Elan

AntipodeF's page

Organized Play Member. 125 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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@ Doomed Hero: I am level 1 with 0 Experience. Why do people always have so much trouble talking to players with characters like that?

EDIT: @ Lily: Perhaps "bored" was a poor choice of words. More like "I feel it would be a foolish use of my turn," or more specifically "I'm unable to use it on anybody." Evil Eye has no effect on mindless creatures, for instance.


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(abridged; meaning not lost)
"You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune."

Can the target simply negate the spell by making a reactive Spellcraft check to identify it? Spellcraft takes a d20 roll, after all....


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The Circlet of Persuasion says it gives a +3 bonus to Charisma-based skill checks. A Cracked Scarlet and Blue Sphere Ioun Stone (geez those things are a mouthful) gives a +1 bonus to one INT-based skill. If I have the trait Bruising Intellect, which allows me to use my INT as my modifier for Intimidate checks, and I have both of the above items equipped, how much of a bonus am I getting, +1 or +3? Or +4 somehow? (except they both give Competence bonuses so that doesn't work, but let's pretend one gives an Insight bonus for now. :P)


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Lord Twitchiopolis wrote:

And to answer Anti; nope, mounts are not OP.

Keep in mind that mounts can be an issue in tight quarters and social situations.
You won't see a horse fitting through a 5ft hallway and the barkeep might just tell you that you can't have your horse at the bar.
All part of the balance of classes.

That's sorta what I was getting at, but in a tongue-in-cheek way because I really shouldn't be calling the shots on what is or isn't balanced at this point in my career. I ASSUME that things are roughly balanced at level 1, but I wouldn't be comfortable saying it too strongly.


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What you call "an identity disorder" may actually be "the result of a new player trying to get a handle on the game without a lot of outside help." I looked at a lot of guides and I asked whatever questions I could think of from my teammates, but that's only scratching the surface in terms of figuring out what the hell I'm doing, really.

I picked up Point Blank and Precise so I could make use of my Wand of Scorching Ray, which cost me damn near everything I had. Too bad its MAX damage is close to the AVERAGE damage of my companions, and my chance to hit a barbarian wearing a breastplate is crap even with those feats. bleh. Mistakes were made. :/

But really, I can't regret my mistakes all that much, because 1) if I felt like changing things, I'd probably want to redo every last thing down to my race and class, 2) I seem to be doing alright regardless of them, and 3) like I said, no matter what I do wrong, we're gonna win anyway. But I digress.

Like I said, I'm trying to figure stuff out. Figuring stuff out means experimenting, experimenting means, well, winding up like a wonky jack of trades instead of getting properly focused on something. Call it "an identity disorder" if you like, but really, I'm a novice. I figured this is what novices wind up doing.

Now then, I think we're just about done here. My original problem has been long addressed, I think. I'll probably look into playing on Roll20 or some other thing where I'm more likely to find newer players. Playing with veterans for a while was a great way to learn the rules and whatnot, but I think I've got a handle on things now, so it's time to find some people who WON'T just steamroll over everything while I watch. :P


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I am a complete Pathfinder newbie, a tabletop newbie, really. My first tabletop experience was about ten months ago when I found a Pathfinder Society location in town. I've been going there ever since, and it's been fun like I've never seen before. I like this game a lot.

Last game though, I got it in my head that maybe my wizard wasn't necessarily right for the group, that maybe I should make someone who better compliments the strengths of the party. I went to the drawing board and made a few concepts, but nothing felt right.... then I realized something:

I don't really need to play at all, do I?

The main regulars of our rotating party are a barbarian named Grog, a warpriest named Korveer, a zen archer named Kazeem, and a multiclass guy who sorta amounts to a barbarian/eldritch knight thing named Uruk. ANY of these four guys could probably take down a level-appopriate module designed for 3-5 players BY THEMSELF, and we almost always have two or three of them. (never all four, because Kazeem and Korveer are played by the same player) *I* do not need to do anything; every encounter we ever face is a foregone conclusion. Hell, if I tried to stop them? If I went total defense all day and suddenly switched sides at the toughest combat, throwing everything I have in an effort to force them to lose? I BET THEY WOULD WIN.

Granted, none of the fearsome four are much to speak of outside of combat, while my wizard, Solomon, is. And I DID say I've been having loads of fun. But now that I realize there's no drama, no chance of us ever possibly facing any kind of defeat, I'm not certain about this anymore. What's the protocol for a situation like this one? I kind of feel like I'm going to be looked upon as some kind of idiot, "What are you talking about? Winning is fun! Who doesn't want to be super strong?"

I don't know. If anyone's got any kind of insight into this stuff, I'd appreciate your input.