Balazar

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Hoi

We know that if a Master Summoner is summoning 6+ monsters the combat can slow down quite substantially (even if you prepared everything and are pre-rolling dices during the turn of the other players). That is something I would like to avoid.

Does anyone thought about a mechanismn to "virtually" convert multiple summoned monsters in one monster with better stats?

Ideally it would have a similar combat effect (minus action economy) but where the dicerolls would be solved far faster? Like "you summon 4 earth elementals => you get one earth elemental with +3 on all stats/rolls"?

Or is there even an official mechanism for that somewhere?

Thanks!

SYL


Hoi there

I am playing a tpyical Master Summoner with a scout/disable device/perception eidolon (small size, skilled evolution for things like perception, disable device, fly etc). Currently I am little bit at loss on what feats to choose to support the scouting/rogue aspect. Level 5 btw, so the eidolon counts as 2 HD. It uses wings/fly mostly for movement.

Skill focus for perception/disable device/stealth? +3 for one feat does not seem to be really impressive.

Additional trait for more rogue-ish traits? Besides trapfinder I am not quite sure what there is?

Fleet for more speed? You can never be fast enough...

Any ideas or suggestions?


Hoi

The new Monster Summoner Handbook brought the Expanded Summon Monster feat

http://www.d20pfsrd.com/feats/general-feats/expanded-summon-monster

So, 18 new monsters for a summoner, 2 per each summon level.

What to choose?

For 3rd grade I am currently considering Thoqqa for melee and stone tunnel burrowing and the Luyrakien Azata as template for a guardian spirit / general usefulness with many different small and big abilites.

What would you recommend for the other 8 grades? We will be playing in a campaign with a mixture of survival, stealth, guerilla combat and low ressources (for everything). My general idea would be some heavy combat and some utility/SLA monsters.

Thanks!