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About Apollonius

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Albert Hazred
Dopplie paladin 5
LG Medium humanoid (elf, shapechanger)
Init +4; Senses low-light vision; Perception +0
Aura courage (10 ft.)
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Defense
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AC 20, touch 14, flat-footed 16 (+4 armor, +4 Dex, +2 shield)
hp 39 (5d10+5)
Fort +7, Ref +8, Will +6; +2 vs. enchantments
Defensive Abilities elven immunities; Immune disease, fear, sleep
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Offense
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Speed 30 ft.
Melee +1 short sword +10 (1d6+3/19-20) or
. . mwk silver dagger +10 (1d4+1/19-20) or
. . mwk spear +8 (1d8+3/×3) or
. . 2 claws +10 (1d4+3)
Ranged darkwood composite longbow +10 (1d8+2/×3)
Special Attacks channel positive energy 2/day (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)
. . At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +5)
. . 1st—lesser restoration, word of resolve[UM]
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Statistics
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Str 14, Dex 18, Con 10, Int 12, Wis 9, Cha 16
Base Atk +5; CMB +7; CMD 21
Feats Greater Mercy[UM], Radiant Charge[UM], Weapon Finesse
Traits highlander (hills or mountains), reckless
Skills Acrobatics +9, Bluff +7, Diplomacy +10, Disguise +7, Handle Animal +7, Heal +3, Knowledge (religion) +5, Perception +0, Ride +8, Sense Motive +3, Spellcraft +5, Stealth +9 (+11 in hilly or rocky areas); Racial Modifiers highlander (hills or mountains)
Languages Azlanti, Common, Elven
SQ change shape, lesser, divine bond (weapon +1, 1/day), lay on hands 5/day (2d6), mercy (fatigued)
Combat Gear cold iron arrows (50), alchemist's fire, alchemist's kindness[APG], alkali flask[APG] (3), oil (4), smokestick; Other Gear mithral chain shirt, +1 buckler, +1 short sword, arrows (20), darkwood composite longbow (+2 Str), mwk silver dagger, mwk spear, amulet of mighty fists +1, handy haversack, bedroll, bell, blanket[APG], candle (3), chalk (3), crowbar, earplugs[APG], flint and steel, grappling hook, ink, inkpen, parchment (5), scroll case, scroll case, sealing wax, signal whistle, signet ring, silk rope (50 ft.), smoked goggles[APG], snuffbox, wood[ACG], twine (50')[APG], waterproof bag[UE], waterproof hooded lantern[UE], waterskin, winter blanket, wooden holy symbol of Erastil, 10 pp, 114 gp, 4 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Change Shape, Lesser (Su) Assume form of specific small/medium humanoid.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Elven Immunities (Ex) +2 save bonus vs. Enchantments.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Magic Sleep You are immune to magic sleep effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 3d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Radiant Charge Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities
Smite Evil (2/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.
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