| Aramyle |
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This will contain spoilers for Book 1 in Skull & Shackles AP, don't read any further if you want to avoid the info.
The group has been talking mutiny aboard the Wormwood, naturally. We've made it to the Man's Promise and they were given their orders to take the sterncastle and hold it. Round 3 comes around in the combat, and I single out one of my players about a sailor sneaking up behind Captain Barnabas. He ignores it, Barnabas deals with the sailor in one swoop and vanishes inside the captain quarters of the Man's Promise.
Now the same player, who was just released from the sweatbox for killing two sailors, decides he wants to ignore the sterncastle and calls for a retreat back to the Wormwood. He hopes to gather their friends aboard the Wormwood. He also goes to tie a rope around the door and stick his rapier in the handles of the captains quarters, hoping to trap Barnabas in there. I allowed a few rounds of confusion, some allies backing up quicker than others. He seemed surprised when I told him some loyal to the captain were going to untie the knot (not that Barnabas needed the help).
They managed to cut the grappling hooks keeping the two boats together amidst the confusion. They knew the Wormwood was the faster ship, they were hoping to get away. Barnabas came out and laid out an ultimatum to everyone, saying he'd spare everyone if the one who lead the mutiny stepped forward. Barnabas and the Swash PC tied on Intimidate/Diplomacy to sway opposing sides, both rolled a 39, using Hero points.
Here we are, the PC's and allies aboard the Wormwood. Barnabas and a big list of his crew on the Man's Promise. Grappling hooks were only finished being cut 1-2 rounds ago. Peppery has access to quite a few offensive spells she could use to destroy most of the opposing crew (fireball, ice storm, lightning bolt). Barnabas I can see easily jumping the gap between the ships with his +24 Acrobatics.
My thoughts are Barnabas is going to jump over to the Wormwood and capture them if possible, and have them kneel down Walking Dead Neegan style. More than likely this will result in at least 1 PC death, maybe a few friendly NPC's also. Poking for ideas from fellow GM's. The group understandably was upset the plan didn't work, and I couldn't help by second guess some of my decisions. After thinking on it more though, it felt like a rushed and desperate plan.