As the original poster, I want to say I agree. I don't want the Occult Adventures medium incorporated into the Covenant medium. I do think there are a number of spells that would fit fantastically and that the Covenant medium 'feels' more psychic than arcane. I don't want to change the covenant medium substantially; I think it's fantastic. To be honest, I dream of a new 3pp occult book that brings together Radiance pact magic, Purple Duck's covenant magic, incantations, and other fantastic occult flavored material in to one integrated tome that blends with the excellent new Occult Adventures put together by Paizo.
Guys, I have to come to grips with an uncomfortable truth. I just don't have the time to do this justice. I have a lot of ideas, but did not anticipate the amount of effort it was going to take to rewrite all the encounters to accommodate this ramped up party. I apologize, but I have to put the campaign on hold indefinitely. I hope everyone understands. I bit off more than I could chew and and you guys are suffering the consequences. Thanks for all the effort you put into your characters.
The various bandits lower their weapons and look, surprised, at the woman holding the spear. She gives a simple nod. As Atamar moves forward, "That is close enough." and she appears unmovered by his glower. [spoiler=Sense Motive DC17] She is not unmoved, she is unnerved by Atamar's approach. Shaken by his intimidate. The Bandits surrounding Sorry back away slowly, save one. He runs without a backward glance into the woods from Iacamo, whose eyes clear. He takes a great sigh and looks tired. If allowed, the bandits pick-up their incoherent fellows, and one slings the one you assumed was the leader over a shoulder. They walk past you, out of the fort's entrance. The woman waits for them to enter the forest out of sight, then walks past everyone with the hostage held tight. She stops at the edge of the forest, lowers the spear and disappears into the undergrowth. The hostage collapses crying in the dirt. Let me know if anyone interferes with any of this and when, if at all.
Okay, try the bluff. Fall to ground and whisper to Norvallen. round one: Bluff to convince you were injured (No one touched you with a weapon) fall over the bandit leader's body. That is what you can accomplish in your initiative count. Next round, round two: attempt stealth, prone and crawling from the bandit leaders body to a hidden location, another bluff for distraction must happen, describe what it is. Otherwise they will see you crawl away. Round three. Stand from prone and begin move around the other buildings. This is assuming everything goes well, and all associated miss their perception checks and wisdom checks to notice you are gone. Go ahead and post your actions in Gameplay.
Atamar, your path used seven squares of movement, the lighter green uses six and puts you in the same place. You may take my path and risk two AoOs instead of one (if they are lying) or take your original path and move yourself one square back ( leaving you out of range of a demoralize), your choice.
Nevermind on the rules check. Just found it under stealth, not bluff. Describe the bluff. It will be very unlikely you can get away unawares in this situation. You might distract them long enough for them to lose sight of you for a second, but they will likely know you are trying to get away and hide.
Jon, you can try it and you might hide. But it would be your absense that would be noted. They can count to six, and there aren't so many of you that they wouldn't know one was missing. Or you can make the decision for everyone and rush in, but the hostage is likely toast. In addition, could you point me to the rules you mention about diversions. I can't find them.
Per request: Sense Motive DC15:
She will kill the women with no regrets, and the hostage is not faking her fear Sense Motive DC18:
The woman holding the spear is NOT frightened Sense Motive DC22:
The woman isn't bluffing. She is willing to let this go if you are. Sense Motive DC25: But she is holding something back. She is mad and has a plan for revenge in the future.
Yellow/Purple reflex save: 1d20 + 3 ⇒ (16) + 3 = 19 3 damage
Iacamo's eyes cloud, the pupils white as snow. He glares at Yellow/Pink with a truly ferocious scowl. Yellow/Pink will save: 1d20 + 1 ⇒ (11) + 1 = 12 The brigand's face drains of blood and he shakes with fear. ---- A voice rings out over the battle, answering Norvallen and D'ahia. "Yes, I do think this has gone far enough!" Behind the line of archers (some now burning) steps a woman you haven't seen before, escorting the fearful civilian who dashed for cover when the battle began. A spear is held in the new player's hand against the other's throat. "Nobody's died yet, except maybe for Mr. Idiot there." She indicates the heap just dropped by Norvallen. "You weren't meant to get caught in this. Hey, mistakes were made. Step aside and we will be on our way. If not, I don't know who will win the day, but I guarantee some will die on both sides. Starting with this one." A trickle of blood flows dramatically down the trapped woman's neck. "This can end now. Your choice. We'll even leave the wagon. . . as a courtesy." She nods her head slowly. "What do you say. You're still the heroes, and nobody needs to die here. Jon, Sorry, Atamar, and Cassandra you are up in initiative order. Anybody can take a free action to speak once. No conversations, you get no more than two sentences in a single post.
The bandit just has long enough to raise a sickening grin watching D'ahia fall prone and Sorry driven to her knees before the expression freezes in place. Only his eyes follow as the white-haired apparition glides behind him delivering a second solid blow to the head. Norvallen's hair wraps tightly around the now unconscious bandit who stays on his feet only at the witch's whim.
D'ahia wrote:
Yes that is correct. Post her immediate action response in gameplay. Only the second arrow would hit for 3 hp damage total.
Correction: It appears Sorry does not have her Mage Armor up. Her corrected AC is 12 and that means Red/Yellow also hit. Rolled in discussion for 6 hp damage Botting Sorry. Seeing three blades swing in, Sorry desperately flings bad luck to one of her attackers. Random blow 1=Green/Red, 2=Red/Yellow, 3=Yellow/Pink target: 1d3 ⇒ 2 Red/Yellow reroll: 1d20 + 3 ⇒ (7) + 3 = 10 And its a miss! Sorry is disabled and staggered at exactly 0 hp..
Sorry, I can't find a post where you put up Mage Armor. Tell me what page its on if I missed it. Take damage: 1d8 + 1 ⇒ (5) + 1 = 6 more damage if your AC is actually at 12. This is for everyone: make sure the stats under your name reflect the most current values for your statistics, especially AC and hp totals. It will make my job a lot easier.
Sorry, If you plan to use your misfortune on yourself or N'ahia this round. The blow it applies to needs to be determined randomly. You are supposed to make the decision before the results are revealed, i.e. before you know how much damage was done. You may choose which person you are defending, but can't choose the attack that does the most damage. Rolling randomly seems the best compromise in this situation.
The bandit leader stumbles back and watches as two more of his men fall to a combination of colored lights and fire. [b]”Hit the witch! Step back and pincushion their front line. We’re working with professionals here. Each kill earns two extra shares! The bandits within the compound step behind a wagon for cover, then rain a sheet of arrows down on Norvallen and D’ahia. archer line: attack Norvallen on a ‘1’; D’ahia on a ‘2’ Purple/Green target: 1d2 ⇒ 1 attack: 1d20 + 4 ⇒ (19) + 4 = 23
D’ahia takes the brunt of the volley with three arrows finding purchase, two in the chest and one in the upper thigh. Before the arrows fall, the last bandit threatening Norvallen takes a last swing before stepping out of reach and the way of his compatriot’s aim. Orange/Blue attack: 1d20 + 4 ⇒ (15) + 4 = 19 The three brigands outside the walls position themselves carefully to strike at the witch who took out their fellows. Green/Red attack: 1d20 + 5 ⇒ (12) + 5 = 17 damage to Sorry: 1d8 + 1 ⇒ (2) + 1 = 3
One managing a deep cut on one arm, and another stabbing strait into the girl's abdomen. 12 damage to N'ahia; 11 damage to Sorry. Ouch. Norvallen and D'ahia you're up!
Atamar Gorrin wrote:
The brigand's see through your tricksy ways, and aim to cut you down before you reach your companion. AoO from red/yellow: 1d20 + 3 ⇒ (6) + 3 = 9
Both found you much tricksier than they anticipate and blades cut cleanly where you were just moments before. Quote: Can I stand there? Yes Will save green/blue: 1d20 + 1 ⇒ (8) + 1 = 9
green/blueunconscious, blind, stunned: 2d4 ⇒ (4, 2) = 6 blind, stunned: 1d4 ⇒ 1 stunned 1 additional round
Two more bandits begin to burble then fall incoherent in the dust.
D’ahia drops a bomb on the bandit dropped by Sorry’s spell. Good ol’ Target Ted has bad luck again. He would be screaming in agony if he wasn’t unconscious. Ref save orange/green bandit: 1d20 + 3 ⇒ (3) + 3 = 6 Thankfully his compatriot makes up for the silence with doubled screams of his own. The bandits’ leader observes the bloom of fire with experienced eyes, steps back to give himself room and turns his bow to the firebomb’s originator. arrow 1: 1d20 + 5 ⇒ (10) + 5 = 15
Both arrows fly wide, and a scowl makes his face even uglier, if that were possible. Iacamo swings his great hammer, earthbreaker: 1d20 + 5 ⇒ (7) + 5 = 12 Failing to connect with his foe as well. Jon, Atamar, Cassandra, and Sorry: It’s your turn! (finally)
Jonathan’s strike puts a nasty tear in the bandit’s cloak. His tailor will no doubt have very stern words for him. A fairly literal horde of men and women descend of the white-haired target, drawing their longswords as they close. Green/Blue attack: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d8 + 1 ⇒ (7) + 1 = 8
The first sneaks a blow through the thirsty, whirling blades, while the other is so impressed by his friend’s aim, his fails and he must wait to spill Norvallen’s blood until next round. The bandits waiting outside the wall close on the rest of the party. A spot of red blossoms across the yellow vest with pink shirt worn by the dandiest of the bandits, painted by the brush of Atamar’s starknife. Furious his outfit clashes even more than before, he strikes back with an overhead chop. Yellow/Pink attack: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d8 + 1 ⇒ (6) + 1 = 7 Catching him in the shoulder with a deep cut, cleaving through the clavicle and scraping bone before pulling free. Joining his well-dressed fellow, another brigand lashes out at the young Iacamo, blade dancing in an elaborate and impressive pattern. Red/Yellow attack: 1d20 + 3 ⇒ (18) + 3 = 21 Which was definitely more show than substance, missing him completely. The third on the other side leaps to strike out at D’ahia. He uses an obscure and ragged technique designed to rend the meaty flesh of the thighs. Red/Yellow attack: 1d20 + 3 ⇒ (3) + 3 = 6 Which might have landed if D’ahia didn’t move with unearthly speed to catch the tip of the blade on the skirt of her chain shirt. Norvallen and D’ahia, you are up. D’ahia, you are not committed to the earlier post you can adjust, but re post in the entirety with new dice rolls regardless of whether you change your actions or not.
Pink Purple Will save: 1d20 + 1 ⇒ (11) + 1 = 12
Unconscious, blinded, stunned: 2d4 ⇒ (3, 2) = 5 Blinded, stunned: 1d4 ⇒ 4 Stunned for 1 One of the bandits is overcome, spinning exactly 345 degrees, then falling to the ground burbling to himself. The injured uses his pain to push past the lovely sparkly lights.
While we wait our turns, we can use this time to determine what kind of sharing happened on the journey. Has anyone else seen the sketch of the circle of salt, who knows the contents of each others' letters? Does Cassandra enjoy stomping down road apples in the back, or is she a 'lets get the first volley of the ambush to myself' kind of girl? That sort of thing. Iacamo always takes a bit of alone time late each evening, about 20 minutes total. Anything else people might notice about your character?
I placed you in what I thought would be the most advantageous spot for you. If you wish, indicate any other adjacent square and I'll move you there. Also, your not down, just at 0 hp. Not much consolation, I know, but you did just attack out of the blue in the middle of a dozen bandits. He did feel it.
initiatives Atamar - 15
Brigands - 1d20 + 2 ⇒ (13) + 2 = 15
So with Norvallen's surprise attack, Iacamo and the bandit leader react first. Then Jonathan, Atamar, and Cassandra. Then the rest of the brigands. Then Norvallen, D'ahia. Then we'll see . . . The pig of a bandit watches as Norvalllen moves around him, satisfied, but wary, seeing that the long-haired man approached unarmed. Perhaps that is why his head snaps back with an audible crunch as the edge of Norvallen's locks hit like a bag of bricks across his face. He stumbles back then looks forward with fury in his eyes and blood streaming from a broken nose, cheekbone and eye-socket. "Get these bastards! More loot for the Stag-lord!" He takes a step back and his bow rises with a pair of arrows almost miraculously appearing in his hand. In a smooth cycle, the first, then the second leap at Norvallen. He's the one with a purple and orange dot. arrow 1: 1d20 + 5 ⇒ (9) + 5 = 14
Iacamo watches the attack and takes his hammer in hand. move action and stares intently at the bow-wielding bandit standard action. A chill blows in with the wind and Bandit Fort Save DC15: 1d20 + 4 ⇒ (12) + 4 = 16 Jonathan, Atamar, and Cassandra, let's see what you do! If you make an attack, please identify the bandit by the colors on the token. If you move, draw a line from your token to your new location defining the path you take.
Rillum readies an action to grab the reefclaw if it attacks again. He still drinks the extract (swift). The goal will be to pull the thing out of the water and spit in its face. Readied Grab: 1d20 - 3 ⇒ (4) - 3 = 1 Fumble, fumble, splish splash! Anyone every see a rat in a toilet bowl. It looks a little like that . . .
A brutish man with an unkempt beard walks up to Sorry. A longbow is held idlely in one hand. "Hey little girl. What is a tasty morsel like yourself doing so far out here." He doesn't wait for an answer and calls out to those following, "how much for a taste guys! I'm willing to rent!" The others put down their various burdens and a wave of light laughter rolls across the collected. The man turns back to Sorry, "Just kidding, kid. I'm not the kind to dip the wick in another man's wax." He grins a greasy smile. "Unless, of course, you ask nicely."
After several days travel, (several day longer than it would have been if Cassandra didn't need to walk.) You arrive at the part of the map called Oleg's Trading Post. Oleg's is made up of an old defensive fort. Several areas of new construction and repairs contrast with decades old logs and tattered interior buildings. More than a dozen men and women scramble about loading supplies into a wagon just inside the outer wall. They look well travelled and keep their hands on their weapons as you approach. The wall is 20 ft high, but the front gate is wide open. At each corner is a 20 ft watchtower. You see no one on the towers or wall, all souls seem to be at ground level. Sense Motive DC 19:
There is a lot of tension in everyone. DC 22:
Two people, one man and a woman, the only one's without weapons are furious, but trying very hard to hide it. They have outward smiles. DC 24:
It seems obvious to you that this is a robbery of some kind. If you wanted to do anything over the journey, let me know.
Note to characters with drawbacks. Any attempt to turn them into a bonus will likely be met with bad (but often hilarious) results. See gameplay for an excellent example. Norvallen, feel free to laugh and laugh and laugh! More than enough time to heal up on the journey, but in all seriousness, a drawback is a drawback and you can't expect to use it as a weapon. I will determine the reactions of the animals unnerved as disadvantageously as possible. The greater the attempt to use it to your benifit, the more disadvantageous the reactions will become. In other words, and this is for everyone, I will take the opportunity to use your drawbacks ( and stat dumps for that matter) against you. Carry on! -edit- Norvallen, you can regain control after a round of your mount's panic.
The horse's eyes roll wide as Cassandra makes sport with it. It realizes it cannot get away, so lashes out suddenly in fear and panic. Cassandra is taken completely by surprise! [flat-footed] hoof: 1d20 - 2 ⇒ (6) - 2 = 4. damage: 1d4 + 1 ⇒ (2) + 1 = 3
And one hoof strikes her in the side, likely breaking a rib. Drawback! Not cool special ability.
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