Missile, target: Kettle: 1d4 + 1 ⇒ (1) + 1 = 2
Aranis's Magic Missile, target: Kettle: 1d4 + 1 ⇒ (4) + 1 = 5
Aranis's Magic Missile, target: Kettle: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis strides to new proper position and starts to cast a spell.
◆Stride
◆◆Electric Arc (targets: Roast and Kettle)

Aranis's Electric Arc (DC 18 Reflex): 1d4 + 4 ⇒ (4) + 4 = 8 electric damage

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Drawing upon the residual energies of his past time-traveling experience, Aranis Windrider taps into the unique ability he gained, allowing him to manipulate time itself. With a focused gaze and a whispered incantation, he harnesses this newfound power, causing the fabric of time to ripple and warp around him. In an instant, he effortlessly traverses the temporal plane, swiftly striding to a position near his fellow party members.

Bend time (free action)
◆◆ Scatter Scree (was cast in a location where there is a blue marker)
◆ Stride

Aranis's casts Scatter Scree, (two red X on the map), DC 18 Reflex: 1d4 + 4 ⇒ (1) + 4 = 5

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis tries to help Qen with repairing things which are broken:

Aranis's Crafting (U): 1d20 + 4 ⇒ (3) + 4 = 7

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis mutters to itself quietly "I can do this" and tries to disable the fountain.

Aranis's Thievery (T): 1d20 + 7 ⇒ (19) + 7 = 26

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis sees Quedennillia trying to turn off the hose, the water is diminishing. But this is not enough.

◆ Stride

◆◆ Disable

Aranis's Thievery (T): 1d20 + 7 ⇒ (20) + 7 = 27

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

As Aranis made his way through the lively celebration, his keen eyes caught sight of Casira bint Meji, a fellow historian who shared his passion for unraveling the secrets of the past. With a graceful stride, he approached her, a smile playing upon his lips.

Aranis's Society (T): 1d20 + 8 ⇒ (13) + 8 = 21

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

How to make a secret roll on Paizo's forums?

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis's door prize: 1d20 ⇒ 18

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

As the wooden doors of the Sedeq Lodge swung open. It was Aranis Windrider, the ancient elf wizard, fashionably late to the opening festivities.

Dressed in robes of deep indigo, adorned with intricate silver patterns that shimmered in the warm light, Aranis exuded an air of dignified elegance. His long silver hair cascaded down his back, a waterfall of ethereal strands, and his regal posture spoke of the wisdom and power he carried within.

As Aranis stepped into the room, his steps were measured, yet purposeful. Every movement seemed choreographed, as if he were dancing to a silent melody only, he could hear.

When he reached the center of the celebration, he paused, his gaze sweeping over the faces before him.

"My friends," his voice resonated, carrying a soothing, melodic quality, "I apologize for my tardiness. The threads of time wove a peculiar pattern today, leading me on a detour. But fear not, for I have arrived, and I bring with me the wisdom of ages and the magic of the arcane."

As he spoke, Aranis raised his staff, the Chronomancer's Scepter, into the air. A soft glow enveloped the room, casting a warm, gentle light that bathed the gathering in its comforting embrace.

"I stand before you as a humble servant of knowledge, a seeker of truth," Aranis continued, his voice carrying a note of reverence. "In this grand Sedeq Lodge, we shall unravel mysteries, forge new paths, and preserve the wisdom of the past. Together, we shall embark on incredible journeys, traversing realms known and unknown."