April Henderson 283's page

1 post. No reviews. No lists. No wishlists.


RSS


So my group is about to start chapter six, and I have an aasimar paladin that can't be touched. His AC runs near 60 when he is buffed out, and his saves are high enough I only ever catch him with anything when he rolls exceedingly low, if not a natural one. When I DO hit him for anything, he uses Absorb Blow and suddenly damage is a distant fancy. The only way to actually hurt him is generally to attack anyone else in the party, where he uses Paladin's Sacrifice (technically Radiance uses it through the Legendary Item intelligent spellcasting, but rather than deal with the headache of how to figure that out, we just have it harm him instead) and takes the damage. If I deal enough, he just heals himself as a swift and pretty much laughs the whole thing off while he eviscerates the demons he fights.
Asking him to nerf his character is no good, especially since the other players just laugh at how rediculous it is anyway. One player has becomes disillusioned about it all though, and isn't really interested in playing anymore because there isn't any real point if every fight is a forgone conclusion of the enemy swinging again and again, only to miss with every attack and then have the paladin hit with almost every attack after cannibalising Radiance's enhancement bonus to give it speed and whatever other properties seem handy at the time.
Our game won't be going on for much longer, the paladin's player moving away in a few weeks, so I want to make the final fight memorable, and the last chapter a challenge just because, but I can't for the life of me figure out how to get past the paladin's defence without making the monsters so powerful they steamroll the rest of the party.

The paladin's AC, off the top of my head: 14 armor (from +5 full plate) + another 5 armor from Armored Might + 8 shield (+5 heavy steel shield and shield focus) + 6 natural armor (1 from his metallic skin and 5 from bark skin) + 5 sacred (from augmented mythic sanctify armor) + 8 deflection bonus (charisma from smite) + 2 dodge + 3 dex (don't have the sheet handy, but I think this is close... Armored Master a few times ignores that full plate penalty) +10

As far as I can tell, everything is legitimate, but adds up to be rediculous. So, what can I do to challenge that? Right now he can probably solo the entire chapter, pausing just to renew spells from time to time.