Bloodrager

Arabundi's page

87 posts. Alias of MauveAvengr.


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Deck Handler

Upgrades:

-Spell 2: Aspect of the Monkey


Deck Handler

Arabundi will spend a Hero Point on a Skill Feat: DEX +1

Scenario Reward: Weapon

Adventure Reward: Spell 3 - Elemental Mastery

Deck Upgrade: Depends on drawn boons


Deck Handler

Turn Order: MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika
Out of Turn Updates: N/a

Turn: Turn 16 - Benefaction

Benefaction:
Benefaction
Blessing 0
Traits
Divine

Check
Diplomacy
Divine
5

Powers
WHEN THIS IS THE HOUR
No effect.

On another character’s check, discard to bless.
To avenge, discard.
Discard to explore.

Hour Power: No effect.

SOT: N/a

Move: Stay at Throne Room

Explore: Zellara’s Harrow Deck

Zellara's Harrow Deck:
Zellara's Harrow Deck
Item 2
Traits
Loot
Tool
Magic
Gambling
Harrow
Mental

Check
Wisdom
Perception
10

Powers
Reload to examine the top 3 cards of any character’s deck and return them in any order.
Banish to examine the top 3 cards of any location and return them in any order.

DURING RECOVERY
Discard this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow.

Wisdom 10: 1d8 + 1 ⇒ (2) + 1 = 3

Not acquired. Discard Blessing of the Green Faith to explore again.

Explore 2: Vicious Scythe

Vicious Scythe:
Vicious Scythe
Weapon 2
Traits
Scythe
Melee
Slashing
2-handed
Magic

Check
Strength
Melee
11

Powers
For your combat check, reveal to use Strength or Melee + 1d10+1; you may additionally discard to add another 1d10+1. If proficient, if any die rolled on this check shows 10, count it as a 12. If you fail this check against a non–story bane monster, you may reload the monster into its location.
After playing this weapon, you may not play an Offhand boon this encounter.

Strength 11: 1d6 ⇒ 1

Not acquired. Discard Blessing of Milani to explore again.

Explore 3: Deathgrip

Deathgrip:
Deathgrip
Spell 2
Traits
Magic
Arcane
Divine
Attack
Cold
Undead

Check
Intelligence
Wisdom
Arcane
Divine
8

Powers
For your combat check, banish to use Arcane or Divine + 2d8. If the check is against a monster, ignore its after acting powers.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead.

Divine 8: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

End Turn: Reset hand. Shuffle Ice Strike into deck due to Confusing.

[u]Summary[/u]:
Move: Throne Room
Acquired: Throne Room Card 4: Deathgrip
Banished: Throne Room Card 2&3: Zellara's Harrow Deck, Vicious Scythe
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Hawkmoon Bow, Cauterize, Cure, Archer's Bracers, Blessing of Milani (R), Blessing of Thoth,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Current Location: Throne Room
Hero Points: 1
Reroll Used: 3C - not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Ice Strike, Demonbane Lightcrossbow +1, Returning Throwing Axe +1, Deathbane Lightcrossbow +1, Wall of Light, Elemental Treaty, Bestial Rags, Blessing of Horus, Stone Weasel, Archer
Recharged:
Discard Pile: Blessing of the Green Faith, Blessing of Milani (UW), Deathgrip,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Forgot about Confusing. Shuffle in Demonbane Light Crossbow +1 into deck. Then Hakon heals Arabundi for 5. Heal all discarded cards.

Arabundi wrote:

Hand: Hawkmoon Bow, Cauterize, Ice Strike, Archer's Bracers, Blessing of Milani (UW), Blessing of the Green Faith,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Lair
Hero Points: 1
Reroll Used: 3C - not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Treaty, Stone Weasel, Blessing of Horus, Demonbane Lightcrossbow +1, Returning Throwing Axe +1, Blessing of Milani (R), Deathbane Lightcrossbow +1, Masterwork Tools, Bestial Rags, Blessing of Thoth, Cure, Wall of Light, Archer
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Turn Order: MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika
Out of Turn Updates: Will discard Blessing of Thoth for Quinn. Reveal Cauterize to reduce damage from moving by 2.

Turn: Turn 11 - Incitation

Incitation:
Incitation
Blessing 0
Traits
Arcane
Divine

Check
Arcane
Divine
4

Powers
WHEN THIS IS THE HOUR
No effect.

On any check, discard to bless.
On a check that invokes the Acid, Cold, Electricity, Fire, or Force trait, freely discard to bless.
Discard to explore.

Hour Power: No effect.

SOT: N/a

Move: Stay at Lair

Explore: Brain Ooze

Brain Ooze:
Brain Ooze
Monster 2
Traits
Ooze
Mental

Check
Combat
12

Powers
Immune to Mental or Poison. All damage is Mental damage that may not be reduced.
If undefeated, suffer the scourge Frightened; if you already have a Frightened marker, discard the top card of your deck instead.

Will reveal Hawkmoon Bow and Archer's Bracers to do Ranged+1d6+2+1d6+2

Combat 12: 1d8 + 4 + 1d6 + 2 + 1d6 + 2 ⇒ (6) + 4 + (2) + 2 + (5) + 2 = 21

End Turn: Reset hand. Shuffle Bestial Rags into deck due to Confusing.

[u]Summary[/u]:
Move: Lair
Acquired: N/a
Banished: Lair Card 3: Brain Ooze
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Hawkmoon Bow, Demonbane Lightcrossbow +1, Cauterize, Ice Strike, Archer's Bracers, Blessing of Milani (UW), Blessing of the Green Faith,

Displayed:
Deck: 8 Discard: 4 Buried: 0
Current Location: Lair
Hero Points: 1
Reroll Used: 3C - not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Archer, Masterwork Tools, Deathbane Lightcrossbow +1, Blessing of Milani (R), Elemental Treaty, Returning Throwing Axe +1, Bestial Rags, Cure
Recharged:
Discard Pile: Stone Weasel, Blessing of Horus, Blessing of Thoth, Wall of Light,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Turn Order: MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika
Out of Turn Updates: N/a

Turn: Turn 6 - Orison

Orison:
Orison
Blessing 0
Traits
Divine

Check
Wisdom
Divine
2

Powers
WHEN THIS IS THE HOUR
No effect.

On a local check, discard to bless.
If the hour’s level is 0, you may recharge instead.
Discard to explore.

Hour Power: No effect.

SOT: N/a

Move: Stay at Plaza

Explore: Longsword

Longsword:
Longsword
Weapon 0
Traits
Sword
Melee
Slashing

Check
Strength
Melee
6

Powers
For your combat check, reveal to use Strength or Melee + 1d8; if proficient, you may additionally reload to add another 1d4.

Location power: draw new weapon. Banish one, encounter the other. Draw Shock Kukri

Shock Kukri:
Shock Kukri
Weapon 3
Traits
Knife
Melee
Slashing
Electricity
Finesse
Magic

Check
Strength
Acrobatics
Melee
12

Powers
For your combat check, reveal to use Strength, Acrobatics, or Melee + 2d6; you may remove 1d6 and the Electricity trait. If proficient, you may additionally recharge to add another 1d4.

Encounter Longsword (no chance of acquiring Shock Kukri even if it is appealing.

Longsword: 1d6 ⇒ 4

End Turn: Reset hand. Shuffle Bestial Rags into deck due to Confusing.

[u]Summary[/u]:
Move: Plaza
Acquired: N/a
Banished: Plaza card 1: Longsword
Examined: N/a
Random Card(s) Used: Random weapon: Shock Kukri
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Hawkmoon Bow, Cauterize, Ice Strike, Wall of Light, Archer's Bracers, Demonbane Lightcrossbow +1, Blessing of Thoth,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Current Location: Ossuary
Hero Points: 1
Reroll Used: 3C - not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Wall of Light: +1d4 and Magic trait on local combat check
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Treaty, Blessing of Milani (UW), Blessing of the Green Faith, Masterwork Tools, Archer, Returning Throwing Axe +1, Deathbane Lightcrossbow +1, Bestial Rags, Cure, Blessing of Milani (R)
Recharged:
Discard Pile: Stone Weasel, Blessing of Horus,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Arabundi must summon and encounter Ancient Skeleton

Ancient Skeleton:
Ancient Skeleton
Story Bane Monster 1
Traits
Undead
Skeleton
Veteran

Check
Combat
11+##

Powers
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.

Reveal Cauterize to reduce Combat damage to 0. For combat, reveal Hawkmoon Bow to do Ranged+1d6+2+1d6. Discard Blessing of Horus to bless check.

Combat 11+3+3=17: 2d8 + 4 + 1d6 + 2 + 1d6 ⇒ (3, 5) + 4 + (1) + 2 + (4) = 19

Defeated. Will reveal Cauterize when moved to Ossuary.

Arabundi wrote:

Hand: Hawkmoon Bow, Cauterize, Ice Strike, Archer's Bracers, Blessing of Thoth,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Current Location: Ossuary
Hero Points: 1
Reroll Used: 3C - not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Cure, Blessing of Milani (R), Elemental Treaty, Deathbane Lightcrossbow +1, Bestial Rags, Wall of Light, Blessing of the Green Faith, Blessing of Milani (UW), Returning Throwing Axe +1, Demonbane Lightcrossbow +1, Archer
Recharged:
Discard Pile: Stone Weasel, Blessing of Horus,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Arabundi will start at the Ossuary.

Arabundi wrote:

Hand: Hawkmoon Bow, Cauterize, Archer's Bracers, Masterwork Tools, Stone Weasel, Blessing of Horus, Blessing of Thoth,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Ossuary
Hero Points: 1
Reroll Used: 3C - not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Archer, Elemental Treaty, Deathbane Lightcrossbow +1, Wall of Light, Returning Throwing Axe +1, Demonbane Lightcrossbow +1, Blessing of Milani (R), Blessing of the Green Faith, Bestial Rags, Cure, Blessing of Milani (UW)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.

Turn Order: MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika
Out of Turn Updates: N/a

Turn: Turn 1 - The Keep

The Keep:
The Keep
Blessing 1
Traits
Suit: Hammers
Harrow
Veteran

Check
Strength
Fortitude
4+#

Powers
WHEN THIS IS THE HOUR
When you would discard or bury an armor you play, you may recharge it instead.

On any check, discard to bless.
On any check against a barrier or to close, discard to bless twice.
Bury to explore. This exploration, you cannot suffer damage or scourges.

Hour Power: When you would discard or bury an armor you play, you may recharge it instead.

SOT: N/a

Move: Stay at Ossuary

Explore: Cryptic Message

Cryptic Message:
Cryptic Message
Barrier 2
Traits
Cache

Check
Intelligence
Knowledge
10

Powers
If undefeated, you may banish this barrier.
If defeated, you may examine the top 2 cards of your location and return them in any order.

Knowledge 10: 1d6 + 2 ⇒ (6) + 2 = 8

Undefeated, but will banish barrier. Discard Stone Weasel to explore again.

Explore 2: Trapped Chest

Trapped Chest:
Trapped Chest
Barrier 1
Traits
Cache
Lock
Trap
Veteran

Check
Strength
Melee
11+#
OR
Disable
7+#

Powers
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.

Will recharge Masterwork Tools to defeat Trapped Chest. Will summon and encounter a Spell. Summon Ice Strike

Ice Strike:
Ice Strike
Spell 3
Traits
Magic
Arcane
Divine
Attack
Cold
Veteran

Check
Intelligence
Arcane
10
OR
Wisdom
Divine
12

Powers
For your combat check, banish to use Arcane or Divine + 3d6. If the check is against a bane, reduce its damage by # until the end of the turn.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 12 or Divine 14 check to recharge it instead.

Ask Seoni for Good Omen

Divine 12: 1d8 + 2 + 2 + 1d6 + 3 ⇒ (1) + 2 + 2 + (5) + 3 = 13

Acquired!

End Turn: Reset hand. Shuffle Bestial Rags into deck due to Confusing.

[u]Summary[/u]:
Move: Ossuary
Acquired: Random Spell 1: Ice Strike
Banished: Ossuary Cards 1&2: Cryptic Message, Trapped Chest
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Seoni's Good Omen
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Hawkmoon Bow, Cauterize, Ice Strike, Archer's Bracers, Blessing of Horus, Blessing of Thoth,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Current Location: Ossuary
Hero Points: 1
Reroll Used: 3C - not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Returning Throwing Axe +1, Elemental Treaty, Blessing of Milani (UW), Demonbane Lightcrossbow +1, Bestial Rags, Blessing of the Green Faith, Deathbane Lightcrossbow +1, Archer, Cure, Wall of Light, Blessing of Milani (R), Masterwork Tools
Recharged:
Discard Pile: Stone Weasel,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Arabundi will spend a Hero Point on a Card Feat: Spell (and fill it with Elemental Treaty)

Replace Blessing of the Gods with Blessing of Horus

No interest in any of the upgrades.


Deck Handler

Will cast Cauterize and discard Bestial Rags to heal.

Cauterize: 1d4 + 1 ⇒ (1) + 1 = 2

Heal Cure and Wall of Light. Remove Wounded.

Recovery:

-Cauterize: Divine 11: 1d8 + 2 ⇒ (2) + 2 = 4

Arabundi wrote:

Hand: Deathbane Lightcrossbow +1, Hawkmoon Bow, Heavy Shield, Archer's Bracers, Masterwork Tools,

Displayed:
Deck: 5 Discard: 9 Buried: 1
Current Location: Caves
Hero Points: 1
Reroll Used: 3B - USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Wall of Light: +1d4 on local Magic check
Enhance: 1+# on any skill for turn
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enhance, Blessing of the Green Faith, Cure, Returning Throwing Axe +1, Wall of Light
Recharged:
Discard Pile: Stone Weasel, Blessing of Milani (R), Demonbane Lightcrossbow +1, Cauterize, Archer, Blessing of the Gods 1, Bestial Rags, Blessing of Thoth, Blessing of Milani (UW),
Buried Pile: Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Turn Order: Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon
Out of Turn Updates: Discard Blessing of Thoth for Vika.

Turn: Turn 17 - The Liar

The Liar:
The Liar
Blessing 1
Traits
Suit: Crowns
Harrow
Veteran

Check
Charisma
Knowledge
4+#

Powers
WHEN THIS IS THE HOUR
At the start of your check, the difficulty is increased by the number of allies in your hand.

On any Charisma check, discard this card and up to 5 cards from the top of your deck to bless once for each card discarded.
Discard to explore. This exploration, all Charisma checks are blessed; when this happens, suffer the scourge Poisoned.

Hour Power: At the start of your check, the difficulty is increased by the number of allies in your hand.

SOT: Wounded so discard Blessing of Milani from top of deck.

Move: Stay at Caves

Explore: Henchman Proxy A

Dragon:
Dragon
Story Bane Monster 3
Traits
Dragon
Veteran

Check
Combat
16+##
OR
Diplomacy
12+#

Powers
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.

Random Peril: 1d5 ⇒ 5 -> Wearisome: Each turn, you may use no more than 1 power that lets you explore.

All characters must do Dexterity/Acrobatics check or take Acid damage.

Dexterity 5+3: 1d8 + 1 ⇒ (2) + 1 = 3
Acid damage: 1d4 ⇒ 1

Reveal Cauterize to reduce damage to 0.

For combat, reveal and recharge Returning Throwing Axe +1 to do Ranged+1d8+1+1d6. Ask Quinn for The Carnival to bless check.

Combat 16+3+3=21: 2d8 + 4 + 1d8 + 1 + 1d6 ⇒ (4, 5) + 4 + (1) + 1 + (6) = 21

Defeated. Shuffle a new blessing into Hourglass. Banish Dragon

End Turn: Reset hand.

[u]Summary[/u]:
Move: Caves
Acquired: N/a
Banished: Caves Card 3: Dragon
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Quinn's The Carnival
Actions needed by other Player(s): Vika, Quinn, Seoni, and Hakon must do Dexterity or Acrobatics 8 check or suffer 1d4 Acid damage.

Arabundi wrote:

Hand: Deathbane Lightcrossbow +1, Hawkmoon Bow, Cauterize, Heavy Shield, Bestial Rags, Archer's Bracers, Masterwork Tools,

Displayed:
Deck: 3 Discard: 9 Buried: 1
Current Location: Caves
Hero Points: 1
Reroll Used: 3B - USED // Arabundi has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Wall of Light: +1d4 on local Magic check
Enhance: 1+# on any skill for turn
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of the Green Faith, Enhance, Returning Throwing Axe +1,
Discard Pile: Stone Weasel, Blessing of Milani (R), Demonbane Lightcrossbow +1, Wall of Light, Archer, Blessing of the Gods 1, Cure, Blessing of Thoth, Blessing of Milani (UW),
Buried Pile: Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Arabundi will bury Blessing of the Gods on Quinn's turn. Must make Constitution save on Hakon's turn.

Constitution 6: 1d10 ⇒ 7

Pass. Hakon uses Cure

Recovery:

-Cure: Divine 8: 1d8 + 2 ⇒ (4) + 2 = 6

Arabundi wrote:

Hand: Deathbane Lightcrossbow +1, Returning Throwing Axe +1, Cauterize, Heavy Shield, Blessing of Thoth,

Displayed:
Deck: 7 Discard: 7 Buried: 1
Current Location: Caves
Hero Points: 1
Reroll Used: 3B - USED // Arabundi has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Wall of Light: +1d4 on local Magic check
Enhance: 1+# on any skill for turn
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hawkmoon Bow, Bestial Rags, Blessing of Milani (UW), Archer's Bracers, Masterwork Tools
Recharged: Blessing of the Green Faith, Enhance,
Discard Pile: Stone Weasel, Blessing of Milani (R), Demonbane Lightcrossbow +1, Wall of Light, Archer, Blessing of the Gods 1, Cure,
Buried Pile: Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Turn Order: Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon
Out of Turn Updates: Attempt to recover Enhance

-Enhance: Divine 7: 1d8 + 1 ⇒ (6) + 1 = 7

Turn: Turn 12 - The Fiend

The Fiend:
The Fiend
Blessing 1
Traits
Suit: Hammers
Harrow
Veteran

Check
Strength
Melee
4+#

Powers
WHEN THIS IS THE HOUR
When you suffer a scourge on your turn, each local character suffers it.

On any check, discard to bless; if a character banishes an ally, add 3d6 instead.
Discard to explore.

Hour Power: When you suffer a scourge on your turn, each local character suffers it.

SOT: Wounded so discard Archer from top of deck.

Move: Stay at Caves

Explore: Heavy Shield

Heavy Shield:
Heavy Shield
Armor 0
Traits
Shield
Offhand

Check
Constitution
Fortitude
4

Powers
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 1.
If proficient, on your Melee combat check, freely recharge to reroll a die.
After playing this armor, you may not play a 2-Handed boon this encounter.

Constitution 4: 1d10 ⇒ 7

End Turn: Reset hand.

[u]Summary[/u]:
Move: Caves
Acquired: Caves Card 2: Heavy Shield
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Deathbane Lightcrossbow +1, Returning Throwing Axe +1, Cauterize, Cure, Heavy Shield, Blessing of Thoth, Blessing of the Gods 1,

Displayed:
Deck: 7 Discard: 5 Buried: 1
Current Location: Caves
Hero Points: 1
Reroll Used: 3B - USED // Arabundi has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Wall of Light: +1d4 on local Magic check
Enhance: 1+# on any skill for turn
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hawkmoon Bow, Blessing of Milani (UW), Bestial Rags, Archer's Bracers, Masterwork Tools
Recharged: Blessing of the Green Faith, Enhance,
Discard Pile: Stone Weasel, Blessing of Milani (R), Demonbane Lightcrossbow +1, Wall of Light, Archer,
Buried Pile: Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Display Enchange on Hakon

Dragon #8; Dexterity 8: 1d8 + 1 ⇒ (8) + 1 = 9
No Acid damage taken

Dragon #21; Dexterity 8: 1d8 + 1 ⇒ (4) + 1 = 5
Acid Damage: 1d4 ⇒ 4

Reveal Cure to reduce damage by 2. Then discard Demonbane Light Crossbow +1 and Wall of Light as 2 Acid damage and suffer Wounded.

Arabundi wrote:

Hand: Deathbane Lightcrossbow +1, Cauterize, Cure, Blessing of the Gods 1,

Displayed:
Deck: 9 Discard: 4 Buried: 1
Current Location: Caves
Hero Points: 1
Reroll Used: 3B - USED // Arabundi has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Wall of Light: +1d4 on local Magic check
Enhance: 1+# on any skill for turn
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hawkmoon Bow, Blessing of Thoth, Archer's Bracers, Blessing of Milani (UW), Masterwork Tools, Returning Throwing Axe +1, Archer, Bestial Rags
Recharged: Blessing of the Green Faith,
Discard Pile: Stone Weasel, Blessing of Milani (R), Demonbane Lightcrossbow +1, Wall of Light,
Buried Pile: Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Reveal Cure to reduce Acid damage to 0.


Deck Handler

Turn Order: Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon
Out of Turn Updates: Recharge Blessing of the Green Faith for Quinn. Must dodge the dragon.

Dexterity 5+3=8: 1d8 + 1 ⇒ (6) + 1 = 7
Acid damage: 1d4 ⇒ 3

Bury Leather Armor to reduce damage to 0. Suffer Wounded

Turn: Turn 7 - Sands Of The Hour

Sands of the Hour:
Sands of the Hour
Blessing 0
Traits
Arcane
Divine

Check
Arcane
Divine
Knowledge
Perception
4

Powers
WHEN THIS IS THE HOUR
No effect.

On any check using a skill listed in the hour’s check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No effect.

SOT: N/a

Move: Stay at Caves

Explore: Quivering Cube

Quivering Cube:
Quivering Cube
Monster 2
Traits
Ooze
Obstacle

Check
Combat
12
OR
Craft
9

Powers
Immune to Electricity, Mental, and Poison.
If you are at an Underground location, the difficulty to defeat is increased by 4.
Do not suffer damage from this monster as usual. Instead, each local character suffers 1d4 Acid damage and the scourge Entangled.

Reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1. Will ask Vika for Blessing of Shax to bless twice.

Combat 12+4=16: 3d8 + 4 + 1d8 + 1 ⇒ (2, 4, 2) + 4 + (3) + 1 = 16

Barely defeated. Discard Blessing of Milani to explore again.

Explore 2: Enhance

Enhance:
Enhance
Spell 0
Traits
Magic
Arcane
Divine
Veteran

Check
Intelligence
Wisdom
Arcane
Divine
5

Powers
Freely display next to a local character and choose a skill. While displayed:
• On their checks using that skill, add 1+#.
• At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 7 check to recharge it instead.

Divine 5: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Auto-acquire.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Caves
Acquired: Caves Card 3: Enhance
Banished: Caves Card 2: Quivering Cube
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Vika's Blessing of Shax
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Deathbane Lightcrossbow +1, Wall of Light, Cauterize, Cure, Enahnce, Blessing of the Gods 1,

Displayed:
Deck: 9 Discard: 2 Buried: 1
Current Location: Cave
Hero Points: 1
Reroll Used: 3B - USED // Arabundi has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Wall of Light: +1d4 on local Magic check
Enhance: 1+# on any skill for turn
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Returning Throwing Axe +1, Blessing of Thoth, Blessing of Milani (UW), Hawkmoon Bow, Bestial Rags, Archer's Bracers, Archer
Recharged: Blessing of the Green Faith,
Discard Pile: Stone Weasel, Blessing of Milani (R),
Buried Pile: Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Turn Order: Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon
Out of Turn Updates: N/a

Turn: Turn 2 - Benefaction

Benefaction:
Benefaction
Blessing 0
Traits
Divine

Check
Diplomacy
Divine
5

Powers
WHEN THIS IS THE HOUR
No effect.

On another character’s check, discard to bless.
To avenge, discard.
Discard to explore.

Hour Power: No effect.

SOT: N/a

Move: Stay at Caves

Explore: Leather Armor

Leather Armor:
Leather Armor
Armor 0
Traits
Light Armor

Check
Constitution
Fortitude
3

Powers
Display. While displayed:
• When you suffer Cold or Combat damage, you may recharge to reduce it by 1.
• When you suffer any damage, you may bury to reduce it to 0.

Constitution 3: 1d10 ⇒ 9

Acquired. Will display. Discard Stone Weasel to explore again, adding 1d4 to checks to acquire.

Explore 2: Ghoul

Ghoul:
Ghoul
Monster 1
Traits
Undead
Ghoul
Veteran

Check
Combat
11+##

Powers
Immune to Mental and Poison.
If undefeated, either banish an ally or suffer the scourge Dazed.

Reveal Deathbane Light Crossbow +1 to do Ranged+1d8+1+1d8 since Ghoul is undead.

Combat 11+3+3=17: 1d8 + 4 + 1d8 + 1 + 1d8 ⇒ (3) + 4 + (3) + 1 + (6) = 17

Defeated.

[u]Summary[/u]:
Move: Caves
Acquired: Caves Card 2: Leather Armor
Banished: Caves Card 3: Ghoul
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Deathbane Lightcrossbow +1, Wall of Light, Cauterize, Cure, Blessing of the Green Faith, Blessing of Milani (R),

Displayed: Leather Armor,
Deck: 9 Discard: 1 Buried: 0
Current Location: Cave
Hero Points: 1
Reroll Used: 3B - not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Archer, Blessing of Milani (UW), Bestial Rags, Hawkmoon Bow, Masterwork Tools, Archer's Bracers, Blessing of Thoth, Returning Throwing Axe +1, Blessing of the Gods 1
Recharged:
Discard Pile: Stone Weasel,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Arabundi will start at the Caves.

Loot: Wall of Light

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Deathbane Lightcrossbow +1, Wall of Light, Cauterize, Cure, Stone Weasel, Blessing of Milani (R),

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Cave
Hero Points: 1
Reroll Used: 3A - USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Archer's Bracers, Blessing of Milani (UW), Blessing of the Gods 1, Masterwork Tools, Blessing of Thoth, Blessing of the Green Faith, Hawkmoon Bow, Bestial Rags, Returning Throwing Axe +1, Archer
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.


Deck Handler

Arabundi will spend a Hero Point on a Power Feat (and unlocking the role Mage Hunter): You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2)).

Upgrade Preferences:

Weapon 3: 1d1000 ⇒ 915 Hawkmoon Bow

Loot:
Wall of Light (in place of Aspect of the Monkey)


Deck Handler

Turn Order: Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni
Out of Turn Updates: Recharge Blessing of Milani for Hakon

Turn: Turn 13 - Prayer

Prayer:
Prayer
Blessing 0
Traits
Divine

Check
Wisdom
Divine
3

Powers
WHEN THIS IS THE HOUR
No effect.

On any check, discard to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No effect.

SOT: N/a

Move: Stay at Shrine

Explore: Treacherous Tunnels

Treacherous Tunnels:
Treacherous Tunnels
Barrier 2
Traits
Obstacle

Check
Wisdom
Survival
9

Powers
If undefeated, suffer 1d4 Combat damage and the scourge Dazed, then move to a random location and summon and encounter the story bane Goblin Marauder.

Recharge Masterwork Tools to defeat Treacherous Tunnels. Discard Stone Weasel to explore again.

Explore 2: The Beating

The Beating:
The Beating
Blessing 1
Traits
Suit: Hammers
Harrow
Veteran

Check
Strength
Melee
4+#

Powers
WHEN THIS IS THE HOUR
When you encounter a monster from a location, before acting, another local character summons and encounters it.

On a local check, bury this card and any number of cards to bless once for each card buried.
Discard to explore.

Strength 4+3=7: 1d6 ⇒ 2

End Turn: Reset Hand.

[u]Summary[/u]
Move: Shrine
Acquired: N/a
Banished: Shrine Cards 1&2: Treacherous Tunnels, The Beating
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Deathbane Lightcrossbow +1, Wall of Light, Cure, Bestial Rags, Archer's Bracers, Archer,

Displayed:
Deck: 6 Discard: 4 Buried: 0
Current Location: Shrine
Hero Points: 1
Reroll Used: 3A - USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of the Green Faith, Light Crossbow, Returning Throwing Axe +1, Blessing of Milani (UW), Masterwork Tools,
Discard Pile: Blessing of Milani (R), Blessing of the Gods 1, Blessing of Thoth, Stone Weasel,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni
Out of Turn Updates: Discard Blessing of the Gods for Vika

Turn: Turn 8 - The Lady Of Mysteries

The Lady of Mysteries:
The Lady of Mysteries
Blessing 3
Traits
Deity: Pharasma
Divine

Check
Wisdom
Divine
8

Powers
WHEN THIS IS THE HOUR
On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.

On any check, discard to bless.
On a check against an Undead bane, recharge to bless.
Discard to draw 3 cards, then recharge 3 cards, then you may explore.

Hour Power: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.

SOT: N/a

Move: Move to Shrine

Not wanting to fight the Cave Bear that seems to be stalking Quinn, Arabundi bounds over to the nearby shrine, hoping to get a bit of solace there.

Explore: Prayer

Prayer:
Prayer
Blessing 0
Traits
Divine

Check
Wisdom
Divine
3

Powers
WHEN THIS IS THE HOUR
No effect.

On any check, discard to bless.
Discard to examine the top card of your location, then you may explore.

Divine 3: 1d8 + 2 ⇒ (8) + 2 = 10

Auto-acquire. Will not explore anymore since will be encountering Planar Rift

End Turn: Reset Hand. Hour Level is 3 so encounter Planar Rift

Planar Rift:
Planar Rift
Story Bane Barrier 1
Traits
Obstacle
Magic
Veteran

Check
Combat
11+##
OR
Arcane
Divine
6+#

Powers
Cannot be evaded.
Before acting, a local character summons and encounters the danger.
The difficulty to defeat is increased by the number of locations.

Summon and encounter the danger. Summon Mummy

Mummy:
Mummy
Story Bane Monster 2
Traits
Undead
Mummy
Veteran

Check
Combat
14+##

Powers
Immune to Cold, Mental, and Poison.
Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.

Recharge Returning Throwing Axe +1 to do Ranged+1d8+1+1d6. Reveal Archer's Bracers to add 2. Can't use Blessing of Thoth and want to keep Prayer for Planar Rift...

Combat 14+3+3=20: 1d8 + 4 + 1d8 + 1 + 1d6 + 2 ⇒ (4) + 4 + (2) + 1 + (5) + 2 = 18 Use Paizo Reroll on this
Combat 20 w/ Paizo Reroll: 4 + 4 + 1d8 + 1 + 5 + 2 ⇒ 4 + 4 + (6) + 1 + 5 + 2 = 22

Defeated! Number of Locations = 6. For combat, reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1. Reveal Archer's Bracers to add 2. Discard Blessing of Thoth to bless check.

Combat 11+3+3+6=23: 2d8 + 4 + 1d8 + 1 + 2 ⇒ (8, 5) + 4 + (8) + 1 + 2 = 28

Wow, got super lucky. Banish Prayer to remove two markers from Planar Rift

[u]Summary[/u]
Move: Library->Shrine
Acquired: Shrine Card 1: Prayer
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Wall of Light, Bestial Rags, Masterwork Tools, Archer's Bracers, Stone Weasel, Blessing of Milani (UW),

Displayed:
Deck: 7 Discard: 3 Buried: 0
Current Location: Shrine
Hero Points: 1
Reroll Used: 3A - USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Archer, Deathbane Lightcrossbow +1
Recharged: Blessing of the Green Faith, Light Crossbow, Returning Throwing Axe +1,
Discard Pile: Blessing of Milani (R), Blessing of the Gods 1, Blessing of Thoth,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni
Out of Turn Updates: For Hakon, recharge Blessing of the Green Faith to bless and Light Crossbow for combat.

Turn: Turn 3 - Cayden Cailean’s Revelry

Cayden Cailean's Revelry:
Cayden Cailean's Revelry
Blessing 1
Traits
Deity: Cayden Cailean
Divine
Veteran

Check
Charisma
Divine
Fortitude
4+#

Powers
WHEN THIS IS THE HOUR
On your check, you may discard a card to reroll 1 die showing 1 or 2.

On a local check, bury to reroll 1 or 2 dice.
Discard to explore.

Hour Power: On your check, you may discard a card to reroll 1 die showing 1 or 2.

SOT: N/a

Move: Stay at Library

Explore: Ingratiating Minion

Ingratiating Minion:
Ingratiating Minion
Barrier 1
Traits
Task

Check
Charisma
Diplomacy
Knowledge
7

Powers
If undefeated, suffer the scourge Exhausted, then summon and encounter the danger.
If defeated, examine the top card of your location; you may ignore effects that trigger when examined.

Discard Blessing of Milani to bless check.

Knowledge 7: 2d6 + 2 ⇒ (2, 3) + 2 = 7

Defeated. Examine top card of location. Examine Harrow Deck

Harrow Deck:
Harrow Deck
Item 1
Traits
Tool
Magic
Gambling
Harrow
Mental

Check
Wisdom
Perception
10

Powers
Recharge to examine the top 3 cards of any character’s deck and return them in any order.
Banish to examine the top 3 cards of any location and return them in any order.

DURING RECOVERY
Bury this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow.

End Turn: Reset Hand.

[u]Summary[/u]
Move: Library
Acquired: N/a
Banished: Library Card 1: Ingratiating Minion
Examined: Library Card 2: Harrow Deck
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Returning Throwing Axe +1, Demonbane Lightcrossbow +1, Wall of Light, Masterwork Tools, Archer's Bracers, Blessing of the Gods 1, Blessing of Thoth,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Current Location: Library
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani (UW), Archer, Bestial Rags, Stone Weasel, Cure, Deathbane Lightcrossbow +1
Recharged: Blessing of the Green Faith, Light Crossbow,
Discard Pile: Blessing of Milani (R),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Arabundi will start at the Library.

Upgrade Fox to Archer and Blessing of the Gods to Blessing of Thoth

Loot: Wall of Light in place of Aspect of the Frog

Arabundi wrote:

Hand: Returning Throwing Axe +1, Light Crossbow, Demonbane Lightcrossbow +1, Archer's Bracers, Blessing of the Green Faith, Blessing of Milani (R), Blessing of Thoth,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Library
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Wall of Light, Cure, Archer, Bestial Rags, Blessing of the Gods 1, Blessing of Milani (UW), Deathbane Lightcrossbow +1, Stone Weasel
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Arabundi will spend a Hero Point on Power Feat: Hand Size+1 (Total 7)

Adventure Reward: Blessing of Thoth (in place of Blessing of the Gods)

Deck Upgrade Preferences:
-Ally 2: 1d1000 ⇒ 440 Archer
-Blessing 1: 1d1000 ⇒ 63 Blessing of Gorum

Loot:
-Wall of Light (replacing Aspect of the Frog)


Deck Handler

Turn Order: TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn
Out of Turn Updates: Discard Blessing of Milani for Quinn and Blessing of the Gods for Vika. Acquire Rescure from Seoni.

Turn: Turn 24 - The Queen Mother

The Queen Mother:
The Queen Mother
Blessing 1
Traits
Suit: Stars
Harrow
Veteran

Check
Wisdom
Knowledge
4+#

Powers
WHEN THIS IS THE HOUR
Your Knowledge check is blessed.

On any check, discard to bless; after the roll, for each boon played that has a level lower than #, add 1.
Discard to explore. This exploration, on all checks against Veteran cards, subtract 2; on all checks when you play a Veteran boon, add 2.

Hour Power: Your Knowledge check is blessed.

SOT: N/a

Move: Stay at Cell

Explore: Lookout

Lookout:
Lookout
Ally 0
Traits
Elf
Hireling

Check
Charisma
Diplomacy
Perception
5

Powers
On a local Perception check, recharge to add 1d4.
Recharge to examine the top card of your location.
Discard to explore. This exploration, you may evade your encounters.

Perception 5: 1d4 ⇒ 4

Not acquired. Discard Blessing of Milani to explore again.

Explore 2: Sands Of The Hour

Sands of the Hour:
Sands of the Hour
Blessing 0
Traits
Arcane
Divine

Check
Arcane
Divine
Knowledge
Perception
4

Powers
WHEN THIS IS THE HOUR
No effect.

On any check using a skill listed in the hour’s check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Knowledge 4: 2d6 + 2 ⇒ (3, 6) + 2 = 11

Auto-acquire. Discard to examine location, then may explore. Examine Mad Prophet. Chose to explore.

Explore 3: Mad Prophet

Mad Prophet:
Mad Prophet
Barrier 1
Traits
Curse
Task
Veteran

Check
Intelligence
Perception
4+#
OR
Charisma
Diplomacy
6+#

Powers
The difficulty is increased by the hour’s level.
If undefeated, suffer the scourge Dazed.
If defeated and the hour is a blessing, draw it.

Will recharge Masterwork Tools to defeat (not sure how that works exactly!). Since defeated and hour is a blessing, draw it. Draw The Queen Mother.

End Turn: Reset Hand.

[u]Summary[/u]
Move: Cell
Acquired: Cell Card 2: Sands of the Hour, Hour: The Queen Mother
Banished: Cell Cards 1&3: Lookout, Mad Prophet
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Wall of Light, The Queen Mother, Rescue, Archer's Bracers, Fox,

Displayed:
Deck: 9 Discard: 7 Buried: 1
Current Location: Cell
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Light Crossbow, Deathbane Lightcrossbow +1, Blessing of the Gods 2, Bestial Rags, Cure, Stone Weasel
Recharged: Balmberry , Masterwork Tools,
Discard Pile: Returning Throwing Axe +1, Blessing of the Green Faith, Light Crossbow (core), Blessing of Milani (UW), Blessing of the Gods 1, Blessing of Milani (R), Sands of the Hour,
Buried Pile: Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn
Out of Turn Updates: N/a

Turn: Turn 19 - Urgathoa’s Gluttony

Urgathoa's Gluttony:
Urgathoa's Gluttony
Blessing 2
Traits
Deity: Urgathoa
Divine
Veteran

Check
Constitution
Divine
Fortitude
5+#

Powers
WHEN THIS IS THE HOUR
On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

On any check, discard to bless.
On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.
Discard to explore.

Hour Power: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

SOT: N/a

Move: Stay at Bridge

Explore: Will bury Priest of Pharasma to close Bridge. Everyone moves to Cliff

End Turn: Reset Hand.

[u]Summary[/u]
Move: Bridge
Acquired: N/a
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Wall of Light, Masterwork Tools, Blessing of Milani (UW), Blessing of the Gods 1, Blessing of Milani (R),

Displayed:
Deck: 10 Discard: 3 Buried: 1
Current Location: Cliff
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Priest of Pharsma: Heal 1d4+1 cards
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Fox, Deathbane Lightcrossbow +1, Bestial Rags, Light Crossbow, Stone Weasel, Blessing of the Gods 2, Archer's Bracers
Recharged: Balmberry ,
Discard Pile: Returning Throwing Axe +1, Blessing of the Green Faith, Light Crossbow (core),
Buried Pile: Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Must summon and encounter Sczarni Thief

Sczarni Thief:
Sczarni Thief

Monster 1
Traits
Human
Rogue
Veteran

Check
Combat
9+##
OR
Stealth
5+#

Powers
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
If undefeated, bury either a random item from your discards or the top card of your deck.

Reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1.

Coombat 9+2+2=13: 1d8 + 4 + 1d8 + 1 ⇒ (6) + 4 + (7) + 1 = 18

Defeated. Now must do Wisdom, Perception, Stealth check.

Wisdom 5: 1d8 + 1 ⇒ (5) + 1 = 6


Deck Handler

Turn Order: TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn
Out of Turn Updates: N/a

Turn: Turn 14 - Irori’s Mastery

Irori's Mastery:
Irori's Mastery
Blessing 1
Traits
Deity: Irori
Divine
Veteran

Check
Acrobatics
Divine
Fortitude
4+#

Powers
WHEN THIS IS THE HOUR
On your blessed check, you may reroll any dice showing 1.

On your check, recharge to bless.
Discard to explore.

Hour Power: On your blessed check, you may reroll any dice showing 1.

SOT: N/a

Move: Stay at Bridge

Explore: Haunt

Haunt:
Haunt
Barrier 2
Traits
Task
Undead
Veteran
Trigger

Check
Charisma
Diplomacy
8+#
OR
Divine
6+#

Powers
When examined, suffer the scourge Frightened.
Cannot be evaded.
If undefeated, suffer the scourge Drained.

Ask Vika for Blessing of the Samurai to bless check.

Divine 6+2=8: 2d8 + 2 ⇒ (5, 8) + 2 = 15

Defeated. Banish Balmberry to recovery to heal a card. Heal Blessing of Milani

End Turn: Reset Hand. Discard Returning Throwing Axe +1 in hopes to draw more support cards.

Recovery:

-Balmberry: Divine 8: 1d8 + 2 ⇒ (7) + 2 = 9

[u]Summary[/u]
Move: Bridge
Acquired: N/a
Banished: Bridge Card 4: Haunt
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Vika's Blessing of the Samurai
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Wall of Light, Masterwork Tools, Priest of Pharasma, Blessing of the Gods 1, Blessing of Milani (R),

Displayed:
Deck: 11 Discard: 3 Buried: 0
Current Location: Bridge
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Priest of Pharsma: Heal 1d4+1 cards
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 2, Blessing of Milani (UW), Stone Weasel, Cure, Bestial Rags, Archer's Bracers, Fox, Light Crossbow, Deathbane Lightcrossbow +1
Recharged: Balmberry ,
Discard Pile: Returning Throwing Axe +1, Blessing of the Green Faith, Light Crossbow (core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn
Out of Turn Updates: Hakon gives back Blessing of the Green Faith

Turn: Turn 9 - Incitation

Incitation:
Incitation
Blessing 0
Traits
Arcane
Divine

Check
Arcane
Divine
4

Powers
WHEN THIS IS THE HOUR
No effect.

On any check, discard to bless.
On a check that invokes the Acid, Cold, Electricity, Fire, or Force trait, freely discard to bless.
Discard to explore.

Hour Power: No effect

SOT: Give Good Omen back to Hakon

Move: Stay at Farm

Explore: Light Crossbow

Light Crossbow:
Light Crossbow
Weapon 0
Traits
Bow
Ranged
Piercing

Check
Dexterity
Ranged
4

Powers
For your combat check, reveal to use Dexterity or Ranged + 1d8.
On a distant combat check, freely discard to add 1d8.

Ranged 4: 1d8 + 4 ⇒ (5) + 4 = 9

Discard Blessing of the Green Faith to explore again.

Explore 2: Priest Of Pharasma

Priest of Pharasma:
Priest of Pharasma
Ally 1
Traits
Human
Cleric

Check
Charisma
Diplomacy
7
OR
Divine
5

Powers
Bury to heal a local character 1d4+1 cards.
Discard to explore. This exploration, on all Divine checks and checks against Undead banes, add 1d4.

Divine 5: 1d8 + 2 ⇒ (4) + 2 = 6

End Turn: Reset Hand

[u]Summary[/u]
Move: Farm
Acquired: Farm Card 1&2: Light Crossbow, Priest of Pharasma
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Handed Hakon back his Good Omen

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Returning Throwing Axe +1, Wall of Light, Priest of Pharasma, Masterwork Tools, Balmberry ,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Current Location: Farm
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Balmberry: heal a card OR remove a scourge
Priest of Pharsma: Heal 1d4+1 cards
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bestial Rags, Blessing of Milani (R), Fox, Cure, Blessing of the Gods 2, Light Crossbow, Deathbane Lightcrossbow +1, Stone Weasel, Archer's Bracers, Blessing of the Gods 1
Recharged:
Discard Pile: Blessing of Milani (UW), Blessing of the Green Faith, Light Crossbow (core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn
Out of Turn Updates: Quinn and Hakon gave cards to Arabundi

Turn: Turn 4 - The Sickness

The Sickness:
The Sickness
Blessing 1
Traits
Suit: Shields
Harrow
Veteran

Check
Constitution
Fortitude
4+#

Powers
WHEN THIS IS THE HOUR
When you suffer damage, suffer the scourge Plagued.

On your check, after the roll, discard to reduce the difficulty by 3.
Recharge to explore. This exploration, when you suffer damage, suffer the scourge Plagued.

Hour Power: When you suffer damage, suffer the scourge Plagued.

SOT: Give The Marriage back to Quinn

Move: Stay at Castle

Explore: Balmberry

Balmberry:
Balmberry
Item 0
Traits
Plant
Alchemical

Check
Wisdom
Divine
Survival
6

Powers
On your turn, bury or banish to heal a local character a card and/or remove a scourge from them.
DURING RECOVERY
You may succeed at a Divine or Survival 8 check to recharge this card.

Divine 6: 1d8 + 2 ⇒ (4) + 2 = 6

Acquired. Discard Blessing of Milani to explore again.

Explore 2: Symbol Of Agony

Symbol of Agony:
Symbol of Agony
Barrier 2
Traits
Trap
Magic

Check
Intelligence
Wisdom
Arcane
Divine
9

Powers
If undefeated, each local character suffers the scourge Wounded, then recharge this barrier into its location.

Will ask Quinn to discard The Carnival to bless check.

Divine 9: 2d8 + 2 ⇒ (1, 3) + 2 = 6 Will flip the 1 to an 8 -> 13

Defeated!

End Turn: Reset Hand

[u]Summary[/u]
Move: Castle
Acquired: Castle Card 6: Balmberry
Banished: Castle Card 7: Symbol of Agony
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Quinn's The Carnival
Actions needed by other Player(s): Handed Quinn The Marriage

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Returning Throwing Axe +1, Wall of Light, Good Omen (Core) (Hakon), Masterwork Tools, Balmberry ,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Current Location: Castle
Hero Points: 1
Reroll Used: Not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Balmberry
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fox, Cure, Deathbane Lightcrossbow +1, Light Crossbow, Blessing of the Gods 2, Bestial Rags, Archer's Bracers, Stone Weasel, Blessing of Milani (R), Blessing of the Gods 1
Recharged:
Discard Pile: Blessing of Milani (UW),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Base off of turn order this scenario

TColMaster/Seoni, Bugguyinblack/Hakon, Shnik/Vika, Zalarian/Quinn

Random Character: 1d4 ⇒ 2

Give Blessing of the Green Faith to Hakon


Deck Handler

Arabundi will start at the Castle.

Upgrade Elemental Treaty to Cauterize.

Loot: Wall of Light replacing Aspect of the Frog

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Returning Throwing Axe +1, Wall of Light, Masterwork Tools, Blessing of the Green Faith, Blessing of Milani (UW),

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Castle
Hero Points: 1
Reroll Used: Not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stone Weasel, Blessing of the Gods 2, Blessing of the Gods 1, Bestial Rags, Deathbane Lightcrossbow +1, Light Crossbow, Cure, Fox, Archer's Bracers, Blessing of Milani (R)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Arabundi will spend a Hero Point on a Card Feat: Spell +1

Will take the loot if no one else is interested but will defer to others first

Upgrade preferences:

Spell 2: 1d1000 ⇒ 264
Ally 1: 1d1000 ⇒ 228


Deck Handler

Turn Order: TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika, [b]MauveAvengr/Arabundi, Zalarian/Quinn
Out of Turn Updates: Recharge Blessing of the Green Faith for Quinn

Turn: Turn 19 - Benefaction

Benefaction:
Benefaction
Blessing 0
Traits
Divine

Check
Diplomacy
Divine
5

Powers
WHEN THIS IS THE HOUR
No effect.

On another character’s check, discard to bless.
To avenge, discard.
Discard to explore.

Hour Power: No effect

SOT: N/a

Move: Stay at Plaza

Explore: Elixir Of Healing

Elixir of Healing:
Elixir of Healing
Item 0
Traits
Liquid
Alchemical
Healing

Check
Intelligence
Craft
4

Powers
Banish to heal a local character 1d4+1 cards.
DURING RECOVERY
If proficient, you may succeed at a Craft 6 check to recharge this card.

Draw new Item, encounter one, banish the other. Draw Belt Of Physical Prowess

Belt of Physical Prowess:
Belt of Physical Prowess
Item 2
Traits
Accessory
Magic

Check
Strength
Dexterity
Constitution
11

Powers
On your Strength, Dexterity, or Constitution check, freely reveal to add 1.

Encounter Elixir of Healing

Charisma 6: 1d4 ⇒ 1
Difficulty Increase: 1d8 ⇒ 2

Discard Blessing of Milani to bless check.

Intelligence 4+2=6: 2d6 ⇒ (2, 1) = 3

Not acquired. Add to Hoard Pile.

End Turn: Reset Hand

[u]Summary[/u]
Move: Plaza
Acquired: N/a
Banished: [ooc]Plaza Card 2: Elixir of Healing (to Hoard Pile)
Examined: N/a
Random Card(s) Used: Random Item 2: Belt of Physical Prowess
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Deathbane Lightcrossbow +1, Light Crossbow, Cure, Archer's Bracers, Blessing of the Gods 2, Blessing of the Gods 1,

Displayed:
Deck: 3 Discard: 7 Buried: 0
Current Location: Plaza
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Returning Throwing Axe +1, Blessing of Milani (UW)
Recharged: Blessing of the Green Faith,
Discard Pile: Demonbane Lightcrossbow +1, Bestial Rags, Fox, Stone Weasel, Aspect of the Frog, Blessing of Milani (R), Masterwork Tools,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn
Out of Turn Updates: N/a

Turn: Turn 14 - Sarenrae’s Light

Sarenrae's Light:
Sarenrae's Light
Blessing 1
Traits
Deity: Sarenrae
Divine
Veteran

Check
Wisdom
Divine
4+#

Powers
WHEN THIS IS THE HOUR
When you heal, you may heal an additional card.

Recharge to heal another local character a card.
Discard to explore. This exploration, you may evade monsters you encounter.

Hour Power: When you heal, you may heal an additional card.

SOT: N/a

Move: Stay at Plaza

Explore: Magic Chain Mail

Magic Chain Mail:
Magic Chain Mail
Armor 1
Traits
Heavy Armor
Magic

Check
Constitution
Fortitude
7

Powers
Display. While displayed:
• When you suffer Combat damage, you may recharge to reduce it by 3.
• If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.

Draw random armor, encounter one, banish the other. Draw Klar

Klar:
Klar
Armor 0
Traits
Shield
Offhand

Check
Constitution
Fortitude
Melee
Survival
5

Powers
When you suffer Combat damage, freely reveal to reduce it by 1.
If proficient, on your Melee combat check, freely recharge to add 1d6 and the Piercing trait.
After playing this armor, you may not play a 2-Handed boon this encounter.

Encounter Klar

Charisma 6: 1d4 ⇒ 1
Difficulty increase: 1d8 ⇒ 2

Will display Aspect of the Frog to add 1d6 to Constitution checks.

Constitution 5+2=7: 1d10 + 1d6 ⇒ (3) + (3) = 6 Use Paizo Reroll on the 1d10
Constitution 7 w/ Paizo Reroll: 1d10 + 3 ⇒ (6) + 3 = 9

Acquired. Add to Winnings Pile. Will discard Fox to explore again.

Explore 2: Magic Leather Armor

Magic Leather Armor:
Magic Leather Armor
Armor 1
Traits
Light Armor
Magic

Check
Constitution
Fortitude
6

Powers
Display. While displayed:
• When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
• When you suffer any damage, you may bury to reduce it to 0.

Draw random armor, encounter one, banish the other. Draw Tower Shield

Tower Shield:
Tower Shield
Armor 1
Traits
Shield
Offhand

Check
Constitution
Fortitude
6

Powers
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2.
If proficient, on a local combat check, freely discard to reroll a die.
After playing this armor, you may not play a 2-Handed boon this encounter.

Encounter Magic Leather Armor

Charisma 6: 1d4 ⇒ 3
Difficulty increase: 1d8 ⇒ 4

Ask Hakon for Good Omen

Constitution 6+4=10: 1d10 + 1d6 + 1d6 + 2 ⇒ (3) + (4) + (1) + 2 = 10

Acquired. Add to Winnings Pile. Discard Stone Weasel to explore again.

Explore 3: Fly

Fly:
Fly
Spell 2
Traits
Magic
Arcane
Divine

Check
Intelligence
Wisdom
Arcane
Divine
8

Powers
Banish to examine the top card of up to 2 locations, then a local character may move. You may not play this spell during an encounter.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead.

Draw new spell, encounter one, banish the other. Draw Life Drain

Life Drain:
Life Drain
Spell 1
Traits
Magic
Arcane
Divine
Attack
Healing

Check
Intelligence
Arcane
7
OR
Wisdom
Divine
9

Powers
For your combat check, banish to use Arcane + 2d4 or Divine + 2d4, then heal a card.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 or Divine 11 check to recharge it instead.

Encounter Fly

Charisma 6: 1d4 ⇒ 3
Difficulty increase: 1d8 ⇒ 7

Will ask Quinn for The Marriage to bless check. Also add another character's Wisdom. Add Quinn's 1d8.

Divine 8+7=15: 2d8 + 2 + 2 + 1d8 ⇒ (1, 8) + 2 + 2 + (7) = 20

Acquired. Add to Winnings Pile.

End Turn: Reset Hand

Recovery:

-Aspect of the Frog: Divine 8: 1d8 + 2 ⇒ (3) + 2 = 5

[u]Summary[/u]
Move: Plaza
Acquired: Plaza Card 4, 5: Magic Leather Armor, Fly; Random Armor 1: Klar
Banished: N/a
Examined: N/a
Random Card(s) Used: Random Armor 1, 2: Klar, Tower Shield; Random Spell 2: Life Drain
Displayed: N/a
Other Player(s) Resources Used: Hakon's Good Omen; Quinn's The Marriage
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Deathbane Lightcrossbow +1, Cure, Masterwork Tools, Archer's Bracers, Blessing of the Green Faith, Blessing of Milani (R),

Displayed:
Deck: 5 Discard: 5 Buried: 0
Current Location: Plaza
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 1, Blessing of the Gods 2, Blessing of Milani (UW), Returning Throwing Axe +1, Light Crossbow
Recharged:
Discard Pile: Demonbane Lightcrossbow +1, Bestial Rags, Fox, Stone Weasel, Aspect of the Frog,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn
Out of Turn Updates: Seoni heals for 5. Heal Returning Throwing Axe, Blessing of the Gods, and Cure

Turn: Turn 9 - The Tangled Briar

The Tangled Briar:
The Tangled Briar
Blessing 1
Traits
Suit: Shields
Harrow
Veteran

Check
Constitution
Survival
4+#

Powers
WHEN THIS IS THE HOUR
When you close your location, instead of banishing its cards, shuffle them into a random other location.

On any check, discard to bless.
Discard to remove a scourge from a character or a location.
Discard to explore.

Hour Power: When you close your location, instead of banishing its cards, shuffle them into a random other location.

SOT: N/a

Move: Stay at Plaza

Explore: Scythe

Scythe:
Scythe
Weapon 0
Traits
Scythe
Melee
Slashing
2-handed

Check
Strength
Melee
9

Powers
For your combat check, reveal to use Strength or Melee + 1d10; if proficient, if any die rolled on this check shows 10, count it as a 12. If you fail this check against a nonvillain monster, you may reload the monster into its location.
After playing this weapon, you may not play an Offhand boon this encounter.

Draw new weapon, encounter one, banish the other. Draw Cleaving Battleaxe

Cleaving Battleaxe:
Cleaving Battleaxe
Weapon 2
Traits
Axe
Melee
Slashing
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal to use Strength or Melee + 1d8+1; if proficient, you may additionally discard to add another 1d8. After the encounter, if you discarded this card for its power and defeated a monster, you may examine the top card of your location; if it is a monster, you may encounter it.

Encounter Cleaving Battleaxe.

Strength 10: 1d6 ⇒ 2

Not acquired. Goes to Hoard pile.

End Turn: Reset Hand

[u]Summary[/u]
Move: Plaza
Acquired: N/a
Banished: Plaza Card 3: Scythe
Examined: N/a
Random Card(s) Used: Random Weapon 2: Cleaving Battleaxe
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Deathbane Lightcrossbow +1, Aspect of the Frog, Masterwork Tools, Archer's Bracers, Fox, Stone Weasel,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Current Location: Plaza
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Returning Throwing Axe +1, Blessing of the Gods 2, Light Crossbow, Cure, Blessing of Milani (R), Blessing of the Gods 1, Blessing of Milani (UW), Blessing of the Green Faith
Recharged:
Discard Pile: Demonbane Lightcrossbow +1, Bestial Rags,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Thunderstorm shot a bolt at Quinn. Arabundi goes in to heal his friend.

Recovery:

-Cure: Divine 8: 1d8 + 1 ⇒ (4) + 1 = 5


Deck Handler

Turn Order: TColMaster/Seoni, Bigguyinblack/Hakon, Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn
Out of Turn Updates: N/a

Turn: Turn 4 - The Teamster

The Teamster:
The Teamster
Blessing 1
Traits
Suit: Shields
Harrow
Veteran

Check
Constitution
Diplomacy
4+#

Powers
WHEN THIS IS THE HOUR
After your first exploration of your turn, you may discard a card to explore.

On your check, freely discard to use your Constitution die instead of the normal die.
Reload this card and discard another boon to explore.

Hour Power: After your first exploration of your turn, you may discard a card to explore.

SOT: N/a

Move: Stay at Plaza

Explore: Thunderstorm

Thunderstorm:
Thunderstorm
Barrier 2
Traits
Obstacle
Weather

Check
None
0

Powers
Display this barrier at your location.
While displayed:
• When you start your turn at this location, roll 1d4. On a 1, suffer 1d6 Electricity damage then banish this barrier. On any other result, display this barrier next to a random location.

Wooo.... display Thunderstone. Discard Returning Throwing Axe +1 to explore again (from Hour Power).

Explore 2: Armor Of Insults

Armor of Insults:
Armor of Insults
Armor 1
Traits
Light Armor
Magic

Check
Constitution
Diplomacy
Fortitude
8

Powers
Display. While displayed:
• When you suffer Combat damage, you may recharge to reduce it by 2.
• When you suffer any damage, you may bury to reduce it to 0.
• To avenge, you may discard a card.

Draw new boon. Chose one, banish the other. Draw Quilted Cloth Armor

Quilted Cloth Armor:
Quilted Cloth Armor
Armor 0
Traits
Light Armor

Check
Constitution
Fortitude
3

Powers
Display. While displayed:
• When you suffer Combat damage, you may recharge to reduce it by 1.
• When you suffer Ranged Combat damage, you may recharge to reduce it by 3.
• When you suffer any damage, you may bury to reduce it to 0.

Encounter Quilted Cloth Armor

BYA Charisma 6: 1d4 ⇒ 4

Difficulty Increase: 1d8 ⇒ 7

Discard Blessing of the Gods to bless

Constitution 3+7=10: 2d10 ⇒ (7, 3) = 10

Acquired. Add to Winnings Pile.

End Turn: Reset Hand

[u]Summary[/u]
Move: Plaza
Acquired: Random Armor 1: Quilted Leather Armor
Banished: Plaza Card 3: Armor of Insults
Examined: N/a
Random Card(s) Used: N/a
Displayed: Plaza Card 2: Thunderstorm
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Deathbane Lightcrossbow +1, Aspect of the Frog, Cure, Bestial Rags, Archer's Bracers,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Current Location: Plaza
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fox, Blessing of Milani (R), Blessing of the Gods 1, Light Crossbow, Blessing of the Green Faith, Masterwork Tools, Blessing of Milani (UW), Stone Weasel
Recharged:
Discard Pile: Returning Throwing Axe +1, Blessing of the Gods 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Trade out Dagger for Deathbane Lightcrossbow +1

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Returning Throwing Axe +1, Deathbane Lightcrossbow +1, Aspect of the Frog, Cure, Blessing of the Gods 1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Throne Room
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fox, Masterwork Tools, Light Crossbow, Blessing of the Green Faith, Stone Weasel, Blessing of Milani (UW), Blessing of the Gods 2, Archer's Bracers, Bestial Rags, Blessing of Milani (R)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Arabundi will spend a Hero Point on a Skill Feat: WIS +1
Total Hero Point: 1

Upgrade Preferences:
Weapon 2: 1d1000 ⇒ 175 Deathbane Lightcrossbow +1
Ally 2: 1d1000 ⇒ 516 Saber-toothed Tiger
Blessing 0: 1d1000 ⇒ 854 Blessing of Erastil


Deck Handler

Attempting to guard the Twisting Passages. Discard Blessing of the Gods to bless.

Wisdom 5+1=6: 2d8 ⇒ (5, 7) = 12

Twisting Passages are guarded.


Deck Handler

Turn Order: Shnik/Vika, MauveAvengr/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon
Out of Turn Updates: Should have drawn a card due to discarding Bestial Rags last turn. Draw Fox. Hakon heals Arabundi for 3. Heal The Rabbit Prince, Blessing of Milani, and The Foreign Trader. Recharge Blessing of the Gods for Hakon.

Turn: Turn 19 - Sands Of The Hour

Sands of the Hour:
Sands of the Hour
Blessing 0
Traits
Arcane
Divine

Check
Arcane
Divine
Knowledge
Perception
4

Powers
WHEN THIS IS THE HOUR
No effect.

On any check using a skill listed in the hour’s check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No effect

SOT: N/a

Move: Move to Twisting Passages

Explore: Cutpurse Gang

Cutpurse Gang:
Cutpurse Gang
Barrier 0
Traits
Obstacle

Check
Wisdom
Perception
Stealth
5

Powers
Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
If undefeated, each local character buries a card from their discards.

Hakon must do a Wisdom, Perception, or Stealth 5 or discard a card. Recharge Fox to add 1d4 to Wisdom check.

Wisdom 5: 1d8 + 1d4 ⇒ (1) + (1) = 2

Arabundi must have a curse. Terrible rolls. Will bury Magistrate from discards. Hakon must bury a card from their discards. Shuffle back in Cutpurse Gang

End Turn: Reset Hand

[u]Summary[/u]
Move: Crypt->Twisting Passages
Acquired: N/a
Banished: N/a
Examined: Twisting Passages: Cutpurse Gang
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Hakon must discard a card then bury a discarded card.

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Light Crossbow, Returning Throwing Axe +1, Aspect of the Frog, Blessing of the Green Faith, Blessing of the Gods 1,

Displayed:
Deck: 7 Discard: 6 Buried: 1
Current Location: Twisting Passageways
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Archer's Bracers, The Foreign Trader, Stone Weasel, Masterwork Tools, The Rabbit Prince, Blessing of Milani (R)
Recharged: Fox,
Discard Pile: Dagger, Blessing of the Gods 2, Deflect, Cure, Bestial Rags, Blessing of Milani (UW),
Buried Pile: Magistrate,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Discard Bestial Rags on turn to explore. Will recharge Returning Throwing Axe +1 and discard Blessing of Milani for Quinn.

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Light Crossbow, Blessing of the Gods 1,

Displayed:
Deck: 7 Discard: 10 Buried: 0
Current Location: Twisting Passageways
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Aspect of the Frog, Archer's Bracers, Fox, Stone Weasel
Recharged: Blessing of the Green Faith, Returning Throwing Axe +1,
Discard Pile: Dagger, Blessing of Milani (R), Blessing of the Gods 2, Magistrate, The Rabbit Prince, The Foreign Trader, Deflect, Cure, Bestial Rags, Blessing of Milani (UW),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: Shnik/Vika, Mauve Avenger/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon
Out of Turn Updates:Recharge Blessing of the Green Faith for Quinn

Turn: Turn 14 - The Theater

The Theater:
The Theater
Blessing 1
Traits
Suit: Crowns
Harrow
Veteran

Check
Charisma
Divine
4+#

Powers
WHEN THIS IS THE HOUR
At the start of your turn, examine the top card of your location; you may encounter it.

On any check, discard to bless, and non-blessing Harrow boons may be freely played.
Discard to examine your location, then you may explore; if the hour is Harrow, recharge instead.

Hour Power: At the start of your turn, examine the top card of your location; you may encounter it.

SOT: Due to Hour Power, examine top card of location, may encounter. Examine Accursed Priest. Will encounter.

Accursed Priest:
Accursed Priest
Monster 1
Traits
Undead
Cleric
Veteran

Check
Combat
11+##
OR
Divine
8+##

Powers
Immune to Mental and Poison. No more than 1 Divine card may be played against this monster.
After acting, a local character buries a blessing.

Will attempt Divine check. Discard The Foreign Trader to bless and add Intelligence die.

Divine 8+1+1+3=13: 2d8 + 1 + 1d6 ⇒ (3, 7) + 1 + (4) = 15

Defeated. No blessings in hand. Quinn must bury a blessing. Will banish Cure to recovery to heal Quinn.

Cure Quinn: 1d4 + 1 ⇒ (2) + 1 = 3

Quinn heals for 3.

Move: Stay at Crypt

Explore: Sneak

Sneak:
Sneak
Monster 0
Traits
Human
Rogue
Veteran

Check
Combat
9+##

Powers
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.

Wisdom BYA 7+1=8: 1d8 ⇒ 5

Discard Deflect. Will reveal Demonbane Lightcrossbow +1 to do Ranged+1d8+1

Combat 9+1+1=11: 1d8 + 4 + 1d8 + 1 ⇒ (5) + 4 + (1) + 1 = 11

Defeated!

End Turn: Reset Hand

Recovery:

-Cure: Divine 8: 1d8 + 1 ⇒ (4) + 1 = 5

[u]Summary[/u]
Move: Crypt
Acquired: N/a
Banished: Crypt Cards 1&2: Accursed Priest, Sneak
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Quinn must bury a blessing

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Returning Throwing Axe +1, Light Crossbow, Bestial Rags, Blessing of Milani (UW), Blessing of the Gods 1,

Displayed:
Deck: 6 Discard: 8 Buried: 0
Current Location: Crypt
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Fox, Stone Weasel, Archer's Bracers, Aspect of the Frog
Recharged: Blessing of the Green Faith,
Discard Pile: Dagger, Blessing of Milani (R), Blessing of the Gods 2, Magistrate, The Rabbit Prince, The Foreign Trader, Deflect, Cure,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Arabundi can guard the crypt.

Divine 5+1=6: 1d8 + 1 ⇒ (8) + 1 = 9

Crypt is guarded


Deck Handler

Will continue with the Troll fight. For second combat, reveal Demonbane Lightcrossbow +1 to do Ranged+1d8+1. Discard The Rabbit Prince to bless check, then reroll highest value die. Will ask Seoni to discard Light Crossbow to add 1d8 to check.

Combat 10+2+2=14: 2d8 + 4 + 1d8 + 1 + 1d8 ⇒ (2, 2) + 4 + (4) + 1 + (4) = 17 Must reroll highest value die
Combat 14 w/ The Rabbit Prince reroll: 2 + 2 + 4 + 4 + 1 + 1d8 ⇒ 2 + 2 + 4 + 4 + 1 + (8) = 21

Okay, Troll is defeated.

End Turn: Reset hand

[u]Summary[/u]
Move: Crypt
Acquired: Crypt Card 1: Charm Person; Random Ally 1: Magistrate
Banished: Crypt Card 2: Troll
Examined: N/a
Random Card(s) Used: Random Ally 1: Magistrate
Displayed: N/a
Other Player(s) Resources Used: Seoni's Light Crossbow
Actions needed by other Player(s): Seoni discards Light Crossbow

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Cure, Deflect, Bestial Rags, Blessing of the Green Faith, The Foreign Trader,

Displayed:
Deck: 9 Discard: 5 Buried: 0
Current Location: Crypt
Hero Points: 1
Reroll Used: USED
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stone Weasel, Returning Throwing Axe +1, Aspect of the Frog, Light Crossbow, Blessing of the Gods 1, Fox, Masterwork Tools, Archer's Bracers, Blessing of Milani (UW)
Recharged:
Discard Pile: Dagger, Blessing of Milani (R), Blessing of the Gods 2, Magistrate, The Rabbit Prince,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: Shnik/Vika, Mauve Avenger/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon
Out of Turn Updates: Discard Blessing of the Gods on Quinn's turn. Acquire Deflect on Quinn's turn.
Turn: Turn 9 - Norgorber’s Shadow

Norgorber's Shadow:
Norgorber's Shadow
Blessing 2
Traits
Deity: Norgorber
Divine
Veteran

Check
Dexterity
Divine
Stealth
5+#

Powers
WHEN THIS IS THE HOUR
On your Stealth check or your check that invokes the Poison trait, add 1d4.

On any check, discard to bless.
On a Perception or Stealth check, recharge to bless.
Discard to examine the top card of your location; you may shuffle it into the location. Then you may explore.

Hour Power: On your Stealth check or your check that invokes the Poison trait, add 1d4

SOT: N/a

Move: Stay at Crypt

Explore: Charm Person

Charm Person:
Charm Person
Spell 1
Traits
Magic
Arcane

Check
Intelligence
Arcane
6

Powers
On your turn, banish to draw a new ally that lists Diplomacy in its check to acquire.
DURING RECOVERY
If proficient, you may bury this card.

Intelligence 6: 1d6 ⇒ 6

Acquired! Will banish to draw a new ally that lists Diplomacy. Draw Magistrate

Magistrate:
Magistrate
Ally 2
Traits
Human
Aristocrat

Check
Charisma
Diplomacy
Knowledge
9

Powers
On a local Intelligence, Wisdom, or Diplomacy non-combat check, recharge to add 1d8.
Discard to explore. This exploration, on your checks against Human cards, add 1d6.

Discard Magistrate to explore again.

Explore 2: Troll

Troll:
Troll
Monster 2
Traits
Troll
Veteran

Check
Combat
8+##
THEN
Combat
10+##

Powers
Vulnerable to Fire.
Before acting, each local character suffers 1 Combat damage.
If neither check to defeat has either the Acid or Fire trait, this monster is undefeated; you may reload it into its location.

Reveal Bestial Rags to reduce Combat damage by 2. Quinn must suffer 1 Combat damage. Will see if Quinn can take one of these checks.

Pause


Deck Handler

Due to Scenario power, Arabundi can examine Shrine till he finds a boon. Examine and find The Foreign Trader. Draw it.

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Cure, Bestial Rags, The Foreign Trader, The Rabbit Prince, Blessing of the Gods 2,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Current Location: Crypt
Hero Points: 1
Reroll Used: not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Returning Throwing Axe +1, Archer's Bracers, Masterwork Tools, Blessing of Milani (UW), Blessing of the Green Faith, Stone Weasel, Fox, Blessing of the Gods 1, Aspect of the Frog, Light Crossbow
Recharged:
Discard Pile: Dagger, Blessing of Milani (R),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Turn Order: Shnik/Vika, Mauve Avenger/Arabundi, Zalarian/Quinn, TColMaster/Seoni, Bigguyinblack/Hakon
Out of Turn Updates: N/a
Turn: Turn 4 - Prayer

Prayer:
Prayer
Blessing 0
Traits
Divine

Check
Wisdom
Divine
3

Powers
WHEN THIS IS THE HOUR
No effect.

On any check, discard to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No effect.

SOT: N/a

Move: Stay at Shrine

Explore: Zombie Minions

Zombie Minions:
Zombie Minions
Story Bane Monster 1
Traits
Undead
Zombie
Veteran

Check
Combat
9
THEN
Combat
11+#

Powers
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.

Will reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1.

1st Combat 9: 1d8 + 4 + 1d8 + 1 ⇒ (3) + 4 + (5) + 1 = 13

For second combat, repeat. Discard Dagger to add 1d4.

2nd Combat 11+2=13: 1d8 + 4 + 1d8 + 1 + 1d4 ⇒ (6) + 4 + (7) + 1 + (2) = 20

Defeated. Can attempt to close. Add 2 on Divine check. Discard Blessing of Milani to bless twice.

Divine 5+2=7: 3d8 + 1 + 2 ⇒ (2, 5, 3) + 1 + 2 = 13

Closed! Draw new blessing. Draw The Rabbit Prince.
Move to Crypt. Everyone must move

End Turn: Reset Hand.

As Arabundi sits down to pray at the shrine, he hears some rustling in the nearby shrubs. He gets up to investigate. Some zombies emerging from the crypt! He quickly dispatches them, finishes his prayer, and goes deep into the crypt to kill any more.

[u]Summary[/u]
Move: Shrine -> Crypt
Acquired: N/a
Banished: Shrine Card 1: Zombie Minions
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Everyone must move!

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Cure, Bestial Rags, Masterwork Tools, The Rabbit Prince, Blessing of the Gods 2,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Current Location: Crypt
Hero Points: 1
Reroll Used: not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Returning Throwing Axe +1, Blessing of Milani (UW), Fox, Archer's Bracers, Stone Weasel, Blessing of the Green Faith, Aspect of the Frog, Blessing of the Gods 1, Light Crossbow
Recharged:
Discard Pile: Dagger, Blessing of Milani (R),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Deck Handler

Arabundi will start at the Shrine.

I need to pay homage to Erastil. May my arrows fly straight.

Upgrade Longsword to Demonbane Light Crossbow +1, Leather Armor to Bestial Rags, and Amulet of Life to Masterwork Tools.

Arabundi wrote:

Hand: Demonbane Lightcrossbow +1, Dagger, Cure, Bestial Rags, Blessing of the Gods 2, Blessing of Milani (R),

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Shrine
Hero Points: 1
Reroll Used: not used
NOTES:
Available Support: Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stone Weasel, Aspect of the Frog, Archer's Bracers, Blessing of Milani (UW), Returning Throwing Axe +1, Blessing of the Green Faith, Blessing of the Gods 1, Masterwork Tools, Light Crossbow, Fox
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Divine: Wisdom +1
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors | Weapons
POWERS:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.

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