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master arminas wrote:
Thanks, Aosaw. Yes, I was a bit concerned about Option C being weak, but wasn't really sure what else to add; which is why I have asked for advice.

I would say any of a number of possibilities might work here:

1) Give them a scaling bonus to Perception. +2, +4, and +6 would be fine.
2) Give them low-light vision and darkvision at the same level, and then give them tremorsense at the mid-level, and blindsense at the top-level. They already get Blindsight at level 20, so this is a natural progression.

I think you might also consider making the capstone ability based on the "of Order" abilities - it might require even more of a boost, but it would also give each monk a distinct flavor.

Quote:
I am also concerned that I might have to remove the fourth bonus attack gained at 18th level.

Honestly, I think "five attacks at -5 each" is fine. This is a martial class that doesn't have a full BAB, which is already a disadvantage; the monk trades attack bonus for number of attacks, and saying that a top-level monk gets more attacks per round than a standard warrior class isn't a bad thing at all.

Quote:

Are you talking about the base UAS damage or the enhancement bonus from ki strike? I intended it to be the same as other damage, but using d4s as a base (at 4th level and beyond). So, a 4th level monk would do 2d4+1 (base UAS damage plus +1 from ki strike) plus his Strength modifier. On a critical hit, he would multiply this x2.

At 20th level, the monk does 6d4+5 (base (base UAS damage plus +5 from ki strike) plus his Strength modifier, plus an additional +2 from weapon specialization (if the monk takes the feat; and which ones won't?). On a critical hit, he would multiply this x2.

So the full 6d4 gets multiplied? That's kind of what I thought you meant - and I imagine that in an actual chart that would be clearer, because it wouldn't be showing "+4d4", it would be showing "6d4". But you might want to state this explicitly in the ability description, just to avoid confusion.

I really do like it, though; and my DM is already allowing one of our players to try it out, so you know you're doing something right. ;)


I like this a lot. A lot.

My primary concern, at a glance, is the unarmed strike damage. Because you've turned it into a damage modifier, rather than a straight shift, that could put it into the realm of "doesn't get multiplied on a critical hit". If that's what you intended, it should be stated explicitly in the ability description; if it's not what you intended, that should be stated as well.

I also think that the "vision" path of abilities is kind of lame, in comparison with the others. Monk A gets Immunity to Fear; Monk B gets Immunity to Slow; Monk C gets...to see a little bit better in areas of shadowy illumination?

I would grant Monk C at least a scaling bonus to Perception checks. At the level where Monks A and B are getting immunity to confusion, insanity, petrification, and polymorph, Monk C should be getting "X-Ray Vision". ;)

Otherwise, looks good; I'm glad I saw it.