Sajan Gadadvara

Aramnar's page

16 posts. Alias of terok.


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Good catch, I was trying to note those types of things for future reference.


Ison, any scrolls you make for the group not on my list you can subtract from the party fund as well.

If we don't use all of our cash I would plan to buy another 1000gp of diamond dust. This seems to be stuff we can have enough of. That and granite dust.


Yes at this point Aramnar is staying within the protection of the Sword of Valor wiht his patrols.

BTW Aramnar switched out his ring of protection +2 with a ring of Shield which is about the same value.

He also asked for 1000gp back from the party fund to get another handy haversack.


Uncle Monkey wrote:

Can Ison make the Jingasa of the Fortunate Soldier?

its CL is 15th, and it requires the spell Moment of Prescience (8th level spell).

Is the Caster level issue a flat requirement, or does it just increase the DC? I know not having the spell increases the DC.

Caster level determines the DC.

Each thing you do not have adds to the DC of the item:

DC is 20 (5+CL15th) + 5 for missing the spell. The DC would be 25 for this item, not sure if Ison can tap that DC. If it is a spell trigger item he has to be able to cast the spell or Ison could cast scroll into it with the spell failure chance.

Here is the crafting quote, "In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites."

You can craft the others by increasing the DC.

We are adding a second wand in case we have to burn through the first one rather quickly. Never hurts to have 2.


Davina Items
Elven Chainmail +2 $4,575.00 0
Headband of mental prowess wis/cha +4 $20,000.00 40
Belt of CON +4 $8,000.00 0
amulet of nat ar +1 $1,000.00 0
cloak of resists +3 $4,500.00 0
Shield upgrade to +2 $1,500.00 3
Handy Haversack $1,000.00 2
Pearl of power 1st (2) $2,000.00 0
Ring of Protection +2 $4,000.00 8
Sell breastplate +1 $(625.00) 0
Davina gold from party $(1,000.00) 0

Davina remain gold $465.49 53

Party Purchases Days

Scroll of Align Weapon x2 $300.00
wand of haste (50) $5,625.00 12
Diamond Dust $2,500.00
scrolls of stoneskin x4 $2,300.00 4
scrolls of prayer x2 $750.00
wand of cure light wounds $750.00
scrolls of displacement x3 $562.50 3
scrolls of detect secret door x5 3rd lvl $187.50 5
scroll of inviso purge $375.00
scroll of daylight $375.00
Davina change $1,000.00
Handy Haversack for Armanar $1,000.00

Total Party gold remaining $9,821.21 24

That resolves her headband and just leaves Ison's items and any other party items. Maybe a few potions of Barkskin +5.


Uncle Monkey wrote:
Aramnar wrote:

Davina Items

Cirlcet of inspired wis +4 $8,000.00 16
HB of CHA +4 $8,000.00 14

Don't WIS and CHA item take up the same slot? you need the 2-fer item.

Headband of Mental Prowess (WIS and CHA +4) is base cost 40,000 gp. Cost to craft = 20,000 gp. time 40 days.

Thats right...let me think through how else to handle this.


amulet of natural armor is 4000gp not 2000gp.


Few notes, the first thing that Aramnar would push the group to do before settling down would be to do something about the Corruption Forge.
Its like a big evil item in our midst. I am sure the others would want the same.
The next thing would be to secure the city. The Sword of Valor, combined with removing the ruined condition when possible should help us draw others to the city.

With Ison busy Aramnar would be leading regular partols in and around the town and let Parmadon deal with managing the army and the politicians. He takes Davina with him when she wishes.

Davina re-open a temple to Iomedae in the Castle as well as in the city. She also consecretes the crypt area to stop any other undead from rising.


Davina Items
Elven Chainmail +2 $4,575.00 0
Cirlcet of inspired wis +4 $8,000.00 16
HB of CHA +4 $8,000.00 14
amulet of nat ar +1 $1,000.00 0
cloak of resists +3 $4,500.00 0
Belt of mighty con +4 $8,000.00 0
Shield upgrade to +2 $1,500.00 3
Handy Haversack $1,000.00 2
Pearl of power 1st (2) $2,000.00 0
Ring of Protection +2 $4,000.00 8
Sell breastplate +1 $(625.00) 0

Davina remain gold $2,909.93

total days 43


Aramnar's Items, last line is the number of days:
monks robe $6,500.00 13
amulet of mighty fist +1 Evil outsider bane $10,000.00 20
Inspired wis +2 $2,000.00 4
Improve Belt to str +4 $6,000.00 12
Cloak of resist +2 $2,000.00 3
Boots of Elven to boots of speed $1,250.00 3
knights pennon $2,250.00
ring of protection +2 $4,000.00 8
boots of speed $9,000.00 3
Wand of Enlarge 4th $1,500.00 3

Aramnar remaining gold $359.93 69


Medal nominations:
Agility:
Aramnar-Brimorak in the watch tower
Ison-Shir Demon with an acid fireball

Spirit:
Aramnar-Dominated by the succubus but was freed

Valor:
Parmadon-Beast of Drezen fight
Aramnar-Mithic Shadow Demon

Vigor:
Parmadon-Beast fight
Ison-Beast of Drezen fight


I should be able to post the nominations for medals this week...forgot my sticky with the actions today...


I am guessing we will need a reminder...I know several of us qualified for medals. Try to get the gold sorted today.


Good, he doesn't like logistics, he prefers to crush Demon skulls.


With the city here are we able to feed this larger army? Also I assume we have the sword of valor up and can inhibit any teleportation?


Aramnar welcomes the Mongrels. They are his type, not very likable, and he is seen training with them from time to time.

He also spends quite a bit of time discussing magic with Ison. Ison give him tips on magical gear that would cause his attacks to be more effective along with his defenses. Ison begins to craft several items for him.



After looking through PF1e classes, I was inspired to begin working on an adaptation/revamp of the Hierophant, which I'm dubbing the Apostle for now. The basic concept I had was to fill in the gap for a Wisdom-based martial (both because Int and Cha already have their own dedicated martials and to fill out the small amount of Wisdom-based classes to begin with). Currently I'm playing around with the idea of incorporating the new sanctification mechanic into their core class design, with Holy, Unholy, Unsanctified, and a sort of "Dualistic" sanctification (access granted by worshiping deities that allow holy or unholy sanctification) serving as the subclasses.

I also considered the idea of making this class a divine counterpart to the Kineticist, though I am less confident in that idea.

My very rough initial idea is for a mechanic known as "Divine Pulses" (name shamelessly stolen from Fire Emblem) which would serve as ways to directly channel your deity's power, perhaps to buff specific aspects of yourself. Say you predict the need to make an important saving throw approaching, you would take an action to channel your deity's power, routing it to your body so they can protect you directly. Or if you need to make an important attack roll, you would bless your weapon and sanctify it for a time, allowing your deity to guide it as if they were wielding your blade alongside you.

I feel like this idea in and of itself is a good basis but the mechanics are where I'm stumped. The flavor isn't quite there yet, and on-the-fly circumstance bonuses would be the easiest idea but isn't something I feel fits the gameplay loop of PF2e all too well. I like the idea of Divine Pulses being more like close-range kineticist impulses, to still have focus on the martial idea, but I want to try and steer away from simply making this class "kineticist but divine," what are some ideas to bring out the flavor of a warrior using power directly from their deity to perform unbelievable feats of martial prowess?


The first boss fight is coming up in my first campaign of PF2 with three other system newbies (Champion, Fighter, and Psychic). I have three combat encounters planned so far (a big battle with the PCs and NPC allies vs a small army of skeleton guards, an optional battle against an Animated Armor that will reward a little macguffin + lore that can debilitate the boss a little, and the boss fight proper) and I've been running combat simulations of all these encounters for weeks now, yet I'm still unsure on if my boss encounter (Level 2 + two level 0s) is solid.

The level 0s are two brutes (skeleton warrior and a reskinned skeleton goblin) but the boss is a somewhat intelligent, gish-y spellcaster (his memory and mental faculties are a bit shot as he's been reanimated against his will by a much stronger necromancer). I'm trying to strike a balance where the party (3 level 1s and a level 0 NPC) will be in danger but not have a TPK happen, and I know how swingy low levels can be just based on my combat tests.

I found in my testing that the boss is extremely vulnerable to the Champ and the Fighter as they have a really good synergy with the Champion wielding a bo staff and being able to reach Trip while the Fighter flanks and Double Slices and AoOs him to death, and Warp Step led to the boss really struggling with action economy as a result of needing to Stand and then Warp Step to reposition effectively, so I deigned to give him an action that essentially gives him Warp Step for 1 action without provoking reactions (if he is prone he can use it to Stand in place of one of the Strides, but this Stand still provokes reactions as normal) as well as ways to inflict Grabbed and Sickened on the party (he has a fist attack that does negative damage with the Grab trait, and an action that forces a Will save on whoever he has grabbed against being Sickened). The arena is small enough that his mobility won't lead to completely out maneuvering the party, but it will require the Champ and Fighter to be mobile in order to get into position, or make use of Delay to be reactive to his mobility.

I've been planning to run him as casting Guidance on his two lackeys at the start so they can potentially chunk some people in the party down as he kites around them with Phase Bolt, and when his lackeys go down he'll be utilizing True Strike in combination with his melee attacks.

I'm trying to be creative in how my bosses use their action economy, but I'm worried this is too much for the first boss. Any tips on where to go from here and how to run these low level bosses?