GM Frost's S03-12 Fury's Toll [PaizoCon 2023] (Inactive)

Game Master Frozen Frost

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Challenge Points: 15 (Low Tier, Level 1-2)
Start Date: 29 May 2023
End Date: 21 July 2023


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The adventure begins with the Sedeq Lodge’s opening celebration already in full swing. The Pathfinders are among the others charged with hosting this event by Venture- Captain Esmayl ibn Qaradi, who’s unable to attend due to important business in Katheer. In addition, Fola Barun, leader of the Envoy’s Alliance, sent a letter ahead, requesting them to take special care to make a good impression with a few of the more notable guests.

Letter from Venture-Captain Esmayl ibn Qaradi:
My friends,

I’m afraid there’s nothing for it. These negotiations are simply too time-sensitive for me to slip away to Sedeq for the week. I must leave the role of host at our new lodge’s grand opening in your capable hands. Don’t worry, all the arrangements have already been made. All you need to worry about is playing nice with the guests when they arrive. Tell some stories, work the crowd, make sure everybody has a good time, and most importantly, make a good impression. Remember, most of this crowd agreed to come so they could judge the mettle of the Pathfinder Society with their own eyes. The friends you win today could make all the difference for our future prospects here.

Good luck.
Venture-Captain Esmayl ibn Qaradi

P.S.—I’ve forwarded a request from Venture-Captain Fola Barun, leader of the Envoy’s Alliance, who wants you to make some new friends for the Society. Please do your best to fulfill her needs. To avoid making mistakes, be sure to mingle and learn what you can about our guests. Work first, then enjoy the party!

Letter from Fola Barun:
Esmayl,

I hope this letter finds you well. For that matter, I hope it finds you at all; I know how easy it is to mislay things while running hither and yon the way you do.

I just wanted to remind you of the honored guests we discussed who were interested in the Lodge opening. We burned quite a few favors getting all of them to agree to an appearance, so let’s try to get our fair share of the bargain, yes? There’s three in particular who I believe are already inclined to favor us. They just need a little nudge to seal the deal: Kendesh al-Maren’s little sibling, Khayrat; the historian Casira bint Meji; and Sir Agdal Karga, head priest of the Shrine of the Cleansing Flame.

We need to dig our roots into the local culture as soon as possible, lest all the good will we’ve fostered dry up and get blown away. If you find the chance to make a good impression on those three during the party, take it!

Yours,
Fola

In the new Pathfinder lodge, laughter, music, and the chattering of dozens of curious voices waft through the wide-open doors of the newest Pathfinder lodge, which have been thrown open to the public in celebration of its grand opening. It feels like half of Sedeq has come to tour the sun-drenched, mudbrick chambers and gauge all that the Society has to offer their city.

The heart of both the building and the party is in the central courtyard. Scores of visitors stand, sit, or lounge on benches as they enjoy the sunshine, the newly-planted gardens, good conversation, and delectable finger foods. Waiters weave between guests, topping off wine goblets, coffee cups, and pots of steaming tea, all to the tune of sweet music drifting from the balconies of the upper floors. To the west, a pair of wooden doors stands open, from which guests drift in and out of a dining room full of tables heavy with food. At the courtyard’s center, a three-tiered marble fountain babbles with fresh water.

Kindly introduce yourselves.

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

a scowling ratfolk with unusual metallic goggles and a pack full of clinking glass is the first Pathfinder to enter the room. She looks over the gala and shrugs. Not sure why they sent me to entertain these anachronistic bumpkins. Either the higher-ups have a terrible sense of humor or have failed to read a single one of my reports.

She puts on a smile and starts weaving through the crowd, occasionally shaking a hand and saying with mock cheerfulness, "Hi, I'm Qen, and I'll be finding paths with you this evening!" while trying to see how much food she can surreptitiously slip into her cheek pouches.

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’

A fair-skinned female half-elf, with long red hair under a tricorn hat, enters next. Her black outfit is a combination of sailor’s garb and a cocktail dress. She has a dagger and hand crossbow at her hip.

“Good day t’ye”, she says to the other Pathfinders, doffing her hat. ”Black Molly’s the name. Bit more posh than the usual job, so I thought I’d dress the part”

She starts mingling with the crowd, not entirely comfortably, but relying on natural charm.

Envoy's Alliance

Tengu Male Skyborn Tengu Ranger 2 | HP 28 | AC 19 | Fortitude 7, Reflex 7, Will 5 | Perception 7 | low-light | Speed 25 | Default Exploration: Scout|

Cloaked in a well-worn silk robe from a distant eastern land, adorned with subtle floral patterns, the tengu scans the lively gathering, searching for a familiar face among the crowd. Spotting a group wearing wayfinder, he approaches them with a hold-fist etiquette. "Esteemed comrades, I am Liu Qing."

After exchanging greetings, Liu stands nearby, observing his surroundings. His feathered talons play with the sword sheath absentmindedly, when suddenly, a wisp of smoke leaks from it. With a swift motion, Liu snaps the sheath closed and casts a sheepish grin, pretending as if nothing unusual had occurred.


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While we wait for Ilendur, perhaps they are late for the party, each of you can begin Gathering Information about one of the notable guests you are tasked to know more about with DC 15 Diplomacy Check, Society Check, or DC 13 relevant Lore check. You can learn the same information by succeeding at a DC 15 Athletics check, Acrobatics check, or Performance check to Perform, then speaking to the appreciative (or unappreciative) guests about notable guests. This check should be rolled secretly, but I will let you roll the needed check and each of you should choose a notable guest (Agdal Karga, Casira bint Meji, or Khayrat al-Maren) before attempting the check. Instead of mingling, you can observe the crowd with a DC 17 Perception check.

You are currently at the courtyard, but you can mingle with other guests in the entry hall and dining room by moving your icons on the Map.

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

As the wooden doors of the Sedeq Lodge swung open. It was Aranis Windrider, the ancient elf wizard, fashionably late to the opening festivities.

Dressed in robes of deep indigo, adorned with intricate silver patterns that shimmered in the warm light, Aranis exuded an air of dignified elegance. His long silver hair cascaded down his back, a waterfall of ethereal strands, and his regal posture spoke of the wisdom and power he carried within.

As Aranis stepped into the room, his steps were measured, yet purposeful. Every movement seemed choreographed, as if he were dancing to a silent melody only, he could hear.

When he reached the center of the celebration, he paused, his gaze sweeping over the faces before him.

"My friends," his voice resonated, carrying a soothing, melodic quality, "I apologize for my tardiness. The threads of time wove a peculiar pattern today, leading me on a detour. But fear not, for I have arrived, and I bring with me the wisdom of ages and the magic of the arcane."

As he spoke, Aranis raised his staff, the Chronomancer's Scepter, into the air. A soft glow enveloped the room, casting a warm, gentle light that bathed the gathering in its comforting embrace.

"I stand before you as a humble servant of knowledge, a seeker of truth," Aranis continued, his voice carrying a note of reverence. "In this grand Sedeq Lodge, we shall unravel mysteries, forge new paths, and preserve the wisdom of the past. Together, we shall embark on incredible journeys, traversing realms known and unknown."

Horizon Hunters

1 person marked this as a favorite.
Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

Sweet mother of the Drift, don't tell me I have to work with that one...

Qen will start with Casira.

Society: 1d20 + 10 ⇒ (11) + 10 = 21

The ysoki, who is living through history from her perspective, asks around about the historian.

Envoy's Alliance

Tengu Male Skyborn Tengu Ranger 2 | HP 28 | AC 19 | Fortitude 7, Reflex 7, Will 5 | Perception 7 | low-light | Speed 25 | Default Exploration: Scout|

Liu Qing, sighs for the need for a more engaging approach, steps into the entry hall, and performs an entertaining version of Bajiquan with exaggerated strike and stereotypical parry.

Upon the conclusion of his demonstration, the tengu approaches a group of guests, his beak curving into a polite, inquisitive smile. "Esteemed guests, I hope you found my humble presentation enjoyable. I seek knowledge about a certain individual, Kendesh. Perhaps you've heard of this person?"

Athletics: 1d20 + 9 ⇒ (15) + 9 = 24

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’

Black Molly goes to the entry hall, climbs the spiral staircase, and reappears at one of the balconies overlooking the courtyard.

”Cap’n on deck!”, she announces.

The space beside her wavers. A greenish-blue apparition appears. It looks like a human pirate, with a long gray beard and an eyepatch. One hand holds a cutlass, while the other has been replaced by a shadowy hook. A skull and crossbones appear on his hat, as well as Molly’s.

”Avast, me hearties!”, he proclaims. ”Silverbeard walks again!”

”Time to meet the guests, cap’n!”, says Molly.

He leaps from the balcony, and floats down to the ground below. ”I bring ye tidings from Davy Jones’ locker!”, he announces. Meanwhile, Molly makes her way back downstairs, and rejoins him where he lands.

Glider Form

Athletics: 1d20 + 7 ⇒ (7) + 7 = 14

She asks around about young Khayrat, presuming they may be intrigued by life on the high seas.

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

As Aranis made his way through the lively celebration, his keen eyes caught sight of Casira bint Meji, a fellow historian who shared his passion for unraveling the secrets of the past. With a graceful stride, he approached her, a smile playing upon his lips.

Aranis's Society (T): 1d20 + 8 ⇒ (13) + 8 = 21


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Asking around, Quadenilla learns that Casira bint Meji is the curator of the Southern Qadiran History Museum and a renowned scholar, having penned four popular tomes on local history. Her contacts in the academic community would make her an invaluable resource for the Society’s historical excavation projects.

Liu tries his best to make an impression on his audience. "Kendesh? Maybe you mean Khayrat. Kendesh is peerless but Khayrat is his younger sibling, a better one actually. He is a popular attache of the Imperial Court, that's true. He is bearing his shoulders today, I mean, that genderfluid sylph currently presents as a man and uses he/him pronouns." a young woman in a red dress tells the tengu.

Black Molly and Cap'n Silverbeard make a daring act of entrance to surprise the crowd. But that's it, they seem to be not impressed with their dangerous attempt.

Aranis approaches with grace what he thinks might be the historian but as the person turns around, they reveal that the person just looks like her, by the hair. "Oh, you might have mistaken me for Casira, mister, though I donned the same hair as hers today because I idolize her. If you don't know yet, she is the curator of the Southern Qadiran History Museum and a renowned scholar, having penned four popular tomes on local history. Her contacts in the academic community would make her an invaluable resource for the Society’s historical excavation projects. I heard she is coming today but I haven't met her yet."

GM Screen:
Quadennillia's Perception (T): 1d20 + 7 ⇒ (6) + 7 = 13
Player 2 (Black Molly)'s Perception (T): 1d20 + 3 ⇒ (5) + 3 = 8
Liu Qing's Perception (E): 1d20 + 7 ⇒ (19) + 7 = 26

Liu Qing:
You briefly spot what appears to be a Qadiran human man with spindly brown antlers. He wears aristocratic clothing, and he looks angry. He’s there one moment and gone the next.

I will let you roleplay a bit of what you learned so far about the guests.

Envoy's Alliance

Tengu Male Skyborn Tengu Ranger 2 | HP 28 | AC 19 | Fortitude 7, Reflex 7, Will 5 | Perception 7 | low-light | Speed 25 | Default Exploration: Scout|

"Esteemed friends, I've spotted a curious figure in our midst—a Qadiran man with brown antlers, dressed in noble clothing. His face showed anger, but he disappeared quickly. Could he possibly be Kendesh, angered upon hearing Khayrat's name? I am not quite sure."

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’

”Only one way to find out”, says Molly. ”Let’s nab ‘im!”

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

"Should we be doing any 'nabbing' here?" Qen asks as she circles back to the Pathfinders.

She explains what she learned about Casira, speculating that sharing the Society's resources for... creative archaeology... may help convince her to ally with us.

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’

Black Molly looks a bit dejected. ”Well, s’pose not”, she replies. ”Think we’ll have better luck flushing out Casira, then?”


Area Templates | ◆◇↺

While the group are at it, a delighted gasp rings from the center of the courtyard, drawing the crowd’s collective attention to the fountain. A sweet, fruity scent floods the air as, before the guests’ very eyes, the fountain’s waters shift from clear to a dark red-purple hue.

A round of appreciative applause follows shortly, with a few guests voicing their praise of the magical surprise. Someone dips their goblet into the stream and takes a sip, then dissolves into sputtering laughter—the drink isn’t wine, as they’d all assumed, but non-alcoholic grape juice. “And a lovely vintage, too!” That declaration spreads the laughter to the surrounding guests.

A resounding crack interrupts the merriment. Despite the sheer weight of the marble pieces, the fountain’s tiers have separated and begun spinning at high speed! The guests go from laughing to shrieking as they scatter, the nearest already splattered with juice that has no doubt ruined their fine clothes. More and more of the sweet liquid spews from the fountain while its tiers spin faster and faster, flinging grape juice in all directions!

GM Screen:
Quadennillia's Initiative Using Avoid Notice: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Player 2 (Black Molly)'s Initiative Using Cast a Spell (shield): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Liu Qing's Initiative Using Scout: 1d20 + 8 ⇒ (10) + 8 = 18
Aranis's Perception (T): 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Fountain: 1d20 + 7 ⇒ (11) + 7 = 18

The fountain sprays juice in all directions, making every square adjacent to it difficult terrain.

❖❖❖❖❖❖❖❖❖❖
DISASTROUS SPINNING FOUNTAIN! Round 1
Terrain Features: Area in red is difficult terrain.
Link: ENCOUNTER MAP

──────────
CHARACTER IN ➤ BOLD CAN ACT!
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➤ Quadeenilla (AC 22) (46/46 HP)
Juicy Fountain (- HP) │ 0/3 Tiers Disabled; PC attempting to Grapple triggers ↺ Centrifugal Slam (see below) and then (if not Crit Fail in Cetrifugal Slam) can attempt DC 17 Athletics to Grapple (1 action) a tier and halt its momentum, followed by two successful DC 15 2-action Crafting or Thievery (while the tier is grabbed) to disable the pump mechanism. The fountain has three tiers, and fully disabling the fountain requires each tier to be disabled. For each disabled tier, the DCs to Grapple or disable another tier decrease by 2. If a creature critically succeeds at a check to disable a tier, it’s immediately disabled.
Liu Qing (AC 19) (28/28 HP)
Black Molly (AC 16) (19/19 HP)
⠀⠀Cap'n Silverbeard (AC 17) (19/19 HP)
Aranis (AC 17) (24/24 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

↺ Centrifugal Slam :
Trigger A creature attempts to Grapple one of the fountain’s tiers. Each tier of the fountain has one reaction per round; Effect The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a DC 15 Fortitude save before it rolls its check to Grapple the fountain. Critical Success The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain. Success The creature takes no damage. Failure The creature takes 1d6+3 bludgeoning damage and takes a –2 circumstance penalty to its next check to Grapple the fountain. Critical Failure The creature takes 2d6+3 bludgeoning damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

Qen is not really the grappling type, so she waits for someone else to do so, preparing to disable once it's stopped spinning so much.

◇ Delay


Area Templates | ◆◇↺

The fountain accelerates its spinning, spraying juice 10 feet in all directions!

❖❖❖❖❖❖❖❖❖❖
DISASTROUS SPINNING FOUNTAIN! Round 1
Terrain Features: Area in red is difficult terrain.
Link: ENCOUNTER MAP

──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Juicy Fountain (- HP) │ 0/3 Tiers Disabled; PC attempting to Grapple triggers ↺ Centrifugal Slam (see below) and then (if not Crit Fail in Cetrifugal Slam) can attempt DC 17 Athletics to Grapple (1 action) a tier and halt its momentum, followed by two successful DC 15 2-action Crafting or Thievery (while the tier is grabbed) to disable the pump mechanism. The fountain has three tiers, and fully disabling the fountain requires each tier to be disabled. For each disabled tier, the DCs to Grapple or disable another tier decrease by 2. If a creature critically succeeds at a check to disable a tier, it’s immediately disabled.
➤ Quadeenilla (AC 22) (46/46 HP) │ Delaying
➤ Liu Qing (AC 19) (28/28 HP)
➤ Black Molly (AC 16) (19/19 HP)
⠀⠀➤ Cap'n Silverbeard (AC 17) (19/19 HP)
➤ Aranis (AC 17) (24/24 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

↺ Centrifugal Slam :
Trigger A creature attempts to Grapple one of the fountain’s tiers. Each tier of the fountain has one reaction per round; Effect The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a DC 15 Fortitude save before it rolls its check to Grapple the fountain. Critical Success The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain. Success The creature takes no damage. Failure The creature takes 1d6+3 bludgeoning damage and takes a –2 circumstance penalty to its next check to Grapple the fountain. Critical Failure The creature takes 2d6+3 bludgeoning damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’

”Have at it, Cap’n!”, says Black Molly. ”Show that drunken wine keg who’s boss!”

She casts a spell, making Silverbeard’s image a bit more substantial. It flickers, and his cutlass appears in its sheath.

”Arrrr!”, he cries, as he advances on the fountain.

Fort save: 1d20 + 9 ⇒ (8) + 9 = 17

Athletics: 1d20 + 7 ⇒ (13) + 7 = 20

Act Together
BM: Cast forbidding ward on CS
CS: Stride, Grapple

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

Once the captain has grabbed hold of the fountain, Qen moves in and tries to turn it off.

◆ Stride

◆◆ Disable

Crafting: 1d20 + 12 ⇒ (12) + 12 = 24

She crimps the hose, slowing the flow of juice.

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis sees Quedennillia trying to turn off the hose, the water is diminishing. But this is not enough.

◆ Stride

◆◆ Disable

Aranis's Thievery (T): 1d20 + 7 ⇒ (20) + 7 = 27

Envoy's Alliance

Tengu Male Skyborn Tengu Ranger 2 | HP 28 | AC 19 | Fortitude 7, Reflex 7, Will 5 | Perception 7 | low-light | Speed 25 | Default Exploration: Scout|

"I must admit I do not lean towards such fermented brews. Yet, to witness this valuable nectar staining the surroundings, fills me with a sense of sorrow, about our pocket. May I inquire as to who could be the creator of this ill-conceived apparatus?"

◆ Stride

◆ Grapple: 1d20 + 10 ⇒ (13) + 10 = 23

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’
Liu Qing wrote:

"I must admit I do not lean towards such fermented brews. Yet, to witness this valuable nectar staining the surroundings, fills me with a sense of sorrow, about our pocket. May I inquire as to who could be the creator of this ill-conceived apparatus?"

◆ Stride

[dice=◆ Grapple]1d20 + 10

”Aye, it’d be a keel-haulin’ offense on my ship!”, says Silverbeard, as his tier grinds to a halt.


Area Templates | ◆◇↺

Teamwork makes grappling and disabling work. The group is able to stop the first tier from spinning. With that, other tiers kinda slows down, making it easier to hold and disable. For each disabled tier, the DCs to Grapple or disable another tier decrease by 2. The not grappled but still spinning tier accelerates and showers the group and guests alike with more juice!

Each PC can attempt (for 1 action) a DC 14 Crafting, Diplomacy, Deception, or Performance check as they work together to defuse the situation by calming guests, fixing ruined clothes, and otherwise cheering people up. Creative solutions receive circumstance bonus to their checks.

❖❖❖❖❖❖❖❖❖❖
DISASTROUS SPINNING FOUNTAIN! Round 2
Terrain Features: Area in red is difficult terrain.
Link: ENCOUNTER MAP

──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Juicy Fountain (- HP) │ 1/3 Tiers Disabled; PC attempting to Grapple triggers ↺ Centrifugal Slam (see below) and then (if not Crit Fail in Cetrifugal Slam) can attempt DC 15 Athletics to Grapple (1 action) a tier and halt its momentum, followed by two successful DC 13 2-action Crafting or Thievery (while the tier is grabbed) to disable the pump mechanism. The fountain has three tiers, and fully disabling the fountain requires each tier to be disabled. For each disabled tier, the DCs to Grapple or disable another tier decrease by 2 (already applied). If a creature critically succeeds at a check to disable a tier, it’s immediately disabled.
➤ Quadeenilla (AC 22) (46/46 HP)
➤ Liu Qing (AC 19) (24/28 HP) | Grappling the second tier
➤ Black Molly (AC 16) (19/19 HP)
⠀⠀➤ Cap'n Silverbeard (AC 17) (19/19 HP)
➤ Aranis (AC 17) (24/24 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

↺ Centrifugal Slam :
Trigger A creature attempts to Grapple one of the fountain’s tiers. Each tier of the fountain has one reaction per round; Effect The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a DC 15 Fortitude save before it rolls its check to Grapple the fountain. Critical Success The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain. Success The creature takes no damage. Failure The creature takes 1d6+3 bludgeoning damage and takes a –2 circumstance penalty to its next check to Grapple the fountain. Critical Failure The creature takes 2d6+3 bludgeoning damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.

Rolling DC 15 Fortitude save: 1d20 + 7 ⇒ (6) + 7 = 13 because you are attempting to Grapple another tier that has a reaction of its own for the round. You take 1d6 + 3 ⇒ (1) + 3 = 4 bludgeoning damage, and adding -2 circumstance penalty to your Athletics Check, you are still Successful to Grapple the second tier. Just need 2 successful checks to disable the second tier. You can do it!

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

Qen is not a people person, but can try to turn the machine off again. That will end the panic, right?

◆◆ Disable

Crafting: 1d20 + 12 ⇒ (14) + 12 = 26

Think that's a crit, so tier 2 should be disabled.

Envoy's Alliance

Tengu Male Skyborn Tengu Ranger 2 | HP 28 | AC 19 | Fortitude 7, Reflex 7, Will 5 | Perception 7 | low-light | Speed 25 | Default Exploration: Scout|

The Tengu tries to hold the pain from sheer force.

Grappling the remaining tier if Qen did succeed.

Grapple: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21


Area Templates | ◆◇↺

A crit indeed, the second tier is disabled now.

Liu, rolling DC 15 Fortitude save: 1d20 + 7 ⇒ (2) + 7 = 9 (Failure) because you are attempting to Grapple another tier that has a reaction of its own for the round. You take 1d6 + 3 ⇒ (5) + 3 = 8 bludgeoning damage, and adding -2 circumstance penalty to your Athletics Check, you are still Successful to Grapple the third tier.

Just need 2 successful checks to disable the third tier. You can do it!

❖❖❖❖❖❖❖❖❖❖
DISASTROUS SPINNING FOUNTAIN! Round 2
Terrain Features: Area in red is difficult terrain.
Link: ENCOUNTER MAP

──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Juicy Fountain (- HP) │ 2/3 Tiers Disabled; PC attempting to Grapple triggers ↺ Centrifugal Slam (see below) and then (if not Crit Fail in Cetrifugal Slam) can attempt DC 13 Athletics to Grapple (1 action) a tier and halt its momentum, followed by two successful DC 11 2-action Crafting or Thievery (while the tier is grabbed) to disable the pump mechanism. The fountain has three tiers, and fully disabling the fountain requires each tier to be disabled. For each disabled tier, the DCs to Grapple or disable another tier decrease by 2 (already applied). If a creature critically succeeds at a check to disable a tier, it’s immediately disabled.
Quadeenilla (AC 22) (46/46 HP)
Liu Qing (AC 19) (16/28 HP)
➤ Black Molly (AC 16) (19/19 HP)
⠀⠀➤ Cap'n Silverbeard (AC 17) (19/19 HP)
➤ Aranis (AC 17) (24/24 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

↺ Centrifugal Slam :
Trigger A creature attempts to Grapple one of the fountain’s tiers. Each tier of the fountain has one reaction per round; Effect The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a DC 15 Fortitude save before it rolls its check to Grapple the fountain. Critical Success The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain. Success The creature takes no damage. Failure The creature takes 1d6+3 bludgeoning damage and takes a –2 circumstance penalty to its next check to Grapple the fountain. Critical Failure The creature takes 2d6+3 bludgeoning damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’

Molly’s not much for mechanical whatnots, but she draws her dagger, and looks for a likely widget to stab.

Thievery: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis mutters to itself quietly "I can do this" and tries to disable the fountain.

Aranis's Thievery (T): 1d20 + 7 ⇒ (19) + 7 = 26


Area Templates | ◆◇↺

Black Molly misses stabbing what she is aiming for, but thanks to Aranis, the last tier is finally disabled. The fountain altogether stops spinning but the guests are distraught at the sudden mess, and they might need to calm them down and convince them to enjoy the rest of the party.

ENCOUNTER OVER! WELL DONE!

Party Health:
Quadeenilla (AC 22) (46/46 HP)
Liu Qing (AC 19) (16/28 HP)
Black Molly (AC 16) (19/19 HP)
Cap'n Silverbeard (AC 17) (19/19 HP)
Aranis (AC 17) (24/24 HP)

Each PC can attempt a DC 14 Crafting, Diplomacy, Deception, or Performance check as they work together to defuse the situation by calming guests, fixing ruined clothes, and otherwise cheering people up. Creative solutions receive circumstance bonus to their checks. I am looking for at least two Successes or one Crit Success to calm them down.

And while you are at it...

“Hey, Pathfinders!” someone's calling them under the hum of the crowd. Their attention is drawn to a puddle of grape juice pooling at the base of the now-inert fountain. If you played S03-08 Foundation's Price with your character here, you recognize the voice as Safa's.

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

Qen starts putting the bits of fountain back together, minus the juice-spraying mechanism.

Crafting: 1d20 + 12 ⇒ (8) + 12 = 20

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’

Black Molly starts to circulate among the guests. ”Have you tried the snacks that got juice-sprayed?”, she asks. ”They’re a nice bite and sip all in one! Of course, they’d be better with wine, but maybe next party, eh?”

Deception: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis tries to help Qen with repairing things which are broken:

Aranis's Crafting (U): 1d20 + 4 ⇒ (3) + 4 = 7


Area Templates | ◆◇↺

Qen fixes the fountain while Black Molly tries to calm the crowd with juice-sprayed snacks.
Liu's Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9
They fail to calm the guests as expected from them, and a few leaves in disgust, but the party continues.

A genie’s face peers out from the pool, as though they were a reflection. “Goodness gracious, Pathfinders,” they coo with exaggerated, feigned innocence. “It looks like I, the clever Safa, have been sent to spoil your precious little party! If only there were some brave, competent Pathfinder agents around to foil my meddlesome pranks. Oh, well. One down,
four to go!”

Safa grows briefly serious and adds, “Anyway, the man who holds my seal came to watch your struggles in person this time. His fury towards you may even overpower his cowardice, now. Watch your back—and take this.” Safa lingers for only this brief moment and vanishes without waiting for questions, They leave them four minor healing potions beside the fountain.

At this point, it’s now up to you to uncover their pranks and ensure that the party goes smoothly. And with that...

Following the juice incident, all the double doors leading into this wide central courtyard are propped open, encouraging guests to explore the ground floor and familiarize themselves with the Pathfinders’ good intentions. The one exception is the door leading into the kitchen (labeled in Map) which remains closed but not locked. Anyone who comes within 5 feet of that door can hear muffled shouting and banging from the other side.

What will you do?

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

"Muffled shouting and banging" sounds like a problem. Qen moves closer to the door and tries to figure out what's happening.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Area Templates | ◆◇↺

"What is happening there?" one curious guest inquires Quadenilla. The said guest then proceeds to open the door. She shrieks when she sees something and flees. "Ack! Angry red goat!" she exclaims.

The mouth-watering scent of cooking spices bursts through the opening doors, welcoming newcomers into a kitchen large enough to feed a small army. Fresh baked goods cool on the countertops, and bundles of dried herbs rustle in the breeze left by scattering sous chefs as they scramble away from the huge ovens in the far corner.

There, a whole roast goat that had been cooking steadily over a low fire has leaped from its position, thrashing about as though alive once more. The cook, a dwarf with thick silver hair, lies sprawled on the floor beside it, winded from a kick to the chest. “It’s making a break for it!” she bellows, pointing at the goat. “Don’t let it get away!”

GM Screen:
Quadennillia's Initiative Using Avoid Notice: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Player 2 (Black Molly)'s Initiative Using Cast a Spell (shield): 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Liu Qing's Initiative Using Scout: 1d20 + 8 ⇒ (3) + 8 = 11
Aranis's Perception (T): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Rampaging Roast: 1d20 + 5 ⇒ (10) + 5 = 15
Kettle: 1d20 + 6 ⇒ (11) + 6 = 17
Silverware: 1d20 + 5 ⇒ (17) + 5 = 22

❖❖❖❖❖❖❖❖❖❖
KITCHEN DISASTER! Round 1
Link: ENCOUNTER MAP

──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
➤ Quadenilla (AC 22) (46/46 HP)
Silverware (White) (- HP)
Aranis (AC 17) (24/24 HP)
Kettle (Black) (- HP)
Black Molly (AC 16) (19/19 HP)
⠀⠀Cap'n Silverbeard (AC 17) (19/19 HP)
Roast (Yellow) (- HP)
Liu Qing (AC 19) (16/28 HP)

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

Well, at least thanks to Zo!, this is not the weirdest food-related incident I have been a part of.

"Pathfinders! Time to earn your supper! And also kill your supper!"

Qen tries to figure out whether Yellow is likely to be susceptible to poison before getting into position to attack.

◆ Recall Knowledge - Dubious Knowledge

Arcana +10, Crafting +12, Occultism +10, Society +10

◆ Stride

◆ Interact - what she pulls depends on the RK check


Area Templates | ◆◇↺

GM Screen:
Quad's Arcana: 1d20 + 10 ⇒ (8) + 10 = 18

Quadenilla thinks the Roast is made animated by someone, perhaps Safa, as one of her tricks. And just like any roasted meat, it can be easily sliced and burned. She gets inside to witness a set of silver forks and knives flying around and a kettle ready to attack. The Silverware moves and surrounds Quadenilla to slice and dice her! DC 17 basic Reflex save vs 1d6 ⇒ 3 slashing damage.

❖❖❖❖❖❖❖❖❖❖
KITCHEN DISASTER! Round 1
Link: ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Quadenilla (AC 22): DC 17 basic Reflex save vs 3 Slashing Damage of Slice and Dice!

──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Quadenilla (AC 22) (46/46 HP)
Silverware (White) (- HP)
➤ Aranis (AC 17) (24/24 HP)
Kettle (Black) (- HP)
Black Molly (AC 16) (19/19 HP)
⠀⠀Cap'n Silverbeard (AC 17) (19/19 HP)
Roast (Yellow) (- HP)
Liu Qing (AC 19) (16/28 HP)

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

Qen would pick the moderate crystal shards, then.

Reflex save: 1d20 + 11 ⇒ (8) + 11 = 19

"Ysoki is friend, not food!"


Area Templates | ◆◇↺

Delaying Aranis...

The Kettle gets a small teacup and makes its move toward Quadenilla. It then throws the teacup at her.

Pot Attack vs Qen AC 22: 1d20 + 9 ⇒ (11) + 9 = 20

The cup misses her.

❖❖❖❖❖❖❖❖❖❖
KITCHEN DISASTER! Round 1
Link: ENCOUNTER MAP

──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Quadenilla (AC 22) (45/46 HP)
Silverware (White) (- HP)
Kettle (Black) (0/ HP)
➤ Aranis (AC 17) (- HP) │ Delaying
➤ Black Molly (AC 16) (19/19 HP)
⠀⠀➤ Cap'n Silverbeard (AC 17) (19/19 HP)
Roast (Yellow) (- HP)
Liu Qing (AC 19) (16/28 HP)

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’

Black Molly and Silverbeard run across the courtyard, toward the ruckus in the kitchen. The ghostly pirate bursts through the doorway, and is confronted by the swirling silverware harrying Quadenilla.

”Stand down, ye scurvy jetsam!”, he shouts, as he swings at them with his cutlass.

BM: Stride
CS: Stride x2, Strike

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 4 ⇒ (7) + 4 = 11S

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Drawing upon the residual energies of his past time-traveling experience, Aranis Windrider taps into the unique ability he gained, allowing him to manipulate time itself. With a focused gaze and a whispered incantation, he harnesses this newfound power, causing the fabric of time to ripple and warp around him. In an instant, he effortlessly traverses the temporal plane, swiftly striding to a position near his fellow party members.

Bend time (free action)
◆◆ Scatter Scree (was cast in a location where there is a blue marker)
◆ Stride

Aranis's casts Scatter Scree, (two red X on the map), DC 18 Reflex: 1d4 + 4 ⇒ (1) + 4 = 5


Area Templates | ◆◇↺

Black Molly and Cap'n Silverbeard enter the kitchen to find the chaos within. The pirate manages to slash the animated forks and knives with some resistance. Silverware takes 8 slashing damage.

GM Screen:
Silverware Reflex DC 18: 1d20 + 8 ⇒ (6) + 8 = 14

The animated forks and knives fail to dodge the rocks Aranis cast, much effectively bludgeoning the utensils. Silverware takes 6 bludgeoning damage. The forks and knives fall to the ground. Silverware is eliminated.

Roast charges and rampages Cap'n Silverbeard!
◆◆ Rampaging Charge vs Cap'n Silverbeard AC 17: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Attack Damage: 1d6 + 3 ⇒ (6) + 3 = 9 bludgeoning plus ◆ Knockdown

The Roast also knocks the ghostly pirate down!

❖❖❖❖❖❖❖❖❖❖
KITCHEN DISASTER! Round 1 and 2
Terrain Features: White tiles (from Scatter Scree) are Difficult Terrain.
Link: ENCOUNTER MAP

──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
➤ Quadenilla (AC 22) (45/46 HP)
Silverware (White) (-14 HP)
Kettle (Black) (0/ HP)
Aranis (AC 17) (- HP)
Black Molly (AC 16) (19/19 HP)
⠀⠀Cap'n Silverbeard (AC 17) (10/19 HP) │ Prone
Roast (Yellow) (- HP)
➤ Liu Qing (AC 19) (16/28 HP)

Horizon Hunters

Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 2/8 | Bend Time 1/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

Qen nods at the elf who seems to briefly move faster than possible. I wonder what his deal is. She then gets to the work of breaking some pottery, and possibly hunt some game.

◆ Strike vs. Kettle

Moderate Crystal Shards: 1d20 + 9 ⇒ (5) + 9 = 14
Piercing Damage: 2d4 ⇒ (4, 2) = 6 plus 4 piercing splash
plus ground in the area is filled with caltrops 1 minute or until roken

◆ Interact to draw crossbow

◆ Interact to load crossbow

Envoy's Alliance

Tengu Male Skyborn Tengu Ranger 2 | HP 28 | AC 19 | Fortitude 7, Reflex 7, Will 5 | Perception 7 | low-light | Speed 25 | Default Exploration: Scout|

Liu dashes toward the kitchen, intent on maneuvers to tumble the roast to the ground, letting it cool down a bit.
◆Stride
◆Stride
◆Trip
Athletics,with item: 1d20 + 11 ⇒ (20) + 11 = 31


Area Templates | ◆◇↺

Quadenilla misses hitting the Kettle, then draws and loads her crossbow. Liu moves and easily trips the Roast that also takes 1d6 ⇒ 6 bludgeoning damage.

The kettle moves and slams Liu!
Slam Attack vs Liu AC 19: 1d20 + 11 ⇒ (13) + 11 = 24
Slam Damage: 1d8 + 4 ⇒ (2) + 4 = 6 bludgeoning damage

And once more.
Slam Attack, MAP vs Liu AC 19: 1d20 + 11 - 5 ⇒ (18) + 11 - 5 = 24
Slam Damage: 1d8 + 4 ⇒ (4) + 4 = 8 bludgeoning damage

❖❖❖❖❖❖❖❖❖❖
KITCHEN DISASTER! Round 2
Terrain Features: White tiles (from Scatter Scree) are Difficult Terrain. Red tile (from Moderate Crystal Shards) contains caltrops.
Link: ENCOUNTER MAP

──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Quadenilla (AC 22) (45/46 HP)
Silverware (White) (-14 HP)
Kettle (Black) (- HP)
➤ Aranis (AC 17) (24/24 HP)
➤ Black Molly (AC 16) (19/19 HP)
⠀⠀➤ Cap'n Silverbeard (AC 17) (10/19 HP) │ Prone, FF
Roast (Yellow) (-6 HP) │ Prone, FF
Liu Qing (AC 19) (2/28 HP)

Grand Archive

M Ancient Elf Level 2 Wizard / Witch 2| AC 17 | HP: 24 | Fort 6, Ref 7, Will 7 | Spell DC 18 | Speed 35’

Aranis strides to new proper position and starts to cast a spell.
◆Stride
◆◆Electric Arc (targets: Roast and Kettle)

Aranis's Electric Arc (DC 18 Reflex): 1d4 + 4 ⇒ (4) + 4 = 8 electric damage

Horizon Hunters

Level 2 summoner | AC 17/18 | HP: 30 | Fort 7, Ref 7, Will 6 | Spell DC 18 | Per 4 | Speed 25’

Molly enters the kitchen. ”On yer feet, Cap’n!”, she snaps, helping him up. ”That roast needs carvin’!”

Circling around for a better angle, the phantom lays into it with his sword.

BM: Stride
CS: Stand, Step, Strike

Attack: 1d20 + 7 ⇒ (4) + 7 = 11 flanking
Damage: 1d8 + 4 ⇒ (6) + 4 = 10S

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